Hi there, as I have been noticing, lots of people have been making one sprite one scripters. Most scratchers are having a hard time, though, due to the length of the scripts and how hard it is to maneuver and finish their project.
Here are some cool tips to make these games easier to make;
1. Break down your scripts and write them on paper.
If you do this, it will be much easier to finish such a big task. It also helps because if your computer freezes you still know what you have to do
2. Save often.
This one is pretty obvious. If you save often, you will never have to start from the beginning or a earlier point.
3. Upload your game everyday.
This is very important. Upload your game everyday, that way people can see how you are progressing, and help you on things that you struggle with. If you wanna keep the plot and graphics a secret, save a copy of your game and change the graphics/plot a little.
4. Break up your scripts into pieces.
This puts less stress on squeak and makes it MUCH easier to scroll up and down the scripting area.
5. If you can, make of each your scripts in a different sprite.
At the end, just combine all the scripts in one sprite.
If you know any other tricks, just post them. Tell me what you think of these tips!
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cds56 wrote:
TRICK #1:
DON'T USE MORE THAN ONE SCRIPT! lol
a trick:
use a lot of ifs
and forevers
Except probably only one forever would be good.
:b

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samurai768 wrote:
1. Break down your scripts and write them on paper.
If you do this, it will be much easier to finish such a big task. It also helps because if your computer freezes you still know what you have to do
That's what I do all the time. It helps me organize my work when I'm frustrated, and also lets me concentrate on programming than Scratch crashing or freezing. It just makes me feel better. Sometimes, what I do is I pin them on my wall so I can look at them and change and revise them so that they fit. I use little index cards so I can just post at the wall, program, revise, edit, etc. It's really useful.
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6. The stamp and pen blocks will be your best friends, be sure to put "clear" at the beginning of your main loop
Last edited by weswesrock (2009-11-21 13:14:04)
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samurai768 wrote:
Did you think this was helpful?
I'm not much of a 1s1scripter myself( meh
) but the first tip I use all the time, especially when I was developing my Sangle OS. And wewesrock is right. The stamp tool is my best friend when I'm trying to minimize scripts.
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if you are using a script where you switch to the level costume and then back to the player, then check to see if he has moved, then switch back to the stage, it doesn't work very well. The better thing to do is to have a bunch of "repeat until" loops when you are checking for key presses, using the rest of the script for stage switches.
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I use stamps and pen draws. Using stamps you can insert the code of a sprite into another and simulate a sprite in another sprite - which is how I made LINE.
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RHY3756547 wrote:
I use stamps and pen draws. Using stamps you can insert the code of a sprite into another and simulate a sprite in another sprite - which is how I made LINE.
It's also how I made Sphered.
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here's a tip!
It gets kind of annoying to switch the script sections to find the script you need, so I found out that it's easy to find blocks if you set them on the script area and then duplicate when you need them.
p.s. how does the stamp block help with pen?
Last edited by 16Skittles (2009-12-20 13:40:53)
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