I was drawing a backround very detailed and it looked very good, when I was done drawing it, I clicked ok and then right clicked the backround and selected "turn into new sprite" and when I edited the sprite's costume of the backround, when I clicked "ok" the real backround changed to what I edited on the sprite! Then I had to draw the whole entire backround again!
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Did you check if it was indeed the background that changed and not just your new sprite's costume that's overlaying it? Try dragging the part you don't like to some other position (or hiding it by double clicking on the "hide" block) to find this out...
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It is true, I have just noticed it too. Right click on a costume, select turn into new sprite. The original one gets deleted when there are multiple costumes when you edit the new one. When you click undo, you'll see your original costume (or background), but when you put it back into a sprite, the edited one appears. So, when you have only one costume in the original sprite, the program automatically uses "undo", and your original costume changes into the new one.
I created a little video to show it: http://users.skynet.be/lodelauwers/jso/ … umebug.htm
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how do u post a link?
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JSO wrote:
It is true, I have just noticed it too. Right click on a costume, select turn into new sprite. The original one gets deleted when there are multiple costumes when you edit the new one. When you click undo, you'll see your original costume (or background), but when you put it back into a sprite, the edited one appears. So, when you have only one costume in the original sprite, the program automatically uses "undo", and your original costume changes into the new one.
I created a little video to show it: http://users.skynet.be/lodelauwers/jso/ … umebug.htm
Yeah I saw the video, that is exactly what happened to me
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