My no 1 request is a new wait until button - wait until I receive. This would simplify things a whole lot more, rather than having to start a new script, with a broadcast at the end of the old one. Personally for me, I would like for something to happen in my 'movement' script when, say, I'm in the air. But instead of just keeping in the same script (organised) I have to start a new one. I know I could do it with variables, but I like to use broadcast and receive in my games.
Second is a if a button is not pressed button. I would like a thing to stop when a button is not pressed, like multiple jumping.
Offline
I think we need
(Location of [ ] in {list name})
and be able to snap sprites together as in BYOB
and be able to create comment blocks (in black)
" " " " " our own blocks
and (letters ( ) through ( ) in [ ])
thanks in advance
Last edited by qwertyperson (2009-11-06 20:37:01)
Offline
fullwall wrote:
My no 1 request is a new wait until button - wait until I receive. This would simplify things a whole lot more, rather than having to start a new script, with a broadcast at the end of the old one. Personally for me, I would like for something to happen in my 'movement' script when, say, I'm in the air. But instead of just keeping in the same script (organised) I have to start a new one. I know I could do it with variables, but I like to use broadcast and receive in my games.
Second is a if a button is not pressed button. I would like a thing to stop when a button is not pressed, like multiple jumping.
Keep the normal block and add
Go while [key] pressed
also
stop repeat when < >
and two if gates (including if/else) that do the same
AND a decimal[blocks]<pick random( # )to( #[/blocks]
and <when i receive {broadcast name>
and finally (pi)
Last edited by qwertyperson (2009-11-06 20:35:24)
Offline