floatingmagictree wrote:
I made the game board, do your thing illusionist:
http://img2.imageshack.us/img2/926/olym … eboard.gif
ooh... it bit more... simple than I would Have guessed, but I'll see what I can do..
Offline
illusionist wrote:
floatingmagictree wrote:
I made the game board, do your thing illusionist:
http://img2.imageshack.us/img2/926/olym … eboard.gifooh... it bit more... simple than I would Have guessed, but I'll see what I can do..
![]()
Don't worry, I've got EVERYTHING planned....
Offline
floatingmagictree wrote:
illusionist wrote:
floatingmagictree wrote:
I made the game board, do your thing illusionist:
http://img2.imageshack.us/img2/926/olym … eboard.gifooh... it bit more... simple than I would Have guessed, but I'll see what I can do..
![]()
Don't worry, I've got EVERYTHING planned....
oh. Would you mind an X and Y scroller? I think it would be a bit more realistic, and I can do the 3d effect with it. It would throw me WAAAAAAY off if you forced a Y scroller.
ALSO... Did you see my hidden sprites?
Last edited by illusionist (2009-10-27 20:24:30)
Offline
illusionist wrote:
floatingmagictree wrote:
illusionist wrote:
ooh... it bit more... simple than I would Have guessed, but I'll see what I can do..![]()
Don't worry, I've got EVERYTHING planned....
oh. Would you mind an X and Y scroller? I think it would be a bit more realistic, and I can do the 3d effect with it. It would throw me WAAAAAAY off if you forced a Y scroller.
![]()
ALSO... Did you see my hidden sprites?
The dice thing and the items? Yeah.
Also, I will remake the board so it is an X and Y scroller. Thanks for pointing that out.
Offline
floatingmagictree wrote:
illusionist wrote:
floatingmagictree wrote:
Don't worry, I've got EVERYTHING planned....
oh. Would you mind an X and Y scroller? I think it would be a bit more realistic, and I can do the 3d effect with it. It would throw me WAAAAAAY off if you forced a Y scroller.
![]()
ALSO... Did you see my hidden sprites?The dice thing and the items? Yeah.
Also, I will remake the board so it is an X and Y scroller. Thanks for pointing that out.
I'll also show you my own board design.

Last edited by illusionist (2009-10-28 09:46:23)
Offline
You can use my engine for an infinite X, Y, scroller in my stuff.
Offline
you can pick me i got all tha things you whant
Offline
demosthenes wrote:
You can use my engine for an infinite X, Y, scroller in my stuff.
no i dont you can [removed by forum moderator]
Last edited by Paddle2See (2009-10-28 16:33:18)
Offline
HUTCHISONE2015 wrote:
you can pick me i got all tha things you whant
No.
1. We are not recruiting anymore
2. You have no projects.
3. You are new.
4. We have no idea what programming skill you have.
Offline
illusionist wrote:
floatingmagictree wrote:
illusionist wrote:
ooh... it bit more... simple than I would Have guessed, but I'll see what I can do..
![]()
Don't worry, I've got EVERYTHING planned....
oh. Would you mind an X and Y scroller? I think it would be a bit more realistic, and I can do the 3d effect with it. It would throw me WAAAAAAY off if you forced a Y scroller.
![]()
ALSO... Did you see my hidden sprites?
which hidden sprites?
EDIT: Never mind, the die was the hidden sprite.
Last edited by terminator68 (2009-10-28 16:45:42)

Offline
terminator68 wrote:
illusionist wrote:
floatingmagictree wrote:
Don't worry, I've got EVERYTHING planned....
oh. Would you mind an X and Y scroller? I think it would be a bit more realistic, and I can do the 3d effect with it. It would throw me WAAAAAAY off if you forced a Y scroller.
![]()
ALSO... Did you see my hidden sprites?which hidden sprites?
EDIT: Never mind, the die was the hidden sprite.
There was another...
demosthenes wrote:
You can use my engine for an infinite X, Y, scroller in my stuff.
Don't need it. But thanks anyway!
Last edited by illusionist (2009-10-28 17:06:26)
Offline
illusionist wrote:
terminator68 wrote:
demosthenes wrote:
The project shouldn't rely on special things to make it work or the average user won't be able to run it.
True. And illusionist, you can load the project perfectly without the fonts. It's just if you attempt to edit the text, that'll set it to a basic font.
Exactly my point.
terminator68 wrote:
illusionist wrote:
I need you to download and install these fonts:
http://download171.mediafire.com/t5yxn2tu2gng/azyjkeogojg/archblr.ttf
http://download387.mediafire.com/mnrx5gajmmzg/zimmfjluwzr/Xena.ttf
Don't dare opening the project until you have both of the fonts. Scratch will go beserk.
Download the project AFTER THE FONTS here: http://download312.mediafire.com/tggtqd31endg/iw2riydwl3e/Olympic+Project.sb
WE HAVE 4 DAYSI am sitting in awe. I love it! Now, what can I do to edit it? Instructions? Music? Debug Mode (PLEASE)?
illusionist wrote:
Try http://download387.mediafire.com/mnrx5gajmmzg/zimmfjluwzr/Xena.ttf
and http://download171.mediafire.com/t5yxn2tu2gng/azyjkeogojg/archblr.ttfWorks! Thanks! But when I am trying to install them, it says it's being used and can not be replaced
![]()
You might already have one of them.
![]()
It happens with every font I TRY to install

Offline
FMT isn't doing much so I am handing the project over to you two.
The latest version is here: http://scratch.mit.edu/projects/illusionist_extra/738132/download
Never mind the fonts, I can fix them later.
NOTE TO TERMINATOR: We don't have time for a "debug mode".
LOOOK HERE: There are 2 players, and you have four trick-or-treaters each. You have to take the dice which randomly generates a number 1-6. Every time you get a 6, you can send a new trick or treater to the board. Any number other than 6 allows you to move any of your trick-or-treaters. Every 5 turns however, ghosts randomly pop up in a few random squares. If a ghost comes on the same tile as a trick-or-treater, that person goes to the graveyard. First one to reach the end, or last team standing, wins. In the event of a tie, there is a tie-breaker minigame.
The tie-breaker minigame is a test to see who can get the most candy that randomly pops up for a few seconds.
Also: For the game, I have some ideas.
1.There will be haunted houses along the way, if you land on one, you will enter that "candy catching" mini-game you mentioned. You get points for the amount of candy you get.
Bonuses will be awarded for points!
500 - move ahead 5 spaces
1000 - Extra trick-or-treater
1500 - Free turn! (use whenever you want)
2000 - Kill (kill anyone of your opponent's trick-or-treaters)
3000 - 3 extra trick-or-treaters
5000 - 3 Pumpkin bombs (drop them on any uninhabited spaces you want, they kill trick or treaters when they land on them!)
Improvements and suggestions are welcome.
2. The goal is a big haunted house at the end. At the end, if there is a tie, there should a candy eating contest. Exactly like the candy catching game, but the candy is falling into your mouth. Higher points win!
Last edited by illusionist (2009-10-30 09:38:10)
Offline
illusionist wrote:
FMT isn't doing much so I am handing the project over to you two.
The latest version is here: http://scratch.mit.edu/projects/illusionist_extra/738132/download
Never mind the fonts, I can fix them later.NOTE TO TERMINATOR: We don't have time for a "debug mode".
LOOOK HERE: There are 2 players, and you have four trick-or-treaters each. You have to take the dice which randomly generates a number 1-6. Every time you get a 6, you can send a new trick or treater to the board. Any number other than 6 allows you to move any of your trick-or-treaters. Every 5 turns however, ghosts randomly pop up in a few random squares. If a ghost comes on the same tile as a trick-or-treater, that person goes to the graveyard. First one to reach the end, or last team standing, wins. In the event of a tie, there is a tie-breaker minigame.
The tie-breaker minigame is a test to see who can get the most candy that randomly pops up for a few seconds.Also: For the game, I have some ideas.
1.There will be haunted houses along the way, if you land on one, you will enter that "candy catching" mini-game you mentioned. You get points for the amount of candy you get.
Bonuses will be awarded for points!
500 - move ahead 5 spaces
1000 - Extra trick-or-treater
1500 - Free turn! (use whenever you want)
2000 - Kill (kill anyone of your opponent's trick-or-treaters)
3000 - 3 extra trick-or-treaters
5000 - 3 Pumpkin bombs (drop them on any uninhabited spaces you want, they kill trick or treaters when they land on them!)
Improvements and suggestions are welcome.
2. The goal is a big haunted house at the end. At the end, if there is a tie, there should a candy eating contest. Exactly like the candy catching game, but the candy is falling into your mouth. Higher points win!
I know not to do the debug mode now. I would need to be an expert at scratch to incorporate the "space switch" widget planned
. What do you suggest I do right now? I need player sprites! Maybe we can use that green guy...
Last edited by terminator68 (2009-10-30 11:23:42)

Offline
Lol remember when this happened
illusionist from the other topic wrote:
please join my team, we need you! we can't win without you!
Then that other guy was all like "No"
The rules of the internet:Offline
Mr_X wrote:
Lol remember when this happened
illusionist from the other topic wrote:
please join my team, we need you! we can't win without you!
Then that other guy was all like "No"
When did I say that?
Offline
illusionist wrote:
Mr_X wrote:
Lol remember when this happened
illusionist from the other topic wrote:
please join my team, we need you! we can't win without you!
Then that other guy was all like "No"
When did I say that?
I don't know. But should the green guy be the player sprite? Please answer
!!

Offline
That was the gist of it, not exact words. I had to wing it because I forgot most of the real words you said
The rules of the internet:Offline
I'm ready all day for work, so tell me if you need anything made, probably graphics.
Offline
OK guys, I posted a new version of this project on my account. BTW, I AM TERMINATOR68!!. Please check out the new version! The main differences are that the player is there, the board will move according to new variables, and now the dice sprite sets a new dice roll variable to its number. Example, if the die rolls a 2, the variable is set to 2...
illusionist, when we are done, can you please go through all of the text and change it to those two you had? When I uploaded my version, the text switched to normal
!!
EDIT: go HERE: http://scratch.mit.edu/projects/alien99/738979/download to download the new version!
Last edited by alien99 (2009-10-30 16:24:38)
Offline
No!! I need to finish my "The Lightning Thief" book for school! Can someone else take over? I'll need to read a lot to finish it!!

Offline
terminator68 wrote:
No!! I need to finish my "The Lightning Thief" book for school! Can someone else take over? I'll need to read a lot to finish it!!
Demosthenes turn!
Offline
illusionist wrote:
terminator68 wrote:
No!! I need to finish my "The Lightning Thief" book for school! Can someone else take over? I'll need to read a lot to finish it!!
Demosthenes turn!
Thank you!
Also, Demosthenes, please use the project HERE: http://scratch.mit.edu/projects/alien99/738979/download to edit. This is the newest version! BTW, everyone here, I am TERMINATOR68, so If I post instead of T68, it's still me!
I might leave my laptop on, just in case. It should say I am still on, so that little explanation will EXPLAIN!
I AM BACK! Demosthenes, please upload your newer version so I can work on it (if it is ok)!
Last edited by alien99 (2009-10-30 17:57:54)
Offline