Isn't haggis lamb stomach, fat, and oatmeal?

Offline
littletonkslover wrote:
Isn't haggis lamb stomach, fat, and oatmeal?
Basically. Don't forget Sheep Intestines.
Offline
RHY3756547 wrote:
littletonkslover wrote:
Isn't haggis lamb stomach, fat, and oatmeal?
Basically. Don't forget Sheep Intestines.
Yummeh >
Gosh I hate lambs. Revenge~

Offline
greenflash wrote:
Great!
AI is here: http://scratch.mit.edu/projects/greenflash/732522
Wow - I didn't expect progress to be coming so fast on the AI! And the base too! After this all we need to do is compile them together, add a menu and a few other features.
Offline
jacool wrote:
RHY did you use blender to make the characters?
No - I used Fireworks. Last time I used blender it was for a game called Tirnua.
Offline
jacool wrote:
...Backyard Terror...
...Ultimate Zombie Massacre...
Backyard Massacre. Brilliant.
Offline
Guys wait. Just to help I'm uploading an improved version of 'Red Chasers', so the CPUs don't eventually pile up on one pixel.
Offline
New version of red chasers!
http://scratch.mit.edu/projects/greenflash/732743
I think I need a test account....
Offline
I first made a base wich worked but it was laggy, so I used a different method and remade it.
But the problem is that the sensors can't 'see' the collision map if it isn't at the top.
I can use the <touching [sprite2]> but that makes it a lot more laggy.
Are we going to leave off the collision map and make black outlines on obstacles instead?

Offline
By the way, every time I read the title Hellish Haggis, I almost throw up
The rules of the internet:Offline
Mmmm Lamb lungs cooked in it's own stomach
Offline
jacool wrote:
Mr_X wrote:
By the way, every time I read the title Hellish Haggis, I almost throw up
Don't you like lamb? Or actually lamb STOMACH
![]()
I hate both
The rules of the internet:Offline
jacool wrote:
I'll upload it and see if you have a sloutuion
![]()
http://scratch.mit.edu/projects/JacoolFix/733346
We want to have the level background above this one but then the sensors can't detect the colors.
Aha. You shouldn't use Color collision. You should get the collisionmap and make all the white transparent. Then, set ghost to 100 and use if touching. Simples.
Offline
RHY3756547 wrote:
jacool wrote:
I'll upload it and see if you have a sloutuion
![]()
http://scratch.mit.edu/projects/JacoolFix/733346
We want to have the level background above this one but then the sensors can't detect the colors.Aha. You shouldn't use Color collision. You should get the collisionmap and make all the white transparent. Then, set ghost to 100 and use if touching. Simples.
![]()
That's what I explained in the post above the other, the whole thing gets laggy when you use that method...

Offline
Problem solved. Here ya go:
http://scratch.mit.edu/projects/RHY3756547/733537
Tell me once you've downloaded so I can delete it.
BTW - it isn't slow over here, and it's MUCH faster online.
Last edited by RHY3756547 (2009-10-26 16:06:02)
Offline
RHY3756547 wrote:
Problem solved. Here ya go:
http://scratch.mit.edu/projects/RHY3756547/733537
Tell me once you've downloaded so I can delete it.
BTW - it isn't slow over here, and it's MUCH faster online.
It was slow before, I'll check it out now

Offline