
The block in the image above just seems to output 0 all the time, even if you input a valid object name, or try with any of the properties. Firstly I was going to use this in my shadow engine, no luck, and now an advanced collision engine, still no luck. Is this a glitch or was this never meant to work?
Last edited by RHY3756547 (2009-10-24 18:55:42)
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You can't put a variable in it, because a variable doesn't really have an x position.
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Lucario621 wrote:
You can't put a variable in it, because a variable doesn't really have an x position.
No - I mean like the variable defining an object. -.-
Say for example you made a sprite and called it "Cat" and then made another. In the second you could put <touching *variable*> if the variable was set to "Cat" and it would work ("you can't exactly touch a variable lolol"), whereas putting a variable in that block just freezes the functionality of the block.
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RHY3756547 wrote:
Lucario621 wrote:
You can't put a variable in it, because a variable doesn't really have an x position.
No - I mean like the variable defining an object. -.-
Say for example you made a sprite and called it "Cat" and then made another. In the second you could put <touching *variable*> if the variable was set to "Cat" and it would work ("you can't exactly touch a variable lolol"), whereas putting a variable in that block just freezes the functionality of the block.
it works for me
, just so you know, that method is case sensitive
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