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#1 2009-10-24 19:55:48

mythcaptor
Scratcher
Registered: 2009-10-08
Posts: 9

Shadow Bound

http://scratch.mit.edu/projects/mythcaptor/730893?comment=2905968

I figured that as my first serious project, I wanted some publicity.

This game was based on a photo negative art style, and is intentionally extremely difficult.

It's gravity is based on a x and y momentum instead of "steps" giving me move finite control of movement, and thus, less glitching.

Please give it a try and tell me what you think  smile

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