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#1 2009-06-14 22:36:05

GoogleplexPlus
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Registered: 2009-04-16
Posts: 1000+

Kingdom Hearts: Information Book

Also the home.

Starting Stats:                                             
Level: 1
XP:0                                                                                                                                     
<NORMAL>
HP: 30 (+1 if ✪, -1 if ♐)
MP: 20 (+1 if ♐, -1 if ✝)
AP: 6 (+1 if ✝, -1 if ✪)
Strength: 5 (+1 if ✝, -1 if ✪)
Defense: 3 (+1 if ✪, -1 if ♐)
<MAGIC>
Fire Power:(MP-strength)
Blizzard Power:(MP-strength)
Thunder Power:(MP-strength)
Cure Power:(HP-75%)
<LIMITS>
Summon Limit: 3 turns
Drive Limit: 3 turns
Limit Limit: 3 turns

KEY:
♐=long-ranger|✪=mid-ranger|✝=short-ranger

Level-Ups:
-NORMAL+3
-MAGIC+5
-LIMITS+1 (every third time from start)
How to level up:
From level 1 get 9 XP then after that twice as much than needed before.

Yes, you do the math.

Last edited by GoogleplexPlus (2009-06-14 23:00:20)

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#2 2009-06-14 23:06:18

keikij
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Registered: 2009-02-22
Posts: 1000+

Re: Kingdom Hearts: Information Book

You should add other Final Fantasy spells like Rise (Revives a character), gravity, and protect.


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#3 2009-06-14 23:12:06

GoogleplexPlus
Scratcher
Registered: 2009-04-16
Posts: 1000+

Re: Kingdom Hearts: Information Book

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#4 2009-06-15 15:33:18

GoogleplexPlus
Scratcher
Registered: 2009-04-16
Posts: 1000+

Re: Kingdom Hearts: Information Book

keikij wrote:

You should add other Final Fantasy spells like Rise (Revives a character), gravity, and protect.

That's too hard. By the way, cure acts like rise if a friend is fainted.

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#5 2009-06-15 15:38:28

keikij
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Registered: 2009-02-22
Posts: 1000+

Re: Kingdom Hearts: Information Book

Ok.


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#6 2009-06-15 15:45:15

GoogleplexPlus
Scratcher
Registered: 2009-04-16
Posts: 1000+

Re: Kingdom Hearts: Information Book

Battle:
The opponents are randomly generated by yours truly, and depending on the type, give different amounts of XP.

Actions on your turn:
Attack: Damage on the enemy's HP. Your Strength minus enemy's defense equals enemy's damage, but the enemy won't have any damage if your Strength is less then your enemy's defense. When your enemy attacks you, vice versa.
Defend: Adds 3 to your Defense for the the enemy's turn. Enemies do this as well.
Magic: Defense won't work on magic. Damage equals your magic's power. Thunder and blizzard paralyze the enemy for 1 turn, and you can't use cure on them. Cure is to restore 25% of your HP in the beginning. Fire just hurts.
Item: Use an item.
Summon: A summon comes out for the summon limit.
Drive: Add the stats and abilities of a team mate for the drive limit. That member won't be there for the entire time.
Limit: All of you get your stats multiplied by the number of team mates in your team. Lasts the limit limit.

Damage is how much you subtract from your HP. When your HP reaches 0, you faint. When you faint, you can't do a thing. Only someone else can use Cure to revive you.

Last edited by GoogleplexPlus (2009-06-15 16:04:22)

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#7 2009-06-15 17:07:21

keikij
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Registered: 2009-02-22
Posts: 1000+

Re: Kingdom Hearts: Information Book

GoogleplexPlus wrote:

Damage is how much you subtract from your HP. When your HP reaches 0, you faint. When you faint, you can't do a thing. Only someone else can use Cure to revive you.

What about Pheniox Downs? Can you use those on a character to revive them or be automatically revived if you have one?


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#8 2009-10-24 12:13:49

Mini_mi
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Registered: 2009-08-19
Posts: 100+

Re: Kingdom Hearts: Information Book

Confused


Me and oreos are like this, <3  big_smile

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