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Title says all. HOW?
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I've never made one, but I'm guessing you just make one sprite and put one script (no matter how long or short) on it.
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It's basically like a normal game, except every function is done in one script.
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Well, if you wanted a game where a square moved around, then instead of this:
[blocks]<when[ right arrow ]key pressed>
<move( 5 )steps>
<when[ left arrow ]key pressed>
<move( -5 )steps>[/blocks] You would do this:[blocks]
<when green flag clicked>
<forever>
<if><key[ right arrow ]pressed?>
<move( 5 )steps>
<end>
<if><key[ left arrow ]pressed?>
<move( -5 )steps>
<end>
<end>[/blocks]
Last edited by WeirdF (2009-10-10 10:22:00)
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What kind of game?
One sprite, one scripters are easier to make then you think
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the ones that I saw, used a 1*1 square to draw the stage using the pen, redrawing the stage each time something moved.
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What WeirdF said,Instead of
<when green flag clicked>
<forever if><key[ Right arrow ]pressed?>
<turn cw( 15 )degrees>
<end>
<when green flag clicked>
<forever if><key[ Left Arrow ]pressed?>
<turn cw( -15 )degrees>
<end>
You use
<when green flag clicked>
<forever>
<if><key[ Right arrow ]pressed?>
<turn cw( 15 )degrees>
<end>
<if><key[ Left Arrow ]pressed?>
<turn cw( -15 )degrees>
<end>
<end>
Last edited by j-max04 (2009-10-19 01:42:12)
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16Skittles wrote:
the ones that I saw, used a 1*1 square to draw the stage using the pen, redrawing the stage each time something moved.
Those are EXTREMELY complicated
I suggest making a good platforming game where it stamps each level
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16Skittles wrote:
the ones that I saw, used a 1*1 square to draw the stage using the pen, redrawing the stage each time something moved.
It used the pen down function then. Remember, if you make a pen based 1 sprite 1 script game that's more than screens changing, USE PEN DOWN AND DON'T STAMP EVERY PIXEL INDIVIDUALLY. (or prepare for huge lag and flickering)
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weswesrock wrote:
16Skittles wrote:
the ones that I saw, used a 1*1 square to draw the stage using the pen, redrawing the stage each time something moved.
Those are EXTREMELY complicated
I suggest making a good platforming game where it stamps each level![]()
Not true. Check out my 1 sprite 1 script game. It only used:
<change{ }by(
<set{ }to(
<{ }>
(( <+> ))
(( <*> ))
(( </> ))
<round(
<( <=> )>
<< <and> >>
<go to x )y
<clear>
<pen down>
<pen up>
<set pen color to(
<stamp>
<change x by(
<play sound[
<when green flag clicked>
<if>
<repeat until>
<key[ ]pressed?>
That may sound a lot, but try this: make a game where you are shooting circles coming down onto your part of the screen with a scoring system. You'll use most of those blocks.
Last edited by juststickman (2009-10-20 13:50:46)
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Games...doesn't anyone make movies anymore?
Well, I guess they don't have to make movies.
-Release may vary...
__________________________________________________
Mark your calender for one of the best games ever...
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TimesTwo wrote:
Games...doesn't anyone make movies anymore?
Well, I guess they don't have to make movies.
-Release may vary...
__________________________________________________
Mark your calender for one of the best games ever...
Scratch wasn't designed for movies
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