I've noticed that there is a lot of interest in creating Scratch Companies or Production teams. I also noticed that during the Scratch Olympics, a lot of teams struggled to get organized, stay motivated.
I posted a link here about how one professional company gets things done.
http://scratch.mit.edu/forums/viewtopic.php?id=23683
but I'm very curious if anyone has been able to collaboratively produce quality projects through the Scratch website. What is helpful? What gets in the way?
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Has anyone ever been part of a Scratch Company?
How'd it go
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What is the best way to use the tools on the Scratch Site to build a Scratch Company?
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I'm part of two companies:
Classics Revealed
Masked (still thinking about it)
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im the Vice President of DG games, for more info visit our site www.dg-games.com i too have seen an increase in creating companies. im also part of gray bear so i can make a good comparison. gray bear only makes collaborative games and nothing seems to ever get done because of leadership issues. heres how it works
someone thinks of an idea for a game
people agree on it
then everyone sits around waiting to be told what to do
the problem is nobody really leads them because the actual leader is never on.
then look at dg games
people can make their own games by themselves and use them
you can also do collaborations
due to the site and everyone's commitment levels as well as the level of talent dg games is a well working company. there are no leadership issues as with a president and vice president who are on around the same time every day and chat about issues and improvements. dg games and gray bear share one thing and that is how selective they are with members, the difference is that dg games was selective from the beginning and doesnt keep old favorites, we are constantly striving to better ourselves and are adaptable. the problem with gray bear is that not many people have that much free time or or have been on long enough to be able to program things that are too complex, i mean they are talented and they will get there, they just need to train up a bit more that's all. they are both excellent companies but there you have it, what works effectively and what doesnt work so well. i think there are many lessons to learn but here are two good ones
a company is only as strong as it's weakest link
strong leadership is the key to success
im jsut making a comparison, gray bear was a great company at its prime but its sort of dying down now, whereas dg games i flourishing, however if i had gone back in time gray bear used to be doing better then dg games so who's to say that gray bear wont bounce back?
Last edited by FantasyTales (2009-10-18 17:43:36)
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I'm the owner of the Scratcher Newspaper, but I'm retiring (lol I just always wanted to say that) and holding an election for a new owner. *points to sig*
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FantasyTales wrote:
im the Vice President of DG games, for more info visit our site www.dg-games.com i too have seen an increase in creating companies. im also part of gray bear so i can make a good comparison. gray bear only makes collaborative games and nothing seems to ever get done because of leadership issues. heres how it works
someone thinks of an idea for a game
people agree on it
then everyone sits around waiting to be told what to do
the problem is nobody really leads them because the actual leader is never on.
then look at dg games
people can make their own games by themselves and use them
you can also do collaborations
due to the site and everyone's commitment levels as well as the level of talent dg games is a well working company. there are no leadership issues as with a president and vice president who are on around the same time every day and chat about issues and improvements. dg games and gray bear share one thing and that is how selective they are with members, the difference is that dg games was selective from the beginning and doesnt keep old favorites, we are constantly striving to better ourselves and are adaptable. the problem with gray bear is that not many people have that much free time or or have been on long enough to be able to program things that are too complex, i mean they are talented and they will get there, they just need to train up a bit more that's all. they are both excellent companies but there you have it, what works effectively and what doesnt work so well. i think there are many lessons to learn but here are two good ones
a company is only as strong as it's weakest link
strong leadership is the key to success
im jsut making a comparison, gray bear was a great company at its prime but its sort of dying down now, whereas dg games i flourishing, however if i had gone back in time gray bear used to be doing better then dg games so who's to say that gray bear wont bounce back?
Yeah, W.A.R. looks awesome.
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floatingmagictree wrote:
FantasyTales wrote:
im the Vice President of DG games, for more info visit our site www.dg-games.com i too have seen an increase in creating companies. im also part of gray bear so i can make a good comparison. gray bear only makes collaborative games and nothing seems to ever get done because of leadership issues. heres how it works
someone thinks of an idea for a game
people agree on it
then everyone sits around waiting to be told what to do
the problem is nobody really leads them because the actual leader is never on.
then look at dg games
people can make their own games by themselves and use them
you can also do collaborations
due to the site and everyone's commitment levels as well as the level of talent dg games is a well working company. there are no leadership issues as with a president and vice president who are on around the same time every day and chat about issues and improvements. dg games and gray bear share one thing and that is how selective they are with members, the difference is that dg games was selective from the beginning and doesnt keep old favorites, we are constantly striving to better ourselves and are adaptable. the problem with gray bear is that not many people have that much free time or or have been on long enough to be able to program things that are too complex, i mean they are talented and they will get there, they just need to train up a bit more that's all. they are both excellent companies but there you have it, what works effectively and what doesnt work so well. i think there are many lessons to learn but here are two good ones
a company is only as strong as it's weakest link
strong leadership is the key to success
im jsut making a comparison, gray bear was a great company at its prime but its sort of dying down now, whereas dg games i flourishing, however if i had gone back in time gray bear used to be doing better then dg games so who's to say that gray bear wont bounce back?Yeah, W.A.R. looks awesome.
thanks!
i've been workin really hard on it lol.
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At least two of the Scratch companies I've looked at have created their own sites
http://www.masked-productions.webs.com/
http://www.dg-games.webs.com/
Are there more?
How is it helpful to have a separate site?
Are there any features missing from these sites?
Last edited by ashbyr1 (2009-10-19 19:46:29)
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FantasyTales wrote:
floatingmagictree wrote:
FantasyTales wrote:
im the Vice President of DG games, for more info visit our site www.dg-games.com i too have seen an increase in creating companies. im also part of gray bear so i can make a good comparison. gray bear only makes collaborative games and nothing seems to ever get done because of leadership issues. heres how it works
someone thinks of an idea for a game
people agree on it
then everyone sits around waiting to be told what to do
the problem is nobody really leads them because the actual leader is never on.
then look at dg games
people can make their own games by themselves and use them
you can also do collaborations
due to the site and everyone's commitment levels as well as the level of talent dg games is a well working company. there are no leadership issues as with a president and vice president who are on around the same time every day and chat about issues and improvements. dg games and gray bear share one thing and that is how selective they are with members, the difference is that dg games was selective from the beginning and doesnt keep old favorites, we are constantly striving to better ourselves and are adaptable. the problem with gray bear is that not many people have that much free time or or have been on long enough to be able to program things that are too complex, i mean they are talented and they will get there, they just need to train up a bit more that's all. they are both excellent companies but there you have it, what works effectively and what doesnt work so well. i think there are many lessons to learn but here are two good ones
a company is only as strong as it's weakest link
strong leadership is the key to success
im jsut making a comparison, gray bear was a great company at its prime but its sort of dying down now, whereas dg games i flourishing, however if i had gone back in time gray bear used to be doing better then dg games so who's to say that gray bear wont bounce back?Yeah, W.A.R. looks awesome.
thanks!
i've been workin really hard on it lol.
I especially like the overworld art style.
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ashbyr1 wrote:
At least two of the Scratch companies I've looked at have created their own sites
http://www.masked-productions.webs.com/
http://www.dg-games.webs.com/
Are there more?
How is it helpful to have a separate site?
Are there any features missing from these sites?
now its just
www.dg-games.com
there's no webs because we actually payed for a domain.
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Why did you decide to pay for it?
What does the paid service give you that you can't get for free here on Scratch?
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