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#1 2009-09-26 00:39:57

Digimath
Scratcher
Registered: 2007-07-07
Posts: 100+

New Game: Cave Adventure - A Text-only Interactive fiction game

I’ve written a text-only interactive-fiction project in Scratch.   

It’s based on the 35 year-old Colossal Cave adventure (interactive fiction) game by Willie Crowther and Don Woods.  What would it be like if the adventure continued after closing time in the Cave? 

It’s as if you are back in the 70’s, sitting at an old-style teletype, and playing a computer game the way it used to be done.

The program has built-in helps and some things you’re supposed to figure out as you go along.  Happy adventuring and Scratch On.

Cave Adventure


I've updated my text adventure game.
Colossal Cave 150http://scratch.mit.edu/static/projects/Digimath/3003787_sm.png

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#2 2009-10-02 21:41:02

Digimath
Scratcher
Registered: 2007-07-07
Posts: 100+

Re: New Game: Cave Adventure - A Text-only Interactive fiction game

I’ve gotten some feedback that my Cave Adventure program would be more fun if I provided a map that showed the important route through the maze. http://sites.google.com/site/fgrc64a/Home/pictures/MapofCave.jpg


Also, the program knows the command BACK.


I've updated my text adventure game.
Colossal Cave 150http://scratch.mit.edu/static/projects/Digimath/3003787_sm.png

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#3 2009-10-02 21:54:08

floatingmagictree
Scratcher
Registered: 2008-10-21
Posts: 1000+

Re: New Game: Cave Adventure - A Text-only Interactive fiction game

Wow! This game is great!

You may remember me, I'm that guy who made BANANA FLYIN'?
I've progressed a lot since then, and on my way to Scratch Fame.

anyway, I posted a comment on your game, read that. Also, the map proves quite useful now that I have it >:3

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#4 2009-10-02 22:23:50

Digimath
Scratcher
Registered: 2007-07-07
Posts: 100+

Re: New Game: Cave Adventure - A Text-only Interactive fiction game

Ah the Flying Banana!  What a cute little fellow and still tricky (I just played it again).

I’m glad the map helped.  Thanks for playing.


I've updated my text adventure game.
Colossal Cave 150http://scratch.mit.edu/static/projects/Digimath/3003787_sm.png

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#5 2009-10-12 02:07:30

Digimath
Scratcher
Registered: 2007-07-07
Posts: 100+

Re: New Game: Cave Adventure - A Text-only Interactive fiction game

!!!Spoiler Alert!!! !!!Spoiler Alert!!! !!!Spoiler Alert!!! !!!Spoiler Alert!!!

There have been a lot of people who have expressed an interest in having some additional help with my Cave Adventure game.  Last week I created a hand-drawn map (at this link http://sites.google.com/site/fgrc64a/Ho … ofCave.jpg )  and now I’m posting this walk-through.   I’ve never written a walk-through before so here goes:

First about the game in general:

If you’ve played the game and are wondering why there are no graphics, animation or music or Why would anyone make a Scratch project where you’re not supposed to use the mouse, it’s because I wanted to take a trip back to the 70’s when it was typical for students to stay late and log onto the school’s mini-computer just to play the latest text-only adventure. Computers were different back then.  Usually people would sit in front of  terminals that could only display alphanumeric characters.   In my game you type in commands of one or two words and the computer responds by printing out descriptions of what you could see if you were in the cave.

Each command needs to be followed by the down-arrow key, but, here’s a trick.  If you download it you can use the Enter key to enter each command.  This is a much easier way to play the game.  Here’s another trick.  While playing it offline you can set the Scratch single stepping mode to turbo and the text will print out much faster.  It’s like going from 110 baud to 1200 baud.

Another tip is that the backspace key does not work either online or downloaded but you can use the back -arrow instead to correct any typo’s before hitting the down-arrow (online) or Enter key (offline).

During the game it may tell you that it in order to save paper it will no longer repeat the verbose description of each room.  This is another 70’s reference to the use of teletypes for system consoles and everything you did was printed on paper.  If you want the game to continue to print out the verbose description just enter the command VERBO .

Starting the Game:

The game starts out the same way that the original Colossal Cave game did:

WELCOME TO ADVENTURE!!  WOULD YOU
LIKE INSTRUCTIONS? (enter y or n)
?

Please wait until it is through typing before entering Y or N.  The input routine does not have type-ahead.

Press Y and wait a few seconds and it will remind you to press the down-arrow key.  It only reminds you this one time.  However, for every command you must press the down-arrow or Enter key (if playing offline).

The instructions print out and suggest entering HELP for more hints.  Following that is a description of your first room.  I expected people to type in HELP at this point which gives you a few pointers and suggests entering INFO for even more help.  Enter the command  LOOK and it will repeat  the description of the room.

In the first room.

Pick up the book (GET BOOK) and read it (READ BOOK).  There is a little bit of history to enjoy as well as a tip that all keywords have a max length of five characters. So, when you pick up the bottle you only need to enter: GET BOTTL .  You can see an inventory of what you are carrying by typing in INVEN.   Go north from here using the N command and you’re in the second room.

In the second room.

Reading the old sign (READ SIGN) gives you your first impression that the cave is not really open for business.  Pick up the bell (GET BELL) and notice that your score has gone up.  Examine the bell (LOOK BELL). You might want to try the bell out by giving it a shake (RING BELL).  Go south (S) to enter the third room.

In the third room.

I don’t tell you that the Pirate is asleep but I give you the clue that his eyes are closed.  This is your first time to follow the clues and do something with an object.  The sleeping princess engraved on the bell seems like a good tip, so … RING BELL.  Doesn’t work – but it does trigger one of the helps build into the game.  It asks you a yes/no question and at this point will only accept a Y or N command.

If you follow the advice it gives you,  you will be given a piece of paper.  LOOK PAPER and you learn that there are exits in all directions and that the paper has some sort of incomplete table.

Go south (S) for the fourth room.

The fourth room just tells you that your still in the maze.  By the way, have you noticed that the message about being in the maze keeps changing from one room to the next?  Go east (E) to the next room.

The fifth room.

Surprise!  There is no question about what direction to take when leaving this room.  On your next turn you’ll either be in the first room or the second room.  Find your way back to the fourth room only this time go south (S) instead.

The sixth room.

Another surprise but not quite so nice this time.  Don’t worry, just answer Y when the game asks if you want to be revived and you will be back in the first room.

The first room again.

You are back at the starting point but all of your stuff is on the ground.  This is where you pick up a couple of clues.  For one thing the piece of paper is now called an incomplete map and for another thing there appears to be an additional item.  Given that the cave has multiple exists, we can take a shortcut to the third room by going east (E).

The third room again.

Oops!  Did you forget something?  If the room is pitch black then that means you forgot to pick up your lamp.  Better go back (BACK) and get everything.  Sorry but in my game you have to get things one at a time.   You can type BACK a second time and you’ll be back in the third room again. 

From here go south (S) and south again (S).

The sixth room again.

Hopefully you remember to bring the playing card.  When they see it the dwarves lose interest in killing you again and you are free to go in any direction.  But let’s go southeast (SE).

The seventh room.

There probably seems to be a lot of sleeping in this game.  The idea was that you were in the Cave after hours and everyone was having their personal time.  So, you’ve found the troll who is … asleep.

I had fun with the troll puzzle so please forgive me if I have fun with it here.

The troll appears to be a light sleeper because if you try to leave you’ll make some noise and wake him up.  However, there is a clue in the way he wakes up that will help you.  It says

WOKEN ABRUTLY, a groggy unhappy  troll strikes you on the head.

So you let the game revive you and you start again in the first room.  Pick up your stuff and march back to the troll room where you remember seeing an engraved sleeping princes on something.  After giving that object a try you are once again killed by the troll but this time you get a different message.  You are making progress.  It now says
With a yawn, the troll wakes up.
Looking around and seeing only
you.  The unhappy troll hits
you on the head.

Apparently the groggy unhappy troll was expecting to find something other than you when he or she woke up.  What could you have that would make him/her happy?  Do you know of anyone who is groggy and unhappy in the morning?  What makes them happy?  Have you looked at all of the objects that you’ve found so far? 




Sorry but in this game there is no give command.  You’ll just have to drop the thing that the troll wants before gently waking him up again.  But when you do the game, horrified, will warn you that dropping it will make a noise.  "Are you sure?".  Go ahead.  Things will be okay.

Now when you ring the bell the response from the troll is Much better and you are free to go onto the next room.  Go north twice.

The ninth room.

In the ninth room you find a mirror that is attached to the wall.  Look at the mirror (LOOK MIRRO) for a message.  Go north and then down and you’ll be in the final room.

The tenth room.

You’ll see a wizard with a clipboard.  Looking at him (LOOK WIZAR) tells you that his is walking around looking at the ground.  You’ll have to give him something.  It’s something that you’ve already found and would fit onto a clipboard.  Also, its okay to just drop it since he is looking at the ground and will find it there.

After giving the wizard what he wants you’ve completed the game.

If you enjoyed this mini-adventure then please do find a version of the original Colossal Cave game.  Often it is called Adventure.  The original game will show you why the pirate had to soak his feet and why the elves needed to practice.  It has lots of treasures and surprises and fun.   

Thanks for playing.


I've updated my text adventure game.
Colossal Cave 150http://scratch.mit.edu/static/projects/Digimath/3003787_sm.png

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#6 2009-10-12 10:47:10

tomi_nko
Scratcher
Registered: 2009-04-10
Posts: 5

Re: New Game: Cave Adventure - A Text-only Interactive fiction game

<set instrument to( <play sound[  ]and waits><play sound[ <play drum(  )for(  )secss><stop all sounds><change[  ]effect by( <set[  ]effect to( <set pen color to( <set pen color to( <key[  ]pressed?><key[  ]pressed?>


http://img42.imageshack.us/img42/9514/myownsignature.jpg

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#7 2009-10-12 20:31:35

skolvikings
Scratcher
Registered: 2009-09-21
Posts: 11

Re: New Game: Cave Adventure - A Text-only Interactive fiction game

Digimath wrote:

I’ve gotten some feedback that my Cave Adventure program would be more fun if I provided a map that showed the important route through the maze. http://sites.google.com/site/fgrc64a/Ho … ofCave.jpg


Also, the program knows the command BACK.

I think you should make a new version

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#8 2009-10-12 21:06:48

Geedoman
Scratcher
Registered: 2009-08-24
Posts: 16

Re: New Game: Cave Adventure - A Text-only Interactive fiction game

It's very hard. I like it very much, but it gets boring after a while. And also, I can't bellieve you used over 200 scripts!!!! AWESOME! Have you played my pinball game yet? Well here is the link. Well, bye!

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#9 2009-10-13 00:39:19

superzac
Scratcher
Registered: 2008-07-30
Posts: 100+

Re: New Game: Cave Adventure - A Text-only Interactive fiction game

kool this really helps. i was disparing that i 'didnt know how to "hold" something' lol


http://helloworldgivemeacheezburger.yolasite.com/resources/SUPERZAC%20Fires%20LASERS%20In%20your%20General%20Direction.png
Click it!

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#10 2009-10-14 07:39:53

theevilone-mwhaha
Scratcher
Registered: 2008-12-21
Posts: 9

Re: New Game: Cave Adventure - A Text-only Interactive fiction game

Good game!

i found a windows version of the original Colossal cave:
http://www.brothersoft.com/games/gui-colossal-cave-download.html
Sadly, it isn't the same as the original. Quite a few new features have been added and it's no longer all command controlled.
Still...

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#11 2009-10-14 07:44:59

theevilone-mwhaha
Scratcher
Registered: 2008-12-21
Posts: 9

Re: New Game: Cave Adventure - A Text-only Interactive fiction game

Oh wait... i found an exact re-creation:
http://www.ifiction.org/games/play.php?game=1&mode=html

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