A kind of tetris-y game. Blacks fall towards the "planet" at the centre of the screen. Rotate the planet to determine where the blocks land, stackign them up as neatly as possible.
If any stack touches the edge of the screen, you lose.
Its an interesting example of using trig functions to rotate an object about a point other than its own centre of rotation.
http://scratch.mit.edu/projects/Mayhem/111065
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