Lol, okay.
Offline
or you could help us!
Offline
that's a pretty good idea; I can type way faster than it would take to put all those blocks in the right places. I think this would make it much faster to use scratch, great Idea
I support this 100%
Offline
useable, but very limited, but their is an ask ability! and varibles... say blocks, though you dont have sprites.
Offline
Yeah, still working on it, once we can add graphics, then we will be able to do a lot more.
Offline
(off-topic) why dont we get a 3D artists to do graphics?
Offline
Um.. Okay.
Besides, we're off topic anyways.
Offline
I'm not good at drawing stuff!
I said I'll try to make this, but It's hard! So that's why I'll wait until I have C# (December, most likely)!
Offline
That will be forever!
Offline
not forever! about 3 months
Offline
illusionist wrote:
fg123 wrote:
for if. it should be ^end if^ instead of ^end loop^
There is no block substitute. Illegal cammand.
We could do { } for loops, and ifs. Or use ^end^ ..
End if is the one:
<end> End loop is the one without the connector under it.
Offline
I hope this idea turns REAL!!
Last edited by terminator68 (2009-10-30 19:19:53)
Offline
terminator68 wrote:
I hope this idea turns REAL!!
It is real. They have an Emerald website too!
Offline
illusionist wrote:
terminator68 wrote:
I hope this idea turns REAL!!
It is real. They have an Emerald website too!
It IS real? Where can I download it?!
Offline
I think you've already found it! It isn't able so you can edit the programs you make yet... Unless you're really smart and open up a text editor and work with that, which I don't even understand it...
Offline
Cool!
Offline
Hmm... let me.
code I wrote:
[Set(insert sprite name here) to (new sprite name)]
[if touching [] hide]
Like it?
Last edited by shamrocker (2009-10-30 20:55:01)
Offline
shamrocker wrote:
Hmm... let me.
code I wrote:
[Set(insert sprite name here) to (new sprite name)]
[if touching [] hide]Like it?
Whats so hard with just having it as an if, then if it is, then hide? why do you need a block to do it?
Offline
I like this idea. But let me fix some of the code stuff...
-Motion- [move( )steps] [turn( )degrees] [pointInDirection( )] [pointTowards" "] [goToX( )Y( )] [goTo" "] [glide( )secsToX( )Y( )] [changeXby( )] [setXto( )] [changeYby( )] [setYto( )] [ifOnEdgeBounce] (Xposition) (Yposition) (direction) -Control- >whenFlagClicked< >when" "keyPressed< >when"SpriteName"clicked< [wait( )secs] ^forever^ (add ^endLoop^ at the end of all loops) ^repeat( )^ [broadcast" "] [broadcast" "andWait] >whenIrecieve" "< ^foreverIf< >^ ^if < >^ ^else^ <----This stuff has to be different ^endIf^ [waitUntil< >] ^repeatUntil < >^ [stopScript] [stopAll] -looks- [switchToCostume" "] [nextCostume] (costume#) [say" "for( )secs] [say" "] [think" "for( )secs] [think" "] [change" "effectBy( )] [set" "effectTo( )] [clearGraphicEffects] [changeSizeBy( )] [setSizeTo( )] (size) [show] [hide] [goToFront] [goBack( )layers] -sensing- <touching" "> <touchingColor[#:#]> (colorValue:shadeValue) <color[]touching[#:#]> [ask" "andWait] (answer) (mouseX) (mouseY) <mouseDown> <key" "pressed> (distanceTo" ") [resetTimer] (timer) (" "of" ") (loudness) <loud> (" "sensorValue) <sensor" "> -sound- [playSound" "] [playSound" "untilDone] [stopAllSounds] [playDrum( )for( )beats] [restFor( )beats] [playNote( )for( )beats] [setInstramentTo( )] [changeVolumeBy( )] [setVolumeTo( )%] [changeTempoBy( )] [setTempoTo( )bpm] (tempo) -operators- (( )+( )) (( )-( )) (( )*( )) (( )/( )) (pickRandom( )to( )) <" "<" "> <" "=" "> <" ">" "> << >and< >> << >or< >> <not< >> (join" " " ") (letter( )of" ") (lengthOf" ") (( )mod( )) (round( )) (" "of( )) -pen- [clear] [penDown] [penUp] [setPenClorTo[#:#] [changePenColorBy( )] [setPenColorTo( )] [changePenShadeBy( )] [setPenShadeTo( )] [changePenSizeBy( )] [setPenSizeTo( )] [stamp] -variables and lists- (var:" ") [changeVar" "by( )] [setVar" "to( )] [showVar" "] [hideVar" "] (list:" ") [add" "to" "] [delete( )of" "] [insert" "at( )of" "] [replaceItem( )of" "with" "] (item( )of" ") (lengthOf" ") <" "contains" ">
Offline
Lucario621 wrote:
I like this idea. But let me fix some of the code stuff...
Code:
-Motion- [move( )steps] [turn( )degrees] [pointInDirection( )] [pointTowards" "] [goToX( )Y( )] [goTo" "] [glide( )secsToX( )Y( )] [changeXby( )] [setXto( )] [changeYby( )] [setYto( )] [ifOnEdgeBounce] (Xposition) (Yposition) (direction) -Control- >whenFlagClicked< >when" "keyPressed< >when"SpriteName"clicked< [wait( )secs] ^forever^ (add ^endLoop^ at the end of all loops) ^repeat( )^ [broadcast" "] [broadcast" "andWait] >whenIrecieve" "< ^foreverIf< >^ ^if < >^ ^else^ <----This stuff has to be different ^endIf^ [waitUntil< >] ^repeatUntil < >^ [stopScript] [stopAll] -looks- [switchToCostume" "] [nextCostume] (costume#) [say" "for( )secs] [say" "] [think" "for( )secs] [think" "] [change" "effectBy( )] [set" "effectTo( )] [clearGraphicEffects] [changeSizeBy( )] [setSizeTo( )] (size) [show] [hide] [goToFront] [goBack( )layers] -sensing- <touching" "> <touchingColor[#:#]> (colorValue:shadeValue) <color[]touching[#:#]> [ask" "andWait] (answer) (mouseX) (mouseY) <mouseDown> <key" "pressed> (distanceTo" ") [resetTimer] (timer) (" "of" ") (loudness) <loud> (" "sensorValue) <sensor" "> -sound- [playSound" "] [playSound" "untilDone] [stopAllSounds] [playDrum( )for( )beats] [restFor( )beats] [playNote( )for( )beats] [setInstramentTo( )] [changeVolumeBy( )] [setVolumeTo( )%] [changeTempoBy( )] [setTempoTo( )bpm] (tempo) -operators- (( )+( )) (( )-( )) (( )*( )) (( )/( )) (pickRandom( )to( )) <" "<" "> <" "=" "> <" ">" "> << >and< >> << >or< >> <not< >> (join" " " ") (letter( )of" ") (lengthOf" ") (( )mod( )) (round( )) (" "of( )) -pen- [clear] [penDown] [penUp] [setPenClorTo[#:#] [changePenColorBy( )] [setPenColorTo( )] [changePenShadeBy( )] [setPenShadeTo( )] [changePenSizeBy( )] [setPenSizeTo( )] [stamp] -variables and lists- (var:" ") [changeVar" "by( )] [setVar" "to( )] [showVar" "] [hideVar" "] (list:" ") [add" "to" "] [delete( )of" "] [insert" "at( )of" "] [replaceItem( )of" "with" "] (item( )of" ") (lengthOf" ") <" "contains" ">
You've just turned the entire list of blocks code
Offline
markyparky56 wrote:
Lucario621 wrote:
I like this idea. But let me fix some of the code stuff...
Code:
-Motion- [move( )steps] [turn( )degrees] [pointInDirection( )] [pointTowards" "] [goToX( )Y( )] [goTo" "] [glide( )secsToX( )Y( )] [changeXby( )] [setXto( )] [changeYby( )] [setYto( )] [ifOnEdgeBounce] (Xposition) (Yposition) (direction) -Control- >whenFlagClicked< >when" "keyPressed< >when"SpriteName"clicked< [wait( )secs] ^forever^ (add ^endLoop^ at the end of all loops) ^repeat( )^ [broadcast" "] [broadcast" "andWait] >whenIrecieve" "< ^foreverIf< >^ ^if < >^ ^else^ <----This stuff has to be different ^endIf^ [waitUntil< >] ^repeatUntil < >^ [stopScript] [stopAll] -looks- [switchToCostume" "] [nextCostume] (costume#) [say" "for( )secs] [say" "] [think" "for( )secs] [think" "] [change" "effectBy( )] [set" "effectTo( )] [clearGraphicEffects] [changeSizeBy( )] [setSizeTo( )] (size) [show] [hide] [goToFront] [goBack( )layers] -sensing- <touching" "> <touchingColor[#:#]> (colorValue:shadeValue) <color[]touching[#:#]> [ask" "andWait] (answer) (mouseX) (mouseY) <mouseDown> <key" "pressed> (distanceTo" ") [resetTimer] (timer) (" "of" ") (loudness) <loud> (" "sensorValue) <sensor" "> -sound- [playSound" "] [playSound" "untilDone] [stopAllSounds] [playDrum( )for( )beats] [restFor( )beats] [playNote( )for( )beats] [setInstramentTo( )] [changeVolumeBy( )] [setVolumeTo( )%] [changeTempoBy( )] [setTempoTo( )bpm] (tempo) -operators- (( )+( )) (( )-( )) (( )*( )) (( )/( )) (pickRandom( )to( )) <" "<" "> <" "=" "> <" ">" "> << >and< >> << >or< >> <not< >> (join" " " ") (letter( )of" ") (lengthOf" ") (( )mod( )) (round( )) (" "of( )) -pen- [clear] [penDown] [penUp] [setPenClorTo[#:#] [changePenColorBy( )] [setPenColorTo( )] [changePenShadeBy( )] [setPenShadeTo( )] [changePenSizeBy( )] [setPenSizeTo( )] [stamp] -variables and lists- (var:" ") [changeVar" "by( )] [setVar" "to( )] [showVar" "] [hideVar" "] (list:" ") [add" "to" "] [delete( )of" "] [insert" "at( )of" "] [replaceItem( )of" "with" "] (item( )of" ") (lengthOf" ") <" "contains" ">You've just turned the entire list of blocks code
Scroll down. I changed something....
Offline