How do I make it so that a sprite trails behind an /spriteobject (a tiny bit behind) and always faces in the direction that the sprite/object is facing?
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One way would be to have the leading sprite send a broadcast every time that it moves, and use the "Distance To:" block in the following sprite to see how far away the leader is, then move almost that far:
LeadingSprite broadcasts "FollowMe"
FollowingSprite:
When I recieve "FollowMe"
Point Towards (LeadingSprite)
Move [(Distance to: (LeadingSprite) - 5)]
-MrEd
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