Hi,
I'm trying to make a simple pac-man-like game. I use (glide) to have the monster chase after the player. I then use an "if touching" block to test if the player is eaten.
The problem is that it looks like the glide has to complete before the "if touching" is evaluated. It gets worse if I slow the glide down to give the player a better chance -- to the point that I can walk through the monster without dying. You really have to stand still for the collision detection to work.
Is there a better way of doing this?
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