I recently made a game, SFS V X.5 that used scrolling that made it look like it was coming forward. (example is the plane stimulator project based on plane flyer, moving aroundthe pacific) but I haven't made it work right yet. (at least not as well) can anyone please put this up in the scratch blocks blocks please?
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I used y-scrolling in this project:
http://scratch.mit.edu/projects/weswesrock/673302
download it
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I will try to put it in blocks, but here is the basic concept. Vertical scrolling is the exact same thing as horizontal scrolling, but instead of saying *480, you say *360
so for each terrain say:
set x to scroll x + 360 * [terrain #]
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This might help: Learn Scrolling Now!
This will help too, and more: Ultimate Tutorial!
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shadow_7283 wrote:
I will try to put it in blocks, but here is the basic concept. Vertical scrolling is the exact same thing as horizontal scrolling, but instead of saying *480, you say *360
so for each terrain say:
set x to scroll x + 360 * [terrain #]
You forgot to say "change x to y".
Like this
set y to scroll y + 360 * [terrain #]
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archmage wrote:
shadow_7283 wrote:
I will try to put it in blocks, but here is the basic concept. Vertical scrolling is the exact same thing as horizontal scrolling, but instead of saying *480, you say *360
so for each terrain say:
set x to scroll x + 360 * [terrain #]You forgot to say "change x to y".
Like this
set y to scroll y + 360 * [terrain #]
I will try these. thank you for your help!
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the new and improved sim is now on my page. credit to archmage and shadow_7283.
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shadow_7283 wrote:
I will try to put it in blocks, but here is the basic concept. Vertical scrolling is the exact same thing as horizontal scrolling, but instead of saying *480, you say *360
so for each terrain say:
set x to scroll x + 360 * [terrain #]
I tried that, but my "terrains" ended up being all diagonal to eachother
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frozenveinz wrote:
shadow_7283 wrote:
I will try to put it in blocks, but here is the basic concept. Vertical scrolling is the exact same thing as horizontal scrolling, but instead of saying *480, you say *360
so for each terrain say:
set x to scroll x + 360 * [terrain #]I tried that, but my "terrains" ended up being all diagonal to eachother
forever
set x to 0.
how did you find this thread?
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