Living is a rpg gallery.you get a house.on tax day you pay taxes, morgatge,and other expenses.you earn money by making animations and games. there is much more to do.
http://scratch.mit.edu/galleries/view/12288
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yeah. i thought you left. see? you WERE just trying to get publicity.
there is so many rpg galleries. we dont need more.
Last edited by Heybrian (2008-02-16 15:08:10)
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Heybrian wrote:
yeah. i thought you left. see? you WERE just trying to get publicity.
there is so many rpg galleries. we dont need more.
adriangl can make and promote an RPG gallery if he wants to. I see no rule that says other wise. Also, the purpose of the show and tell forum is to try and generate publicity for projects or galleries.
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Heybrian wrote:
yeah. i thought you left. see? you WERE just trying to get publicity.
there is so many rpg galleries. we dont need more.
Now, the sentence"we don't ned more indicates you're saying he shouldn't make one, which isd saying he can't, but you're not one to talk, you have one, and you can't say it's better than SN, that's just rude, and have you naticed we have 10 times more members?
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ok. theres a real life war. theres a video game war. i like video game war better cuz you do not die for real those are too diffrent things ones better then the other.
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You need something that makes your gallery stand out.
Some actual RPG stats for characters, and rules for conflict resolution might be a way of doing it, as as far as I can see that other galleries don't really have that.
You could take one of the RPG engines and find out what stats it uses. Players (of your gallery) distribute a set number of stats around those stats, and create a set of sprites for their character - a standing action, a wounded action, an attack action and a cast magic action.
Then characters can actually fight by having you, as the gallery owner, take their sprites and stats and put them into the battle engine, making it run automatically to see who wins.
Might need the players to give you some figures on how often their character would attack/cast/heal, either as proportions generated randomly or as if statements:
If health less than X, cast heal.
If ordinary attack misses twice, cast magic.
Could be an arena based game...
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