In the "edit" window I am able to drag sprites past the screen boundaries, e.g. -260 for the X coordinate. Though, when trying to scroll or simply with "set x to _" or "go to x=_ , y=_" there are apparent limiters, as x cannot go lower than -184 by this method (similar things happen for y and trying to increase x).
I am trying to create a precise scrolling method where the sprite will hide itself when abs(x) > [1/2width]+240. Is this possible?
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If you make the sprite hide itself the user will be able to see it disappear. I usually just use 2 sprites that loop and forget making them hide.
Also interesting, the sprites can go further off screen when the project runs in the online player.
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In all my newer projects, I always just hide the edges with a border.
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