Jens wrote:
Does this help?
Yes, it does, quite a lot!!!
And the result is really astonishing. How this is different from "remote sensor connection"? It is incredible that now what requested a separate python (or flex or else) program to create the bridge between the two PCs is so simple! Did you develop this feature? Or it is already in Scratch? If it is already in Scratch, do you know why the Scratch team decided not to enable it yet and to make available instead the "remote sensor connection"?
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Jens, as BYOB is to me the "what I would like to see in Scratch" application, I would like to see several features added to BYOB to make it easily usable even for medium size projects. What I need is a contextual menu that would allow the user to see:
- a list of all the scripts/sprites that send a given message (by right-clicking on the "when __ is received" hat)
- the place in which a given message is defined (by right-clicking on a "broadcast __ " block)
A similar possibility would be very nice to have for variables:
- a list of all the scripts/sprites that set a given variable (by right-clicking on the "varname" block)
- a list of all the scripts/sprites in which a given variable is used (by right-clicking on a "set __ to __" block)
Even if I understand that in Scratch it is not trivial to identify a given script, I guess that even a, e.g., "cat/script1", "cat/script2", "bat/script1", etc list would do the trick (the important thing is just to go to all places in which messages are used/sent or variables are used/set).
And I would also love to see in BYOB the old "options" you developed for 1.2 (e.g. xml import/export).
Do not hesitate to ask for any needed clarification.
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Is there a way in Elements to look at code comments?
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not yet. In prototyping Elements I'm still learning a lot about how Smalltalk/Squeak works internally, and I keep coming up with ideas how to refine the design. I'm definitely planning to make comments visible and editable in Elements at some point.
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Maybe showing the comments when hovering on the code blocks could work?
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