That would be nice, for a wide variety of games and utilities.
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Well, it would be easy to make cursor mazes with the
"if mouse touching color" block. That would be a good idea.
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"If mouse touching color" can be simulated fairly easily by using a sprite with a 1-pixel costume and a variable "mouse_touching"
when greenflag clicked
set ghost effect to 99
set mouse_touching to 0
forever
go to mouse-pointer
if touching color <>
set mouse_touching to 1
else
set mouse_touching to 0
wait 0.05
Any sprite (or the stage) can look at the mouse_touching variable to see whether the
mouse is touching the color. You could add more tests if you only want to set mouse_touching when the mouse is down.
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