I want to know how to make
better CPU
health bars
online interaction. (like wf games on wii)
a character select screen
stage select screen
combos
basicly, a perfect fighting game.
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You can look for a project calls RPG bars for a method or health bars. Wifi multiplayer games are not currentely supported in Scratch, but if you can make really advanced AIs you could pretend they are other humans.
I'm not sure how to explain the others, but I'll post on this topic as I find them.
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how do I make a CPU for a fighting game?
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agentblueberry wrote:
how do I make a CPU for a fighting game?
What type of game do you want the CPU for? CPUs range from a middle difficulty to exteremely hard, close to impossible on Scratch. You may need a lot more experience, I have been on Scratch for 2 years and still am not up to making some types of CPUs. But if I am going to help you, I will need more specifics.
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I doubt you can do wf on scratch.
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shadow_7283 wrote:
agentblueberry wrote:
how do I make a CPU for a fighting game?
What type of game do you want the CPU for? CPUs range from a middle difficulty to exteremely hard, close to impossible on Scratch. You may need a lot more experience, I have been on Scratch for 2 years and still am not up to making some types of CPUs. But if I am going to help you, I will need more specifics.
I want the CPU to be able to attack the player, and do things depending on where the CPU and player is.
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agentblueberry wrote:
shadow_7283 wrote:
agentblueberry wrote:
how do I make a CPU for a fighting game?
What type of game do you want the CPU for? CPUs range from a middle difficulty to exteremely hard, close to impossible on Scratch. You may need a lot more experience, I have been on Scratch for 2 years and still am not up to making some types of CPUs. But if I am going to help you, I will need more specifics.
I want the CPU to be able to attack the player, and do things depending on where the CPU and player is.
OK, that kind of helps. I'm going to be honest, if you want super smash bros. style fighting, I can't help you much (if at all). If you want turn-by-turn fighting, that is not too difficult. It is basically a lot of <pick random( )to( blocks. You just have to come up with fiting equations. Lets say you have a level 5 computer and you want him to have a better attack range than a level one. You would use something like this
<when I receive[ Attack!
<set{ Attack }to( <pick random( (( <{ Level }> <*> 5 )) )to( (( <{ Level }> <*> 7 ))
<change{ Player 1's Health }by( (( <{ Player 1's Health }> <-> <{ Attack }> ))
If this is want you want, I can make projects with specifics.
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