Tell me your ideas and ill add them if they are good. hopefully the scratch team will consider these for 1.5
Control:
Motion:
[if on edge, stop]
Looks:
[set blur effect to __]
[set rumble effect to __] *
[set sharpness effect to __]**
[shout ___]***
[shout ___ for __ seconds]***
[set speech font to ___]
[set speech size to ___]
[stop talking]
[previous costume]
[go to back]
[go forward __ layers]
Sensing:
Sound:
[play sound __ for __ seconds]
[next sound]
Numbers:
Pen:
[set pen opacity to: ( )]
[set pen to eraser]
Variables:
Lists:
[show list __]
[hide list __]
*makes the sprite shake a little. the higher the number, the faster it will shake.
**makes the sprite crisp and sharp. the higher the number the sharper it is.
***anything put in there, is said in a spiky speech bubble.
Last edited by wiimaster (2010-01-01 21:44:49)
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"Stop script if" can be easily done as:
[blocks]<if>
<stop script>
<end>[/blocks]
But shouting, the new layer blocks and the effect variable are awesome ideas.
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technoguyx wrote:
"Stop script if" can be easily done as:
[blocks]<if>
<stop script>
<end>[/blocks]
But shouting, the new layer blocks and the effect variable are awesome ideas.
oh yeah.... thanks. i might acually make these, by make i mean edit a real block to look like these.
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I can't imagine what "stop moving" would be used for, it seems completely useless to me.
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<right mouse down?> would be a good one
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aweman wrote:
<right mouse down?> would be a good one
http://scratch.mit.edu/projects/bhz/362968
rumble:
*make variable rumble*
move ( rumble ) steps
forever
move ( ( -2 ) * ( rumble ) ) steps
move ( ( 2 ) * ( rumble) ) steps
go to back:
go back ( 999 ) layers *a reasonable project wont have 999 sprites!*
go forward ( 10 ) layers:
go back ( -10 ) layers
[ color ] effect:
*make variable color*
forever
set [ color ] effect to ( color )
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Lists that Contain Lists
And being able to make a list from within a program.
And being able to display and hide lists.
- -
And An Easy Way to Display Text in a Formatted Manner...
- - -
And: What is The Color at [x] [y]
- - - -
The Ability to Draw an Object from within a program, Then make it into a Sprite, And Then Control That Sprite, All from a running program.
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