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#1 2009-08-26 06:58:26

s_federici
Scratcher
Registered: 2007-12-18
Posts: 500+

Scratch's mesh feature

I found in several posts people mentioning the activation of the "mesh feature" in Scratch 1.3.1 or in Jen's BYOB. But what is this "mesh feature"? How does it work? Where can I find documentation about it? Is it different from Scratch's "remote sensor connection"? (that is already available in Scratch 1.3 and 1.4...)

Thanks for your help

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#2 2009-08-27 09:46:42

s_federici
Scratcher
Registered: 2007-12-18
Posts: 500+

Re: Scratch's mesh feature

Jens kindly answered my question. Have a look at http://scratch.mit.edu/forums/viewtopic.php?pid=198852#p198852.

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#3 2009-10-19 18:56:44

SimpleScratch
Scratcher
Registered: 2007-05-25
Posts: 100+

Re: Scratch's mesh feature

1. Install BYOB on several different computers with internet access each.
   2. open a BYOB session on each computer.
   3. pick one and select "Share-Host Mesh" in the menu bar.
   4. a dialog box with the host's IP will open - leave it open.
   5. on the other computers select 'Share-Join Mesh" and enter the host's IP
   6. Now all connected Scratch projects receive every broadcast ...
   7. ... and can sense every global variable (using the sensor value block)...
   8. ... and can send sprites to all others (including nested ones).

Hint: You really don't need internet for this, because you can also start several BYOB instances on the same computer which will just result in the local home IP. However, when launching subsequent BYOB instances from the same folder you will see a warning that Squeak cannot write to the BYOB.changes file. You can safely ignore this warning (or use another folder in which you can delete the changes file altogether - all it is needed for is variable names in the Elements Editor).

Just to save others from searching

regards

Simon

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