Don't test for death by looking for health equal to zero. Instead, look for health less than zero, it's a much safer test. What is happening here is that the big bosses health is going down so fast that it is passing zero before the test has a chance to catch it. You also will probably want to put a Wait statement after the test that checks for damage from the seeds.
You can see all this happen if you display the variable for the Big Bosses health on the screen while you are shooting at it. Hope that helps!
Last edited by Paddle2See (2008-02-01 05:45:45)
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To Fix:
On Sprite17, change
If Lapras = 0
To
If Lapras < 0
Also, you need to put that IF in a Forever Loop, it is only getting tested once at the start of the project
Forever IF Lapras < 0
and put a Wait 1 Sec after
Change Lapras by -10
so that it looks like
Change Lapras by -10
Wait 1 Second
Okay? And stop making rude noises on the Forum.
Last edited by Paddle2See (2008-02-01 11:33:22)
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Download this version and take a look.
http://scratch.mit.edu/projects/Paddle2SeeFixIt/91191
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