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#1 2009-08-19 19:28:51

Staraptor
Scratcher
Registered: 2008-07-29
Posts: 1000+

Pikmin Treasure, Stage, and Cave ideas needed!

I need treasure, stage, and cave ideas for a Pikmin RPG i'm making. I will not accept enemies or pikmin, as I have those ideas.
Treasure: 4/342

Stages: I need you to make a MAP of the area, that marks everything. The map will only be used to prevent godmoding. Be sure to make them HUGE, and to make them have more pellets/enemies, so you can grow more pikmin. I already have names and basic ideas, so make sure to include them. Here are the stages in order that you unlock them.
Blazing Volcano: Volcanic theme, but no fire hazards until the upper part, which requires Pink pikmin (see the New Pikmin section) to cross. Two caves on the first part, and 3 on the other. You find Red Pikmin here.
Eastern Woods: An unexplored part of the Forest of Hope, and the best place to grow Pikmin in the game  You find Green Pikmin here.
Valley of the Mighty: Not much to say, except that you find Purple Pikmin here.
Thunderous Cliffs: Constanly raining, and a part of it is not accsessible until you get Blue Pikmin. Lots of cliffs and ledges. Electric hazards, and you find Yellow Pikmin here.
Shady Isles: A group of islands that are very close together, composes of one big isle and many small others. You find blue pikmin here and use them to traverse the isles, building bridges to get the rest of the army over.
Windy Hills: Some spots here are windy, and there are many steep drops. You find Pink Pikmin here.
Icy Mountain: Near the top is lots of ice. You find Cyan Pikmin here.
Dusty Desert: Plenty of bricks, bomb-rocks, and walls. You find Orange Pikmin here.
Hypnotic Forest: Not much to say, except that you find Black Pikmin here.
Ultimate Challenge: Harsh terrain, with every hazard in the game.

The new Pikmin:
Green: Mature into flowers faster when planted, flowers have 100% chance of leaving behind seeds after death, and can destroy weeds.
Pink: Have wings, and if they are the only type of pikmin on an object, they fly it back to their Onion, making deliveries much faster. They can't be thrown as high as yellow pikmin, but much, much further. However, their defense is halved.
Cyan: They can skate on ice, a new hazard which would make other Pikmin slip and fall. They can also freeze spinning platforms that are over hazards.
Orange: Basically, the defense versions of Purple Pikmin. Along with their doubled defense, they can carry bomb-rocks, and are immune to quicksand and bomb-rocks. They build and destroy faster, and are the only pikmin that can build with bricks. However, their speed and throw length are just as low as Purple Pikmin.
Black: They are Bulbmin without a host. If you throw enough black pikmin on specific enemies (but not bosses.) to equal their weight, they become one and go inside the enemy. However, if there are not enough blacks on it, or the enemy is not compatible, they attack like a normal Pikmin. But, their attack and defense are
REALLY weak.

Treasure

I need you to suggest 342 treasure ideas. Why that number? Of the 402 collectible items (double the amount of Pikmin 2) 38 were suggested by Wiimaster, 1 is returning from Pikmin 2, 1 was created by me for the final treasure, 10 are ship parts from the original Pikmin, and 10 are new ship parts. That leaves 342 treasures left.
Ship parts:
Engine
Eternal Fuel Dynamo
Extraodinary Bolt
Whismical Radar
Automatic Gear
Ionium Jet #1
Gravity Jumper
Analog Computer
Guard Satelite
Ionium Jet #2
Sonic Hyperdrive (40)
Ionium Thruster #1 (20)
Ionium Thruster #2 (20)
Stellevision (30)
Infinite Storage Package (50)
Indestuctable Force Field (40)
Stellephone (10)
Assistant Robot (30)
Emergency Fuel Tank (40)
Talkie-Walkie (20)

Treasure (what I have)
Meat Pouch' (20)
Prongless Fork' (40)
Roll of Delicacy' (20)
Fish Ball' (30)
Minuture Pitchfork' (50)
Bladed Spoon' (50)
soup shovel' (40)
bungee ball' (20)
flat dice' (10)
'gamble cube' (20)
transportation model' (101)
classic wonder' (120)
humanoid model' (300)
impossible riddle' (80)
household weapon' (70)
strange delicacy' (200)
ticket to the world' (30)
scarred sphere' (40)
fuzzy sphere' (40)
spherical protein' (10)
fatty ribbon' (50)
victory goblet' (300)
citrus sphere' (20)
light filter' (60)
throwing hand' (400)
ice golf' (40)
robot rodent (50)
media device' (100) 
comunication barrier' (120)
torture product' (90)
pitiful genius' (70)
control machine' (150)
eerie star' (60)
unknown robotics' (400)
apparel seam' (10)
haunting replica' (40)
cookie of knowledge' (90)
luck increaser' (200)
King of Bugs (1)
King of Pikmin (1)

This post is huge, so I will be double posting to put the rest in.

Last edited by Staraptor (2009-08-19 21:40:19)


"Life is a video game. No matter how good you get, you always end up getting zapped." -Shiregu Miamoto

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#2 2009-08-19 19:54:15

Staraptor
Scratcher
Registered: 2008-07-29
Posts: 1000+

Re: Pikmin Treasure, Stage, and Cave ideas needed!

Caves: I only have a few excpections for caves: The first cave must have 3 sublevels, and no hazards or boss. There are 5-10 caves per stage, and the Blazing Volcano and Ultimate challenge have 5. Map them the same as stages. Lastly, one of the caves in Ultimate Challenge (but not the final cave) has a boss fight with an Emperor and Empress Bulbax... at the same time!

Enemies: Thanks to Wiimaster for all of these.
Normal Enemies:
sheargrub cocoon:

louies notes:

its extremly thick lining makes it in edible.


olimars notes:

sheargrub cocoon

coconus mandibulosa

mandiblard family


just discovered by scientists, sheargrubs form into cocoons and become shearmoths! it hangs high up, so only a yellow pikmin could attack it. after its been attacked many times, it just gives up and falls of the tree and explodes on the pikmin.

shearmoth:

louies notes:

remove wings, and fry the body until crispy. then sprinkle generously over a stir fry of steamed pikpik carrots, hocotate onions, and chunks of fried water dumples.


olimars notes:

shearmoth

mothothus mandibulosa

mandiblard family


it flys around and swoops down when a pikmin comes by.

balooning dirigibug:

louies notes:

remove ballon, and put out in sun until hardened. then fill the ballon with humus and avacado, for and amazing pita pocket!

olimars notes:

ballooning dirigibug

ballonus dirigius

dirigibug family


instead of many ballons like the careening dirigibug, it just has one big one, powered by heat. drops water balloons on pikmin.

rocketing dirigibug:

louies notes:

remove joints that hold the jets and the body together, and batter fry them. serve with tartar sauce and plum jam to dip.


olimars notes:

rocketing dirigibug

jettus dirigius

dirigibug family


has 2 rocket jets on its head. is very fast. drops electric bombs on people.

gliding dirigibug:

louies notes:

crack hanglider into small piece. put them to the side. mash meat into a bowl with sour cream, blue cheese, mashed avacado, and basil. dip the pieces of hanglider into that dip.


olimars notes:

gliding dirigibug

hangglidus dirigius

dirigibug family

goes on a ledge and swoops over pikmin, dropping fireballs on them.

parachuting dirigibug:

louies notes:

bake parachute until it puffs up like popcorn. coat in butter, and use as a centerpeice that guests can break of chunks of and eat on the spot.


olimars notes:

parachuting dirigibug

chutia dirigius

dirigibug family


comes out of the sky from nowhere. drops poison traps as it goes.

flying dirigibug:

louies notes:

pluck all the feathers out of the wings, and coat the wing meat with cornflakes. fry until crispy brown. a great appitizer!


olimars notes:

flying dirigibug

wingius dirigius

dirigibug family


accually has wings on its head. can fly super high. drops mini dirgibugs to attack pikmin.

mini dirigibug:

louies notes:

mince the little morsel and skewer a couple on a rod, along with pikpik carrots, hocotate onions, and fried potato chunks.

mini dirigibug

disablus dirigius

dirigibug family


the smallest of all the dirigibugs. the only dirigibug that cant fly also. AND the only one with legs!


vacuuming blowhog:

louies notes:

coat in sugar and stuff with cream. keep refridgerated for a day, and then eat! has a fantastic sweet sensation.

olimars notes:

vacuuming blowhog

vacuumus hogblowinus

blowhog family

unlike most blowhogs, this one sucks pikmin inside it.

Boss Enemies:

Gardening Snargret

Louies Notes:
remove foot and marinate in honey and garlic, serve on a platter with various sauces to dip.

Olimars Notes:

gardening snargret

shiripedes florandes

snavian family


this creature, related to the piloted snargret, pounds pikmin into the ground with its massive foot and eats the pikmin seeds, because it only eats plants.

Stony Cannon Beetle:

Louies Notes:

remove shell and masht he tender, soft belly meat and mix in  with cream cheese, dill, sour cream, and a salad dressing of your choice. great on crackers!

Olimars Notes:

stony cannon bettle

armourae chukkilanae

lithopod family


only a purple pikmin could smash this beasts shell, revealing its weak flesh, so it can be faster killed.

Charging Bulborb:

Louies Notes:
remove horns, and crack 'em open. take out the marrow and put to side. then grind the meat and serve with potato. add the marrow for flavor.

Olimars Notes:

charging bulborb

occulus bullus

grub dog family

this beast may be the same size as a normal bulborb. but it is fast, and has horns and armour. its ONLY weak spot is its belly. since its like a bull, it will stop a bit before it charges. and it lifts its head and roars, revealing its belly. then pikmin may kill it.

Prehistoric Bulborb:

Louies Notes:
this massive beast has tons of meat, so its perfect for a buffet! great barbaqued.

Olimars Notes:

prehistoric bulborb

occulus pastus

grub dog family

this beast appears to be the prehistoric form of the bulborb. but there is only one, so this must be the last one on earth. it has so much more teath, and spikes on its back, which means no pikmin can be thrown on it. instead, either white pikmin MUST be eaten, or you have to attack a nearby plant, which shoots out spore and it hits the bulborb.

Gunner Plant:

Louies Notes:
mix the spore with bits of dried pikpik carrots, and bits of dry smoked bulborb jerky for a great trail mix!

Olimars Notes:

gunner plant

fidlus bultus

gun plant family

a plant that if attacked by pikmin, shoots out a spore at an enimie like a gun.

That's all.


"Life is a video game. No matter how good you get, you always end up getting zapped." -Shiregu Miamoto

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#3 2009-08-19 20:44:03

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Pikmin Treasure, Stage, and Cave ideas needed!

thanks for using my ideas! really, thanks a lot. glad i could help  smile

black pikmin are WICKED


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#4 2009-08-19 20:46:01

Staraptor
Scratcher
Registered: 2008-07-29
Posts: 1000+

Re: Pikmin Treasure, Stage, and Cave ideas needed!

yea. Dunno about maps. but I'm sure you'll be a HUGE help with the treasure.


"Life is a video game. No matter how good you get, you always end up getting zapped." -Shiregu Miamoto

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#5 2009-08-19 21:19:38

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Pikmin Treasure, Stage, and Cave ideas needed!

i have some cool ideas, not sure if you will accept them though.

cool new treasure:

lightbulb: i know theres a lot already BUT maybe if yellow pikmin carried it it would light up!
ice cube: only cyan pikmin can carry this without it melting. if it melts, it will reapear where it first was in a few minutes.
heating pad: only fire pikmin can resist carring this. any other pikmin who carrys it dies.
wind up toy: its constantly moving, so only black pikmin can control it to the ship.
spike ball: only orange pikmin can hold back the pain of all the spikes. other pikmin die when carrying it.

like 'em?


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#6 2009-08-19 21:28:23

Staraptor
Scratcher
Registered: 2008-07-29
Posts: 1000+

Re: Pikmin Treasure, Stage, and Cave ideas needed!

Nice idea, but I forgot to mention that now you must put the weight.


"Life is a video game. No matter how good you get, you always end up getting zapped." -Shiregu Miamoto

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#7 2009-08-19 21:29:53

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Pikmin Treasure, Stage, and Cave ideas needed!

Staraptor wrote:

Nice idea, but I forgot to mention that now you must put the weight.

oh right, and the ship name too... right?


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#8 2009-08-19 21:31:50

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Pikmin Treasure, Stage, and Cave ideas needed!

here:

lightbulb:
weight: 10
name: bulb of awesomeness

ice cube:
weight: 5
name: chill box

heating pad:
weight: 8
name: killer massage

wind up toy:
weight: 12
name: fickle organism


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#9 2009-08-19 21:32:36

Staraptor
Scratcher
Registered: 2008-07-29
Posts: 1000+

Re: Pikmin Treasure, Stage, and Cave ideas needed!

yea.


"Life is a video game. No matter how good you get, you always end up getting zapped." -Shiregu Miamoto

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#10 2009-08-19 21:40:17

dev1995
Scratcher
Registered: 2008-11-22
Posts: 100+

Re: Pikmin Treasure, Stage, and Cave ideas needed!

How about:

A baseball
weight:25

A pen
weight: 5

A watch
weight: 15

A yo-yo
weight: 20

A ring
weight: 5

A clam
weight: 18

A magnet
weight: 35

A flashlite
weight: 50

thats all i have for now

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#11 2009-08-19 21:47:32

Staraptor
Scratcher
Registered: 2008-07-29
Posts: 1000+

Re: Pikmin Treasure, Stage, and Cave ideas needed!

We already have a baseball and yoyo.


"Life is a video game. No matter how good you get, you always end up getting zapped." -Shiregu Miamoto

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#12 2009-08-19 21:48:11

dev1995
Scratcher
Registered: 2008-11-22
Posts: 100+

Re: Pikmin Treasure, Stage, and Cave ideas needed!

Staraptor wrote:

We already have a baseball and yoyo.

Sorry, didnt see them, a tennis ball then

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#13 2009-08-19 21:49:52

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Pikmin Treasure, Stage, and Cave ideas needed!

dev1995 wrote:

Staraptor wrote:

We already have a baseball and yoyo.

Sorry, didnt see them, a tennis ball then

i did a tennis ball


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#14 2009-08-19 21:52:23

dev1995
Scratcher
Registered: 2008-11-22
Posts: 100+

Re: Pikmin Treasure, Stage, and Cave ideas needed!

wiimaster wrote:

dev1995 wrote:

Staraptor wrote:

We already have a baseball and yoyo.

Sorry, didnt see them, a tennis ball then

i did a tennis ball

Ok... how about a camera then

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#15 2009-08-19 22:00:01

Staraptor
Scratcher
Registered: 2008-07-29
Posts: 1000+

Re: Pikmin Treasure, Stage, and Cave ideas needed!

he did a camera.


"Life is a video game. No matter how good you get, you always end up getting zapped." -Shiregu Miamoto

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#16 2009-08-19 22:07:35

dev1995
Scratcher
Registered: 2008-11-22
Posts: 100+

Re: Pikmin Treasure, Stage, and Cave ideas needed!

Staraptor wrote:

he did a camera.

Ok, I'm out of ideas for right now then

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#17 2009-08-20 07:18:36

Staraptor
Scratcher
Registered: 2008-07-29
Posts: 1000+

Re: Pikmin Treasure, Stage, and Cave ideas needed!

You can map.


"Life is a video game. No matter how good you get, you always end up getting zapped." -Shiregu Miamoto

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