When creating, say, a dance sequence using nested repeats and sprites, how can you play a music or percussion loop that starts again as soon as it ends?
I've got the nested loops working for the dance and if I place the percussion track at the start everything's fine. Then the percussion part ends and the dance finishes in silence. I've tried nesting the whole lot inside a third repeat loop but that's no good because the drums only start up again when the third repeat cycle begins. I then tried putting the percussion loop inside the first repeat cycle - but that chops it up as each new sprite appears.
What I'm after is a way to have a 'core' of nested repeats over which a long loop can be played and then start again when it finishes.
(In an earlier post I mentioned the difficulty of describing a Scratch program without being able to list the code ..... this is a darn good example of what I mean!)
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Use a broadcast message to start the sound track when needed, and to synchronize the movements to the music.
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