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#1 2007-05-27 21:37:30

squirr3lattack
Scratcher
Registered: 2007-05-27
Posts: 11

A couple of newbie questions.

Hey guys.

1.  How do I make my "bullet" sprite come from the tip of my "character" sprite's gun instead of the "bullet" just coming from the center of the sprite.

2.  How do I connect a sprite's costumes in order to make it look like fluid animation?

3.  How do I make a moving background? What I mean by this: How can I make it look like my character is walking across a field without them walk along the same background.

4.  What kind of microphone could I buy at Radioshack so I could record sounds?

5.  Is it possible to record guitar music that I play on a microphone then implement it into the game?

6.  How do I cue audio clips of talking exactly when the "talking" bubble appears?

Thanks for paying attention to my probably simple questions!  smile

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#2 2007-05-27 21:56:23

jay
Scratch Team
Registered: 2007-03-11
Posts: 59

Re: A couple of newbie questions.

>1.  How do I make my "bullet" sprite come from the tip of my "character" sprite's gun >instead of the "bullet" just coming from the center of the sprite.

A: after your "go to character" block put a "change y by #" block to make it go to the character and then go a little bit up. Do all of this before "show"ing your bullet sprite


2.  How do I connect a sprite's costumes in order to make it look like fluid animation?

A: Draw your first costume. Click copy. Then modify the copied version a little bit.

3.  How do I make a moving background? What I mean by this: How can I make it look like my character is walking across a field without them walk along the same background.

A: There is no clean cut way to do this in every case. One way is to have different sprites moving across the screen in the "background". Another way is to make several (maybe 10?) different backgrounds and switch between them to make it look like there's a scrolling background.

4.  What kind of microphone could I buy at Radioshack so I could record sounds?

A: Assuming your computer has regular microphone input you can use any computer microphone that has "1/8 inch" or "universal" jack. The quality on any microphone will be "good enough". If you have a laptop, you might have a microphone built in that you just have to "unmute"

5.  Is it possible to record guitar music that I play on a microphone then implement it into the game?

A: Totally! That would be so cool. Just record the guitar clip (I recommend a short clip that you can loop over and over again), and then play it with something like
[forever]
[play sound and wait]

6.  How do I cue audio clips of talking exactly when the "talking" bubble appears?

A: Play the sound right before the talk bubble, but don't use "play sound and wait" just use "play sound".
[play sound]
[say hello]
This way it will start the sound and immediately put up the talk bubble while the sound keeps playing. It will look like they both happened at the same time.

Thanks for paying attention to my probably simple questions!
A: I am so happy to be able to contribute. I wonder what makes you say the questions are simple?

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#3 2007-05-27 22:05:52

nemouno
Scratcher
Registered: 2007-05-26
Posts: 8

Re: A couple of newbie questions.

i hav another way about that background


when ur charater reach the edge ( right edge, for example )
then i use this code :
Sprite1 : Character - still at background 1
When x>167 and y position ( or use If here )
                               Go to x = -167 and y position
                               - maybe hav wait .. sec here ??
                               Broadcast :ChangeBackgr

Background :   When i receive ChangBackgr
                     Change bacground to : background2

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