Hey guys. My dad told me about this Stratch program, since I'm interested in video game design. I'm trying to make a simple shooter game and I have no idea how to represent bullets in the game. How do I represent them? Would it be wise to make them moving sprites, or something else? Help would be very appreciated.
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just make the bullet a sprite. Make it hidden until you press a certain key. Then when you hit that key, tell it to move.
There are a lot of games around the site that do this. I'll build a simple one for you right now though.
Paulmedwal
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Thanks, bro! Can you also tell me how to make it hidden, how to tell it to move, and tell me about creating hit detection? This is a huge help!
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Hey squir3lattack. I think the best way to represent a bullet is to use a sprite. There's a good example in this project
http://scratch.mit.edu/projects/reedfe/2513
if you look at the "missle" sprite.
Here's an example of a game that is like a "shooter" game, but instead of using missiles or bullets, it uses spider webs -- cool
http://scratch.mit.edu/projects/piezilla0322/3124
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Here is the simplest version of a bullet that hides, shoots and comes back.
http://scratch.mit.edu/projects/paulmedwal/7625
I used roughly the same script for a full game,
http://scratch.mit.edu/projects/paulmedwal/455
Paulmedwal
Last edited by paulmedwal (2007-05-27 21:37:56)
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Thanks, bro!
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