This is kind of like Spellbound RPG, but different.
In this game, there are witches and wizards everywhere. You can either be: A wizard/witch, a human who knows about witches/wizards, a human who knows nothing about witches or wizards. The witches and wizards are called "Magicians". The humans who know about the Magicians are called "Thinkers". The humans who have no idea about the Magicians are called "Moderns". Thinkers can't do magic. Everyone playing this game chooses which one they are and all about them. Please fill this out:
Name:
Age:
Gender:
Type (Magician, Thinker, or Modern):
Bio:
Personality (Good, Evil, Funny, etc,.):
Once you fill that out, you have 100 points to fill this out with:
Experience (this is how much experience you start out with):
Money (money is used for trading, betting, etc, with Magicians, Thinkers, AND Moderns):
Magicians use this spellbook to do magic:
Name Of Spell: Magic Lift
What Spell Does: When you use it on an object you can move the object wherever you want.
Spell Costs/Requires: Requires 10-60 Experience Depending on size.Name Of Spell: Inviso
What Spell Does: When you use it you become invisible (it ONLY works on the spell user).
Spell Cost/Requires: Requires 70 experienceName Of Spell: Flame
What Spell Does: During battle, this spell can light your opponent on fire.
Spell Cost/Requires: Requires 5-70 Experience Depending On How EffectiveName Of Spell: Creator
What Spell Does: It lets you submit your own spell to the book.
Spell Cost/Requires: Requires 100 experience and Cost 150 Money
Moderns/Thinkers Use this:
Name: Upgrade 1
What is Does: If you are a Modern, this will let you become a Thinker.
Requires: 50 ExperienceName: Upgrade 2
What is Does: If you are a Thinker, this will let you become a Magician.
Requires: 100 Experience
Characters so far:
Name: Zack Summers
Age: 16
Gender: Male
Type: Magician
Bio: He discovered the elemental and mainly uses elemental magic and summons.
Personality: Dreamer, Geeky
Experience : 120
Money: 30Name: Mac
Age: 12??
Gender: Boy
Type: Thinker
Bio: Just another normal town (not city) person. Lives in a wooden home in the country.
Personality: Good
Experience: 80
Money: 80Name: Jim
Age: 112
Gender: Male
Type: Magician
Bio: Jim has learned how to master all of the current spells, but that wasn't enough. He tried to enter his submissions for new spells, but they would never be accepted because they always had something to do with taking over the world. Now, he is ready to become the ruler of the world.
Personality: Evil, Smart
Experience: 100
Money: 0Name: Amelia
Age: 11
Gender: female
Type Thinker
Bio: her brother was a magician and she knows everything about magic. she is particullarly is intressted in accient spells, but knows alot of knew spells too. she's good at fencing,archery, and rockclimbing. she has a excellent direction abilitys. she has a tiny english excent and is really smart. she knows many diiferent langues and ancient langues too and hopes one day somehow she could become a magician. this is not a girl you want to mess with.
she was one of the first people brought to the cave and nobody came to rescue her, but almost got out when she she tricked jim into unlocking the jail sell but was held back by a spell and has been in the sell ever sice.
Personality smart, sassy, a little punky, funny, cool,but can be really serious at times too.
Experience: 40
money: 60Name: William
Age: 18
Gender: Male
Type Magician
Bio: Being an orphan, William has fended for his own his whole life. Fortunately, his magic abilities have helped him throughout his sad life. William's parents died in a plane crash when he was 7, and only he survived due to his magic abilities. William is wise and tries to hide his powers as best as he can, and only three people have ever seen them use his powers, two of which didn't live to tell the tale. William has fenced for 7 years, and tries to use his powers as little as possible, believing that they are a privilege, not a right.
Personality: Smart, funny, wise, sneaky, interpersonal, quick.
Experience: 80
Money: 20Name: Jeric
Age: 12
Gender: Male
Type Magician
Bio: Jeric does not remember his terrible past. He is poor, but is a great magician which is how he survived.
Personality: Smart, sneaky.
Experience: 100
Money: 0
Last edited by iamrpk (2009-09-04 20:00:48)
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I guess I'll come in.
Name: Mac
Age: 12??
Gender: Boy
Type: Modern
Bio: Just another normal town (not city) person. Lives in a wooden home in the country.
Personality: Good
Expirence: 20
Money: 80
That ok?
Last edited by ihaveamac (2009-08-06 13:30:03)
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ihaveamac wrote:
How much CAN we have?
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Well, you can have 100 points so 50/50, 60/40, 70/30, or anything really as long as if they are both added together it equals 100.
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I've got it! (makes my own character)
Name: Jim
Age: 112
Gender: Male
Type: Magician
Bio: Jim has learned how to master all of the current spells, but that wasn't enough. He tried to enter his submissions for new spells, but they would never be accepted because they always had something to do with taking over the world. Now, he is ready to become the ruler of the world.
Personality: Evil, Smart
Experience: 100
Money: 0
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There aren't any attack spells o.O you should add something simple like magic missle and maybe a free spell that you don't need money or experience to use, just a suggestion.
Zack sits in an alleyway waiting for something, anything. (BTW, can we have pets like a familiar?)
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keikij wrote:
There aren't any attack spells o.O you should add something simple like magic missle and maybe a free spell that you don't need money or experience to use, just a suggestion.
Zack sits in an alleyway waiting for something, anything. (BTW, can we have pets like a familiar?)
First suggestion: Sure
Second Suggestion: Sure
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keikij wrote:
Zack sits in an alleyway waiting for something, anything.
All of a sudden, a young man came in the ally. "Hey kid, my name's Jim." Zack knew that name anywhere, it was the evil outlaw Jim! Zach jumped up and ran. Sadly, he ran into a brick wall (ouch!). Zack fell down. It took Zack about 1.4 seconds to jump back up. Zack couldn't run anymore (because of panic) so he stood still. And asked, "I thought you were 112?" Jim replied, "What don't you get about magic?" Jim started to slowly get closer to Zack.
Should Zack fight or Flight?
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ihaveamac wrote:
Mac is just walking around...and sees you...
All Mac saw was:
A kid jumping up on a fence and throwing a dart at a man. The man pulls out a small stick, aims it at the dart, and sends the dart right back at the kid.
What does "the kid" do?
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Mac still walks and acts natrual..he thinks he's seeing things.....walks faster...*runs*
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When Zack does so, Jim is visible again and is K.O.! Zack gains 50 experience! Zack them turns his head, and see's Mac. Who apparently, is in the biggest shock of his life.
Mac is now a Thinker and has gained 60 experience.
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