I'm Not Sure. Teach them which each block means?
Offline
JH59 wrote:
Does anyone have any advice on the best way to start teaching 8 and 9 year old pupils how to use Scratch to create their own games?
Thanks
I forgot... WHat Grade is ages 8 & 9? grade 5,6?
Offline
4,5 I Believe. I'm 11 in 6th grade. Oh Then It's Maybe 3,4.
Offline
Here are two scripts to use in a sprite for a simple tag game. Kids can add their own context and expand the challenge, plus think about what are the parts to a game, what makes it fun.
[blocks]
<when green flag clicked>
<say[ Let's play tag ]for( 2 )secs>
<say[ Can you catch me? ]for( 2 )secs>
<forever>
<go to x <pick random( -200 ) to (200 ) : y (<pick random( -180 )to( 180)>
<wait( 1.5 )secsc>
<end>
<when[ sprite1 ]clicked>
<say[ Got me! ]for( 1)secs>
Last edited by room209 (2009-02-26 08:24:48)
Offline
I tought myself easy, same with the book club tought.
Offline
JH59 wrote:
Does anyone have any advice on the best way to start teaching 8 and 9 year old pupils how to use Scratch to create their own games?
Thanks
Not sure about the best way but we do have a sample game and video at http://www.redware.com/scratch/fish.html which should help. We also have simpler games and some lessons on our scratch pages.
Offline
I am 9 u know
Offline
Teach them scrolling!!
Offline
JH59 wrote:
Does anyone have any advice on the best way to start teaching 8 and 9 year old pupils how to use Scratch to create their own games?
I have tutorials and videos on our redware site with some games as tutorial examples and you can also get a cd-rom posted to you from the guys at learnscratch.org.
http://www.redware.com/scratch/lessons.html#sampleprojects
Offline
teact something easy first like
<when green flag clicked>
<move( 10 )steps>
then move onto harder stuff like
<when green flag clicked><set{ wall }to( <size>
<when I receive[ a
<change{ wall }by( 90
that might help
you can make it even harder
Last edited by dav09 (2009-07-03 14:50:45)
Offline
Start with a simple chase or avoid game with two sprites.
Get the kids to think about these questions:
1) Who is chasing who?
2) How will the player control his sprite?
3) How will the computer controlled sprite move?
4) What will happen if they hit an edge?
Get that running, and you can start thinking about how to add obstacles, extra sprites, shooting or any of the other complications.
Offline
JH59 wrote:
Does anyone have any advice on the best way to start teaching 8 and 9 year old pupils how to use Scratch to create their own games?
Thanks
Actually, simple animations are better starts in my opinion. Games have randomization, variables, sometimes gravity and scrolling, and long scripts. Animation is better. Oh, and if they don't know what a block does, they can right click a block (or hold-click) and select "help" for a short description on the block. Hope this helps:D
Offline
I agree that simple animation is an easier start than games, but an interactive animation (like using the arrows to move the sprite around) is even simpler than a scripted animation.
I usually start kids off by having them walk the cat across the screen, giving them both the notion of costume changes and motion. After that, I generally end up mainly answering how-to questions, rather than having a set lesson plan. Of course, I've been working with after-school or summer students who *chose* to take the class because they wanted to learn how to do animations or game programming, and a very different style may be needed for those who are *forced* to take the class.
Offline
[blocks]Try simple button-press movements, like this:
<when[ ]key pressed>
<point in direction(
move ten steps[/blocks]
like that!
Offline