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#1 2009-07-16 18:16:08

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Super Smash Bros

i was gonna post this in show and tell, exept im not acually making this, its just ideas. feel free to use my ideas, but please give credit. i will post moves and stuff later. suggestions would be great, too. i added moves to some, but i need help to fill in the blanks!

New Charecters:
dr. eggman (sonic):
a:
b:
>:
<:
^:
v:
b>:
speacial:
final:

new pacman:
a:
b: bite
>: rev roll
<: rev roll
^:
v: butt bounce
b>:
speacial:
final:

baby peach, mario, wario, and bowser. (yoshis island):
a: super mario cape whip
b: wario magnet
>: bowser breath
<: bowser breath
^: peach parasol
v: peach parasol
b>: lunge
speacial: quadruple kick
final: quad squad

pokemon trainer diamond with turtwig, monferno, and prinplup. (pokmen diamond, pearl, and platinum.):
a: tackle (turtwig), steel wing (prinplup), burn (monferno)
b: razor leaf (turtwig), bubble (prinplup), fire wheel (monferno)
>: seed bomb (turtwig), surf (prinplup), flamethrower (monferno)
<: seed bomb (turtwig), surf (prinplup), flamethrower (monferno)
^: grass knot (turtwig), water pulse (prinplup), magma storm (monferno)
v: grass knot (turtwig), water pulse (prinplup), magma storm (monferno)
b>: leaf blade (turtwig), aqua ring (prinplup), ember (monferno)
speacial: solar beam (turtwig), wing attack (prinplup), fire punch (monferno)
final: triple finish (all)

mawile (pokemon):
a:
b: bite
>: rollout
<: rollout
^: spin
v:
b>:
special:
final: mega jaw

machop (pokemon):
a: punch
b:
>: high kick
<: high kick
^: double punch
v: fury attack
b>: lunge
special: fury swipes
final: revenge

birdo (yoshis island):
a: tail whip
b: egg throw
>: egg bomb
<: egg bomb
^:
v: spin
b>:
special:
final: egg trap

kamek (yoshis island):
a: cane smack
b: magic beam
>: magic ball
<: magic ball
^: energy summon
v: spin magic
b>: charge beam
special: magic boomerang
final: clone

knuckle joe (kirby):
a: kick
b: punch
>: lunge kick
<: lunge kick
^:
v:
b>: rapid punch
special:
final:

chibi robo (chibi robo):
a: hit
b: garbage throw
>: squirter
<: squirter
^: spoon
v: toothbrush
b>: plug whip
special:
final:

megaman:
a:
b:
>:
<:
^:
v:
b>:
speacial:
final:
         
raymen (raymen raving rabbids):
a:
b: plunger whack
>: plunger throw
<: plunger throw
^:
v:
b>:
special:
final: rabbids

count blek (super paper mario):
a:
b:
>:
<:
^:
v:
b>:
special:
final:

toad and toadette (mario party):
a:
b:
>:
<:
^:
v:
b>:
special:
final:

mama (cooking mama):
a:
b: pan hit
>: burn
<: burn
^: dough toss
v:
b>:
special:
final: cook off

paper mario (paper mario) thanks for the idea big bang:
a: jump
b: hammer
>: cludge
<: cludge
^: paracarry
v: bombette
b>: tornado hammer
special: karry
final: partner call

rosalina (super mario galaxy):
a:
b:
>: start send
<: star send
^:
v:
b>:
special:
final: darkness

waluigi (mario 64 ds):
a:
b:
>:
<:
^:
v:
b>:
special:
final:

smoggler (chibi robo):
a: punch
b: kick
>: gunk shot
<: gunk shot
^:
v: smoke bomb
b>:
special: smog
final: minions

master hand (kirby):
a: punch
b: finger kick
>: slap
<: slap
^:
v: squish
b>:
special:
final: crazy hand summon

paint roller (kirby):
a:
b: kick
>: roll
<: roll
^: rock squish
v: paint round
b>: car
special: paint
final: random objects

mii (wii)*:
a: choose
b: choose
>: choose
<: choose
^: choose
v: choose
b>: choose
speacial: choose
final: choose


New Stages:
toad town (paper mario 64)
floaroma city (pokemon diamond, pearl and platnum)
rougeport sewrs (paper mario thousand year door)
mount coronet (pokemon diamond, pearl, and platnum)
yoobs belly (mario and luigi RPG)
castle sewers (mario and luigi RPG)


New Items:
super mushroom (new super mario bros) makes you huge
oran berry (pokemon diamond, pearl, and platinum) heals you
potion (pokemon) heals you
bean (mario and luigi RPG) you can throw it


New Bosses:
king bulbin (legand of zelda twilight princess)
king boo (luigis mansion)
king bob omb (super mario 64)
cloud 'n' candy (yoshis island)
mr luggs (luigis mansion)
francis (paper mario)
yoob (mario and luigi RPG)
swiggler (mario and luigi RPG)
macho grubba (paper mario)
cortex (paper mario)
doopliss (paper mario)
dina pihrana (super mario galaxy)
possesed linebeck (legand of zelda phantom hourglass)


New Assist Trophies:
monkey ball (monkey ball)
chain chomp (mario 64)
professer e gadd (luigis mansion)
coconutter (mario and luigi RPG)
dune bud (super mario sunshine)




*about the mii with all the 'choose' its like this. you choose a mii. then you pick its moves. here are the choices:
a: fighting move, weapon
b: fighting move, projectile move, weapon
>: fighting move, projectile move, weapon
<: fighting move, projectile move, weapon
^: fighting move, jumping move, weapon
v: fighting move, jumping move, weapon
b>: fighting move, projectile move, weapon
speacial: fighting move, projectile move, jumping move, weapon
final: fury move, upgrade move, summon move, obstacle move

ok, a fighting move is using punches and kicks and stuff. projectile is something coming out of you at the foe somehow, a jumping move is pounding, lunging, or jumping at foe, fury move is going super fast and powerful and beating foe up, weapon is using a weapon,upgrade is your attack, defense, and speed raises, summon is making something come, obstacle is setting obstacles everywhere. and then when you pick a move type for each button, you have to pick an element:

-grass:
projectile: seed gun
fighting: vine whip
jumping: vine swing
fury: random attacks
upgrade: raises stats
summon: makes butterflys come
obstacle: makes trees grow everywhere
weapon: stick

-ice:
projectile: icicle gun
fighting: snow punch
jumping: wind blow
fury: random attacks
upgrade: raises stats
summon: makes snowballs roll everwhere
obstacle: makes the stage slippery and icy
weapon: iceicle mace

-water:
projectile: water gun
fighting: waterslap
jumping: wave
fury: random attacks
upgrade: raises stats
summon: makes fish come
obstacle: makes the stage full of water
weapon: splash cannon

-electric:
projectile: plasma gun
fighting: electric punch
jumping: cloud up
fury: random attacks
upgrade: raises stats
summon: makes lighting come
obstacle: sets electric traps
weapon: electric sword

-robotic:
projectile: laser
fighting: mega punch
jumping: rocket jets
fury: random attacks
upgrade: raises stats
summon: makes mini robots
obstacle: makes the stage have traps everywhere
weapon: laser sword

-ninja:
projectile: ninja stars
fighting: kung fu chop
jumping: super jump
fury: random attacks
upgrade: raises stats
summon: makes more ninjas
obstacle: becomes invisible and jumps out and attacks when someone passes
weapon: staff

Last edited by wiimaster (2009-08-01 09:20:28)


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#2 2009-07-16 18:18:37

keroro645
Scratcher
Registered: 2008-06-07
Posts: 1000+

Re: Super Smash Bros

I started making something. It is using Balamb Garden RPG sprites.

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#3 2009-07-17 00:09:21

fantasytales_test
Scratcher
Registered: 2009-06-10
Posts: 72

Re: Super Smash Bros

ok idea but its gone a little overboard, too many characters that are unneccessary.

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#4 2009-07-17 08:54:10

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Super Smash Bros

these are just some ideas... not all for one gamr, just like you can use some.


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#5 2009-07-17 12:53:46

big-bang
Scratcher
Registered: 2008-02-21
Posts: 1000+

Re: Super Smash Bros

I want Paper Mario in the game. His up-B could be Tornado Jump, his standard-B could be Ultra Hammer (he spins across the stage?), his down-B could be Partner Switch (calls a random partner like Goombario), and his side-B could be Partner Attack! So basically sort of like Olimar, but flatter, bigger, and with better recovery.

All his standard attacks could be Badge moves!


http://i47.tinypic.com/6edrbm.jpghttp://i45.tinypic.com/dw9hmw.jpghttp://i50.tinypic.com/f28tvn.jpghttp://i45.tinypic.com/ruwaop.jpg

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#6 2009-07-17 13:14:39

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Super Smash Bros

good idea!!


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#7 2009-07-17 13:29:37

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Super Smash Bros

No one will be able to use your ideas for anything because 90% of the sprites required don't exist.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#8 2009-07-17 13:57:00

fantasytales_test
Scratcher
Registered: 2009-06-10
Posts: 72

Re: Super Smash Bros

yes most of those sprites dont exist, and arent varied very much, however some of these ideas are good.

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#9 2009-07-17 18:41:25

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Super Smash Bros

oh yeah... but couldnt you draw your own or request someone else to do it?


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#10 2009-07-17 18:58:33

djm111
Scratcher
Registered: 2008-10-29
Posts: 1000+

Re: Super Smash Bros

wiimaster wrote:

oh yeah... but couldnt you draw your own or request someone else to do it?

Yes, but there are very few competent spriters on Scratch from what I know, and even fewer that are active.


http://i627.photobucket.com/albums/tt358/Dazzamcgazza/sig.png

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#11 2009-07-18 07:50:47

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Super Smash Bros

i need help filling in the blanks for attacks! can someone help?


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#12 2009-07-20 11:25:20

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Super Smash Bros

guys i need help filling in the attacks!


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#13 2009-08-01 09:20:57

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Super Smash Bros

i updated it


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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