This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#26 2013-03-17 20:59:13

Scratchthatguys
Scratcher
Registered: 2010-07-16
Posts: 1000+

Re: Dystopia: An Online Text Based Game, Made Completely in Batch Code?

Skype lagorytwins, not Scratchthatguys

Offline

 

#27 2013-03-18 08:02:36

fire219
Scratcher
Registered: 2008-02-07
Posts: 1000+

Re: Dystopia: An Online Text Based Game, Made Completely in Batch Code?

Scratchthatguys wrote:

Skype lagorytwins, not Scratchthatguys

Will send a contact when I get on my computer.


http://bluetetrarpg.x10.mx/usercard/img.php?name=fire219

Offline

 

#28 2013-03-19 03:51:09

Zeusking19
Scratcher
Registered: 2011-07-10
Posts: 1000+

Re: Dystopia: An Online Text Based Game, Made Completely in Batch Code?

I am interested in helping, mainly with website development.
http://magnesiumbeta.com is an example of my work.

I know a bit of batch too, if it helps.


http://i49.tinypic.com/2w7e1jm.pnghttp://dragcave.net/image/eFGFz.gifhttp://dragcave.net/image/9hE5q.gif

Offline

 

#29 2013-03-19 19:46:28

christian2000
Scratcher
Registered: 2010-11-01
Posts: 100+

Re: Dystopia: An Online Text Based Game, Made Completely in Batch Code?

I want to help! I've made some programs in batch, so this sounds fun!


blerp......
http://obscureinternet.com/wp-content/uploads/Fail-at-Life-Funny-Cards.png

Offline

 

#30 2013-03-20 02:30:49

Scratchthatguys
Scratcher
Registered: 2010-07-16
Posts: 1000+

Re: Dystopia: An Online Text Based Game, Made Completely in Batch Code?

Finally we get some members! You're all accepted, but I can do the website partially. I just need a way to host it (for free).

Offline

 

#31 2013-03-20 02:48:57

nathanprocks
Scratcher
Registered: 2011-04-14
Posts: 1000+

Re: Dystopia: An Online Text Based Game, Made Completely in Batch Code?

Scratchthatguys wrote:

The net send function will send data from the players, like in-game name, in-game location, etc. to the host computer, who sends the map and stuff to the players. Basically it's a port-forwarded net send function sending to one computer, which sends data back to the player. PvP is next to impossible when I think about it, but if someone joins maybe we could create arenas or PvP zones at some point.

My idea for multiplayer actually helps a lot with zones. Zones are basically just one section of the map. When you reach the edge of the zone or go to a zone exit, you go to another, different, zone.

The only problem is for you to not be able to loot resources constantly from just one resource tile...

I thought Windows Vista and later don't have the net send command?


http://carrot.cassiedragonandfriends.org/Scratch_Signature/randomsig.php
http://trinary.site40.net/images/scratchrank.php?username=nathanprocks&display=small

Offline

 

#32 2013-03-20 03:03:58

Scratchthatguys
Scratcher
Registered: 2010-07-16
Posts: 1000+

Re: Dystopia: An Online Text Based Game, Made Completely in Batch Code?

nathanprocks wrote:

Scratchthatguys wrote:

The net send function will send data from the players, like in-game name, in-game location, etc. to the host computer, who sends the map and stuff to the players. Basically it's a port-forwarded net send function sending to one computer, which sends data back to the player. PvP is next to impossible when I think about it, but if someone joins maybe we could create arenas or PvP zones at some point.

My idea for multiplayer actually helps a lot with zones. Zones are basically just one section of the map. When you reach the edge of the zone or go to a zone exit, you go to another, different, zone.

The only problem is for you to not be able to loot resources constantly from just one resource tile...

I thought Windows Vista and later don't have the net send command?

Oh no! Well, we can always use some kind of online database reading a file stored on the computer... I guess. It'd be a lot cleaner than the messy net send anyway, and since the new MSG isn't on my computer, nor would it work for Dystopia, we need something like that.
So the "Completely" in Batch Code isn't exactly true. Anyone know something like MySQL or very complex JavaScript? We can launch JavaScript with Batch files.
EDIT: We need to use something that can be accessed without HTML running clientside. Skype me at lagorytwins

Last edited by Scratchthatguys (2013-03-20 03:08:57)

Offline

 

#33 2013-03-20 07:06:27

nathanprocks
Scratcher
Registered: 2011-04-14
Posts: 1000+

Re: Dystopia: An Online Text Based Game, Made Completely in Batch Code?

Scratchthatguys wrote:

nathanprocks wrote:

Scratchthatguys wrote:

The net send function will send data from the players, like in-game name, in-game location, etc. to the host computer, who sends the map and stuff to the players. Basically it's a port-forwarded net send function sending to one computer, which sends data back to the player. PvP is next to impossible when I think about it, but if someone joins maybe we could create arenas or PvP zones at some point.

My idea for multiplayer actually helps a lot with zones. Zones are basically just one section of the map. When you reach the edge of the zone or go to a zone exit, you go to another, different, zone.

The only problem is for you to not be able to loot resources constantly from just one resource tile...

I thought Windows Vista and later don't have the net send command?

Oh no! Well, we can always use some kind of online database reading a file stored on the computer... I guess. It'd be a lot cleaner than the messy net send anyway, and since the new MSG isn't on my computer, nor would it work for Dystopia, we need something like that.
So the "Completely" in Batch Code isn't exactly true. Anyone know something like MySQL or very complex JavaScript? We can launch JavaScript with Batch files.
EDIT: We need to use something that can be accessed without HTML running clientside. Skype me at lagorytwins

I know how to use SQLite in batch, but I don't know how to connect to an online database. This would be possible, but the client would have to have MySQL installed on their computer.


http://carrot.cassiedragonandfriends.org/Scratch_Signature/randomsig.php
http://trinary.site40.net/images/scratchrank.php?username=nathanprocks&display=small

Offline

 

#34 2013-03-20 17:18:16

Scratchthatguys
Scratcher
Registered: 2010-07-16
Posts: 1000+

Re: Dystopia: An Online Text Based Game, Made Completely in Batch Code?

nathanprocks wrote:

Scratchthatguys wrote:

nathanprocks wrote:


I thought Windows Vista and later don't have the net send command?

Oh no! Well, we can always use some kind of online database reading a file stored on the computer... I guess. It'd be a lot cleaner than the messy net send anyway, and since the new MSG isn't on my computer, nor would it work for Dystopia, we need something like that.
So the "Completely" in Batch Code isn't exactly true. Anyone know something like MySQL or very complex JavaScript? We can launch JavaScript with Batch files.
EDIT: We need to use something that can be accessed without HTML running clientside. Skype me at lagorytwins

I know how to use SQLite in batch, but I don't know how to connect to an online database. This would be possible, but the client would have to have MySQL installed on their computer.

It'd be a lot easier than having the map displayer and client bundled together, which still wouldn't make it online. SQL would solve the LAN-only problem too.

Offline

 

#35 2013-03-21 16:57:55

bananaman99
New Scratcher
Registered: 2012-02-04
Posts: 100+

Re: Dystopia: An Online Text Based Game, Made Completely in Batch Code?

you can do multiplayer with batch? WHY HAS NO ONE TOLD ME THIS

Offline

 

#36 2013-03-23 08:03:42

poemon1
Scratcher
Registered: 2011-01-12
Posts: 500+

Re: Dystopia: An Online Text Based Game, Made Completely in Batch Code?

ill join if i can do it online. im on my 3ds. my computers broken.


http://i47.tinypic.com/rrqe13.gif

Offline

 

#37 2013-03-23 09:52:28

daniel_j
Scratcher
Registered: 2012-05-22
Posts: 100+

Re: Dystopia: An Online Text Based Game, Made Completely in Batch Code?

I'm quite good at batch. I've written scripts with 2000+ lines of code. I can help I guess. I mainly code batch for local enviroment modifications such as registry edits etc, and text based games are quite simple to write.
I do however question the multiplayer function. I have made a local network multiplayer type game, but over the internet, no way, for that you would need a telnet server probably. I can help but multiplayer... IDK about that xD


http://i50.tinypic.com/2dhgnsx.jpg

Offline

 

#38 2013-03-23 09:54:08

daniel_j
Scratcher
Registered: 2012-05-22
Posts: 100+

Re: Dystopia: An Online Text Based Game, Made Completely in Batch Code?

Scratchthatguys wrote:

Finally we get some members! You're all accepted, but I can do the website partially. I just need a way to host it (for free).

000webhost is what I use  wink


http://i50.tinypic.com/2dhgnsx.jpg

Offline

 

#39 2013-04-12 19:40:08

christian2000
Scratcher
Registered: 2010-11-01
Posts: 100+

Re: Dystopia: An Online Text Based Game, Made Completely in Batch Code?

bump


blerp......
http://obscureinternet.com/wp-content/uploads/Fail-at-Life-Funny-Cards.png

Offline

 

#40 2013-04-20 15:07:06

Scratchthatguys
Scratcher
Registered: 2010-07-16
Posts: 1000+

Re: Dystopia: An Online Text Based Game, Made Completely in Batch Code?

Anyone want to help? I need you guys to start working on the title screen and a multiplayer prototype please. If you can use a database with little to no lag, that'd be great.

Last edited by Scratchthatguys (2013-04-20 15:07:40)

Offline

 

#41 2013-05-05 11:39:04

christian2000
Scratcher
Registered: 2010-11-01
Posts: 100+

Re: Dystopia: An Online Text Based Game, Made Completely in Batch Code?

I had an awesome title screen, then remembered that batch doesn't support box making characters.  hmm


blerp......
http://obscureinternet.com/wp-content/uploads/Fail-at-Life-Funny-Cards.png

Offline

 

#42 2013-05-05 14:47:16

roijac
Scratcher
Registered: 2010-01-19
Posts: 1000+

Re: Dystopia: An Online Text Based Game, Made Completely in Batch Code?

What I learnt about collabs ffrom my experience with M30W is that you have to start alone, eventually people will join you when you already have some code  smile

Offline

 

Board footer