ErnieParke wrote:
CAA14 wrote:
ErnieParke wrote:
So you've had other bugs before? That's unfortunate. Well, hopefully this will fix all of them.
Oh, and by the way, I believe you when you said "And no, i do not think you're a burglar, please don't take an offense". It's not as if you're a burglar, or at a fast food restaurant, a burger.
With regards,
ErnieParkeWhat??
Seriously, i am lost, it sounds funny but i think you were playing off of "Burglar" being so close to "Burger"...
Also, you didn't take offense right? You understand, right?
Regards,
CAA14Yes, I understand perfectly.
As for the burger joke, I was thinking about a joke that I had once made involving a burglar and burger, and I had forgotten that I was supposed to type burger-lar, though this is still nice.
With regards,
ErnieParke
Oh, lol.
Regards,
CAA14
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Tohmis wrote:
I would like to join
Welcome to the team.
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Id love to join! I do loads of scripts in my projects and I think Id be amazing with giving help with scripts!
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sodaLA wrote:
Please let me join. Seriously i'll go crazy if i dont get to! But i would like to join on my liamadams account please.
Could you post on your Liamadams account first?
With respects,
~7734f
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7734f wrote:
sodaLA wrote:
Please let me join. Seriously i'll go crazy if i dont get to! But i would like to join on my liamadams account please.
Could you post on your Liamadams account first?
With respects,
~7734f
Yes, that would help.
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Tohmis wrote:
JH1010 wrote:
Tohmis wrote:
I would like to join
Welcome to the team.
Thanks
I should've said this earlier, but welcome to the Scripts Workshop! I wish you a great time here!
With welcomes,
ErnieParke
Last edited by ErnieParke (2013-04-24 21:12:47)
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Tohmis wrote:
btw my name is writen wrong
It´s Tohmis not Tomhis
Sorry, I'll fix that now.
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Is this a script help thing?
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qwerts9000 wrote:
Is this a script help thing?
Yes, yes it is.
With regards,
ErnieParke
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ErnieParke wrote:
qwerts9000 wrote:
Is this a script help thing?
Yes, yes it is.
With regards,
ErnieParke
Okay, so I have ideas for a sonic game, but cant find a good engine or tutorial or ANYTHING. Any ideas?
The game will be be based on the newgrounds game "Ultimate flash sonic"
Last edited by qwerts9000 (2013-04-28 21:49:37)
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i think i did this wrong
i made this to sense when the sprite gets to this location and its not working
my objective is so when you click the sprite it changes a variable by one and the sprite glides to a location i input on the script. when the sprite gets there you can still click it but it will not change the variable by one. i made this script but it seems not to be working.
any ideas?
srry having troubles with scratchblocks so ill just write it out.
when sprite clicked
glide 1 sec to x:-- y:--
change variable by 1
forever if <<( x position of sprite ) =-- > and <( y position of sprite )= --
stop script
pleez help
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jn3579 wrote:
i think i did this wrong
i made this to sense when the sprite gets to this location and its not working
my objective is so when you click the sprite it changes a variable by one and the sprite glides to a location i input on the script. when the sprite gets there you can still click it but it will not change the variable by one. i made this script but it seems not to be working.
any ideas?
srry having troubles with scratchblocks so ill just write it out.
when sprite clicked
glide for 1 sec to x:-- y:--
change variable by 1
forever if <<( x position of sprite ) =-- > and <( y position of sprite )= --
stop script
pleez help
Well, you want this to only happen once? Well, if that's the case, i know your problem.
You see, even though you say "stop script" at the end, this only stops the current run of the script, it doesn't render the script void. So, sense you have the "When sprite clicked" hat block, then this script will happen every time you click on it.
To fix this, then just do this:
when gf clicked wait until < <mouse down?> and <touching? [mouse pointer v]> > glide (1) secs to x: (0) y:( 0) change [variable v] by [1]I didn't put that forever if loop because i find it unnecessary, seeing that the sprite just glided to the stop and so it should be there anyways.
Last edited by CAA14 (2013-04-29 13:26:44)
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i dont know if im thinking wrong or if i said touching but i do not think that the touching mouse point is what i want. i want to click the sprite not just touch it to make it glide to the area i want it to
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jn3579 wrote:
i dont know if im thinking wrong or if i said touching but i do not think that the touching mouse point is what i want. i want to click the sprite not just touch it to make it glide to the area i want it to
I understand, and think about it. If the mouse is touching the sprite, is the sprite touching the mouse? Yep, it is, so this should work just fine.
Regards,
CAA14
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jn3579 wrote:
thx it works im just being a derp and didnt copy the script correctly
You're fine, i am here to help.
Regards,
CAA14
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qwerts9000 wrote:
ErnieParke wrote:
qwerts9000 wrote:
Is this a script help thing?
Yes, yes it is.
With regards,
ErnieParkeOkay, so I have ideas for a sonic game, but cant find a good engine or tutorial or ANYTHING. Any ideas?
The game will be be based on the newgrounds game "Ultimate flash sonic"
So you need ideas on your next game? Well that sounds like it'll be easy; I'll be ready when you come back.
With regards,
ErnieParke
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ErnieParke wrote:
qwerts9000 wrote:
ErnieParke wrote:
Yes, yes it is.
With regards,
ErnieParkeOkay, so I have ideas for a sonic game, but cant find a good engine or tutorial or ANYTHING. Any ideas?
The game will be be based on the newgrounds game "Ultimate flash sonic"So you need ideas on your next game? Well that sounds like it'll be easy; I'll be ready when you come back.
With regards,
ErnieParke
No, he doesn't need ideas, he needs a good base to start his already good idea.
That's right qwerts90000, right?
Regards,
CAA14
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CAA14 wrote:
ErnieParke wrote:
qwerts9000 wrote:
Okay, so I have ideas for a sonic game, but cant find a good engine or tutorial or ANYTHING. Any ideas?
The game will be be based on the newgrounds game "Ultimate flash sonic"So you need ideas on your next game? Well that sounds like it'll be easy; I'll be ready when you come back.
With regards,
ErnieParkeNo, he doesn't need ideas, he needs a good base to start his already good idea.
That's right qwerts90000, right?
Regards,
CAA14
Oh.... My mistake. Well that clears things up; now I know to read things a bit more closely if they don't make too much sense, cents, or money.
With regards,
ErnieParke
Last edited by ErnieParke (2013-04-29 17:53:56)
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ErnieParke wrote:
CAA14 wrote:
ErnieParke wrote:
So you need ideas on your next game? Well that sounds like it'll be easy; I'll be ready when you come back.
With regards,
ErnieParkeNo, he doesn't need ideas, he needs a good base to start his already good idea.
That's right qwerts90000, right?
Regards,
CAA14Oh.... My mistake. Well that clears things up; now I know to read things a bit more closely if they don't make too much sense, cents, or money.
With regards,
ErnieParke
Hey, he might make a ton of money, so don't be presumptuous.
By the way, i guess i forgive you, but you're going to have to make more cents for me.
Just kidding,
Regards,
CAA14
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second question of the day for me.
how do i make the time not start and stay at 0 but when it get a broadcast it starts and after 4 seconds i would want it to stop at 0 again.
i tried using a variable but i did somthing wrong with it and it glitches out most of the time. you can show me it with a variable but pleez explain it thoroughly.
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