In future versions of Scratch, I think you should be able to put arguments in any dropdown lists. Strangely, this already works for some blocks...
ask [Move how many steps?] and wait move (answer) steps...But not for others (not in the editor, anyway):
ask [Which key do you want to use to move?] and wait forever if <key (answer) pressed?> move (10) steps end endI know that a related query may exist, but it may not have been about ALL of the dropdowns and I have not (at time of posting) seen any changes in the editor.
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Well, you can work around it (if up arrow key = answer, move ten steps, etc.) but this suggestion would cause confusion if the answer was something like "i liek pi", because there's no key by that name. I don't support. This is workaroundable for any dropdown.
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Yeah, it is pretty easy to work around it.
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firedrake969_test (with adjustments) wrote:
Well, you can work around it (
if <[up arrow key] = (answer)> move (10) steps, etc.) but this suggestion would cause confusion<if (answer) = [i liek pi]> endfor example, because there's no key by that name. I don't support. This is workaroundable for any dropdown.
Actually,
(answer)would have to be a number, like
broadcast (direction)
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firedrake969_test wrote:
Well, you can work around it (if up arrow key = answer, move ten steps, etc.) but this suggestion would cause confusion if the answer was something like "i liek pi", because there's no key by that name. I don't support. This is workaroundable for any dropdown.
Erm... Not exactly easy though, you'd need an if for every possible key.
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