how about a currency in the game? not dollars or pund, but some cool name like rasla or jaka or brafa or blins, with that, you could trade,buy stuff and earn it by doing the side-quests but side quests also can give you items, on every sidequests we will say what reward they get.
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kattenelvis wrote:
how about a currency in the game? not dollars or pund, but some cool name like rasla or jaka or brafa or blins, with that, you could trade,buy stuff and earn it by doing the side-quests but side quests also can give you items, on every sidequests we will say what reward they get.
awesome Idea, that reminded me - me and my friend (who was working on the project with me before he moved) came up with the currency being 'shards' with which there are different types of shard each wielding different values
Thanks for reminding me
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Blazingwave wrote:
topazdragonlord wrote:
Blazingwave wrote:
For the Necromancer: You have to use death magic to defeat a wizard. Unfortunately the wizard is almost immortal. You have to go on a quest to try and raise the wizards worst enemy from the dead, when you do that and show the worst enemy to the wizard he will surrender. Then you have to use magic to put the wizards worst enemy back into the dead before he destroys you. Then you go on a quest to an old mansion to raise the ghost that is haunting it back from the dead.
(of course this will contain No Blood and No brutal violence. The worst enemy and ghost shouldn't look very scary. The worst enemy is probably just another wizard.awesome I'll add that in now
Great! The necromancer will need to defeat lots of weaker things on the way to level his staff to level 4 since you can only raise the dead at staff level 4 and to defeat the wizard you need to raise his enemy.
awesome Idea
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topazdragonlord wrote:
kattenelvis wrote:
how about a currency in the game? not dollars or pund, but some cool name like rasla or jaka or brafa or blins, with that, you could trade,buy stuff and earn it by doing the side-quests but side quests also can give you items, on every sidequests we will say what reward they get.
awesome Idea, that reminded me - me and my friend (who was working on the project with me before he moved) came up with the currency being 'shards' with which there are different types of shard each wielding different values
Thanks for reminding me
ok, so we have blue shard, red shard , yellow shard and green shard,orange shard in that order maybe? so like blue shard = 1 "currency" withch mean red=5,yellow=10,green=50 and orange 200 blue shards, like change, you have 5 cent and get 5 one centers
Last edited by kattenelvis (2013-04-25 12:28:05)
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kattenelvis wrote:
topazdragonlord wrote:
kattenelvis wrote:
how about a currency in the game? not dollars or pund, but some cool name like rasla or jaka or brafa or blins, with that, you could trade,buy stuff and earn it by doing the side-quests but side quests also can give you items, on every sidequests we will say what reward they get.
awesome Idea, that reminded me - me and my friend (who was working on the project with me before he moved) came up with the currency being 'shards' with which there are different types of shard each wielding different values
Thanks for reminding meok, so we have blue shard, red shard , yellow shard and green shard,orange shard in that order maybe? so like blue shard = 1 "currency" withch mean red=5,yellow=10,green=50 and orange 200 blue shards, like change, you have 5 cent and get 5 one centers
awesome
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Can I request we have some characters changed? Vampires and projects with such content are usually flagged and deleted. Can we have a centaur instead of vampire for beasts? It can be the beast aspect of the Archer.
Maybe the werewolf should be changed too...
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Blazingwave wrote:
Can I request we have some characters changed? Vampires and projects with such content are usually flagged and deleted. Can we have a centaur instead of vampire for beasts? It can be the beast aspect of the Archer.
Maybe the werewolf should be changed too...
Hmm... If you want I can put this into a vote whilst I give it a bit of thought?
Good- Suggestion
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topazdragonlord wrote:
Blazingwave wrote:
Can I request we have some characters changed? Vampires and projects with such content are usually flagged and deleted. Can we have a centaur instead of vampire for beasts? It can be the beast aspect of the Archer.
Maybe the werewolf should be changed too...Hmm... If you want I can put this into a vote whilst I give it a bit of thought?
Good- Suggestion
Good idea, put it into a vote.
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Blazingwave wrote:
topazdragonlord wrote:
Blazingwave wrote:
Can I request we have some characters changed? Vampires and projects with such content are usually flagged and deleted. Can we have a centaur instead of vampire for beasts? It can be the beast aspect of the Archer.
Maybe the werewolf should be changed too...Hmm... If you want I can put this into a vote whilst I give it a bit of thought?
Good- SuggestionGood idea, put it into a vote.
OK, thanks
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we need a world map! maybe some local to, like:
world map(map that shows the world off...)
local map (show's the contry/landscape around you)
Last edited by kattenelvis (2013-04-27 03:40:03)
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kattenelvis wrote:
we need a world map! maybe some local to, like:
world map(map that shows the world off...)
local map (show's the contry/landscape around you)
Great Idea!
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Werewolf- Starts off at Tutorial Village as a human, once tutorial training is complete player is taken to a quick intro scene. Player is walking through the woods on a journey in their daily life during the day. They proceed down the path in the woods and encounter a fox. Quick battle scene, player is only unskilled townfolk with no weapons. Only battle action is to throw apples at the fox. Fox gets scared and runs away after 2-3 apples. Player continues on journey, sun is setting. Encounters wild dog. Throwing an apple at the dog causes the dog to snatch it up and eat it and then follow player. Player continues. It is now dark with a full moon hidden by clouds. Player encounters baby bear. Apples do nothing, but the dog is in the player's party and will chase the baby bear away when it is the dog's turn. Dog returns, player continues journey. Cloud cover dissipates revealing full moon. Dog companion howls. In the distance, a large and scary howl is heard. Dog runs away. Player continues, scary howl is louder. Player continues, no sound. Then huge werewolf leaps out of the bushes onto player, fades to black. After a few seconds, player wakes up as a werewolf. Mini-tutorial begins showing player how to use werewolf powers. Then player encounters the fox and baby bear at once and has to fight them. After the fight is over, player sprints off into the wild of the woods and it cuts to morning, where player is human again asleep on the forest floor in tattered clothes. During the day, player is human and must complete mini-quests before night that clue them in to what the town's plan for attacking the werewolf will be the next night. At night, player is werewolf and must fend off townspeople. If rage meter fills, the werewolf will attack innocent townspeople at the town edge (no control, has a chance of dying, has a chance of attacking the player's friends/family). Player never finds cure for lycanthropy, but can move to Meeting Lands after encountering and slaying a legendary archer that has come to defeat them. After defeating archer boss, werewolf should be high enough level to acquire the ability to become a werewolf during the day at will for mana, turn to human at any time for mana, and control rage powers better.
PS.. this is my first attempt at adding a character story to Elementia. If it is too convoluted for what we are doing or otherwise just doesn't fit, it won't hurt my feelings. I can redo this. I'd rather be on same-ish page with everyone. Feedback appreciated!
Last edited by smalltortoise (2013-05-01 10:40:53)
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smalltortoise wrote:
Werewolf- Starts off at Tutorial Village as a human, once tutorial training is complete player is taken to a quick intro scene. Player is walking through the woods on a journey in their daily life during the day. They proceed down the path in the woods and encounter a fox. Quick battle scene, player is only unskilled townfolk with no weapons. Only battle action is to throw apples at the fox. Fox gets scared and runs away after 2-3 apples. Player continues on journey, sun is setting. Encounters wild dog. Throwing an apple at the dog causes the dog to snatch it up and eat it and then follow player. Player continues. It is now dark with a full moon hidden by clouds. Player encounters baby bear. Apples do nothing, but the dog is in the player's party and will chase the baby bear away when it is the dog's turn. Dog returns, player continues journey. Cloud cover dissipates revealing full moon. Dog companion howls. In the distance, a large and scary howl is heard. Dog runs away. Player continues, scary howl is louder. Player continues, no sound. Then huge werewolf leaps out of the bushes onto player, fades to black. After a few seconds, player wakes up as a werewolf. Mini-tutorial begins showing player how to use werewolf powers. Then player encounters the fox and baby bear at once and has to fight them. After the fight is over, player sprints off into the wild of the woods and it cuts to morning, where player is human again asleep on the forest floor in tattered clothes. During the day, player is human and must complete mini-quests before night that clue them in to what the town's plan for attacking the werewolf will be the next night. At night, player is werewolf and must fend off townspeople. If rage meter fills, the werewolf will attack innocent townspeople at the town edge (no control, has a chance of dying, has a chance of attacking the player's friends/family). Player never finds cure for lycanthropy, but can move to Meeting Lands after encountering and slaying a legendary archer that has come to defeat them. After defeating archer boss, werewolf should be high enough level to acquire the ability to become a werewolf during the day at will for mana, turn to human at any time for mana, and control rage powers better.
PS.. this is my first attempt at adding a character story to Elementia. If it is too convoluted for what we are doing or otherwise just doesn't fit, it won't hurt my feelings. I can redo this. I'd rather be on same-ish page with everyone. Feedback appreciated!
Awesome Do you mind if I use a slightly edited version of this? Like this-
Werewolf- Starts off at Tutorial Village as a human, once tutorial training is complete player is taken to a quick intro scene. Player is walking through the woods on a journey in their daily life during the day. They proceed down the path in the woods and encounter a fox. Quick battle scene, player is only unskilled townfolk with no weapons. The fox does an attack that lowers the players health down to 1 health. Player runs away. Player continues on journey, sun is setting. Encounters wild dog. Player finds stick on ground. Throwing stick at the dog causes the dog to snatch it up and play with it and then follow player. Player continues. It is now dark with a full moon hidden by clouds. Player encounters baby bear. Player tries to tame it with a stick- no effect, but the dog is in the player's party and will chase the baby bear away when it is the dog's turn. Dog returns, player continues journey. Cloud cover dissipates revealing full moon. Dog companion wimpers. In the distance, a large and scary howl is heard. Dog runs away. Player continues, scary howl is louder. Player continues, no sound. Then huge werewolf leaps out of the bushes onto player, fades to black. After a few seconds, player wakes up as a werewolf. Mini-tutorial begins showing player how to use werewolf powers. Then player encounters the fox and baby bear at once and has to fight them. After the fight is over, player sprints off into the wild of the woods and it cuts to morning, where player is human again asleep on the forest floor in tattered clothes. During the day, player is human and must complete mini-quests before night that clue them in to what the town's plan for attacking the werewolf will be the next night. At night, player is werewolf and must fend off townspeople. If rage meter fills, the werewolf will attack innocent townspeople at the town edge (no control, has a chance of dying, has a chance of attacking the player's friends/family). Player never finds cure for lycanthropy, but can move to Meeting Lands after encountering and slaying a legendary archer that has come to defeat them. After defeating archer boss, werewolf should be high enough level to acquire the ability to become a werewolf during the day at will for mana, turn to human at any time for mana, and control rage powers better.
- I'll add this now
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I like it, perfect. I see that we are temp putting some stops on the collab threads until 2.0 gets around. I'll be thinking of other ideas, and might try to work on some sprites. Update me with new tasks as needed.
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smalltortoise wrote:
I like it, perfect. I see that we are temp putting some stops on the collab threads until 2.0 gets around. I'll be thinking of other ideas, and might try to work on some sprites. Update me with new tasks as needed.
you are a really good stooryline planner nice
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smalltortoise wrote:
I like it, perfect. I see that we are temp putting some stops on the collab threads until 2.0 gets around. I'll be thinking of other ideas, and might try to work on some sprites. Update me with new tasks as needed.
awesome thanks for all your help, your doing great
and the temp stops should be removed on the 9-10th of may when scratch 2.0 comes out
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