This is where the members of the Elementia Collaboration can come to, to discuss and develop the storyline. If you wish to join click here- and submit an application form. To view the current storyline, click here.
Last edited by topazdragonlord (2013-04-23 11:50:45)
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The Meeting Lands
The meeting lands is a place where you can (using cloud variables in 2.0) meet with other players and go to other realms, you can also battle in PvP* matches against other players, and play extra cool quests. I may also put some minigames in the Meeting Lands.
*Player Versus Player
**None Player Character
Current Storyline
Name One Here
Druid- Starts off at Tutorial Village, Once tutorial training is complete
Priest- Starts off at Tutorial Village, Once tutorial training is complete is taken to a city with lots of temples, where you are put into the main temple and trained into the ways of the Priest. You then go on a huge mission to retrieve a stolen scroll. Completing side-quests on the way. Once that mission is completed you gain access to the higher levels of the priest realms, and once you have completed around 4-6 quests the gates open up the to the Meeting Lands.
Knight- Starts off at Tutorial Village, Once tutorial training is complete you are sent of to a training barracks where you are trained into the ways of the knight and you go on a quest to defeat an evil sorcerer (lower level). Then once you have completed that you are sent of to a castle where you learn advanced melee and go on other side-quests. Then the old sorcerer has resurrected and become stronger. You then have to defeat the sorcerer again (higher level). Once you have completed that, a second drawbridge opens up to the Meeting Lands.
Ranger- Starts off at Tutorial Village, Once tutorial training is complete
Archer-Starts off at Tutorial Village, Once tutorial training is complete you are taken to a tower to do basic guard duty. Then at the beginning of your second day of guard duty, word comes in that an evil beast has been terrorizing the villages. You are re-assigned to try and defeat this beast as your friend recommended you. You then get prepared to go and the next day your going through the forest, completing side- quests as well. In the forest there is quite a lot of hostile creatures but most of them are lower level. Once you get through the forest you come upon the village where you must slay the beast. After you've slayed the beast a druid (NPC**) thanks you by creating a portal to the Meeting Lands.
Name Two Here
Druid- Starts off at Tutorial Village, Once tutorial training is complete
Werewolf- Starts off at Tutorial Village as a human, once tutorial training is complete player is taken to a quick intro scene. Player is walking through the woods on a journey in their daily life during the day. They proceed down the path in the woods and encounter a fox. Quick battle scene, player is only unskilled townfolk with no weapons. The fox does an attack that lowers the players health down to 1 health. Player runs away. Player continues on journey, sun is setting. Encounters wild dog. Player finds stick on ground. Throwing stick at the dog causes the dog to snatch it up and play with it and then follow player. Player continues. It is now dark with a full moon hidden by clouds. Player encounters baby bear. Player tries to tame it with a stick- no effect, but the dog is in the player's party and will chase the baby bear away when it is the dog's turn. Dog returns, player continues journey. Cloud cover dissipates revealing full moon. Dog companion wimpers. In the distance, a large and scary howl is heard. Dog runs away. Player continues, scary howl is louder. Player continues, no sound. Then huge werewolf leaps out of the bushes onto player, fades to black. After a few seconds, player wakes up as a werewolf. Mini-tutorial begins showing player how to use werewolf powers. Then player encounters the fox and baby bear at once and has to fight them. After the fight is over, player sprints off into the wild of the woods and it cuts to morning, where player is human again asleep on the forest floor in tattered clothes. During the day, player is human and must complete mini-quests before night that clue them in to what the town's plan for attacking the werewolf will be the next night. At night, player is werewolf and must fend off townspeople. If rage meter fills, the werewolf will attack innocent townspeople at the town edge (no control, has a chance of dying, has a chance of attacking the player's friends/family). Player never finds cure for lycanthropy, but can move to Meeting Lands after encountering and slaying a legendary archer that has come to defeat them. After defeating archer boss, werewolf should be high enough level to acquire the ability to become a werewolf during the day at will for mana, turn to human at any time for mana, and control rage powers better.
Necromancer- Starts off at Tutorial Village, Once tutorial training is complete you have to use death magic to defeat a wizard. Unfortunately the wizard is almost immortal. You have to go on a quest to try and raise the wizards worst enemy from the dead, when you do that and show the worst enemy to the wizard he will surrender. Then you have to use magic to put the wizards worst enemy back into the dead before he destroys you. Then you go on a quest to an old mansion to raise the ghost that is haunting it back from the dead.
Death Knight- Starts off at Tutorial Village, Once tutorial training is complete
Character Name Here- Starts off at Tutorial Village, Once tutorial training is complete
Last edited by topazdragonlord (2013-05-01 11:22:27)
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kayybee wrote:
I think one thread is enough for each collaboration...
I just thought it would be a lot easier to discuss the storyline without all the other posts, Since you can keep track easier and the posts won't get drowned in other posts on the main one. But that's my opinion
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the knight should after tutorial town maybe go to a barrac and get side-quest's and the big quest to save a princess, or someone that maybe help you on the way/an evil ghost or other mythological crature. some ideas
forever joined elementia
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kattenelvis wrote:
the knight should after tutorial town maybe go to a barrac and get side-quest's and the big quest to save a princess, or someone that maybe help you on the way/an evil ghost or other mythological crature. some ideas
forever joined elementia
Awesome
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topazdragonlord wrote:
kattenelvis wrote:
the knight should after tutorial town maybe go to a barrac and get side-quest's and the big quest to save a princess, or someone that maybe help you on the way/an evil ghost or other mythological crature. some ideas
forever joined elementiaAwesome
thanx now press "edit" on the text highest upp and change (if you did'nt no that, or if you alrefy did then here's a reminder )
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kattenelvis wrote:
topazdragonlord wrote:
kattenelvis wrote:
the knight should after tutorial town maybe go to a barrac and get side-quest's and the big quest to save a princess, or someone that maybe help you on the way/an evil ghost or other mythological crature. some ideas
forever joined elementiaAwesome
thanx now press "edit" on the text highest upp and change (if you did'nt no that, or if you alrefy did then here's a reminder )
done it
(btw I knew how - thanks though )
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wwo, my grammra is sptuid
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Hmm maybe the archer is taken into a forest to destroy a mysterious beast that has been terrorising villages.
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i will be constantly (every day) add a new texture http://scratch.mit.edu/projects/kattenelvis/3282322 so you can get ideas to the story
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Blazingwave wrote:
Hmm maybe the archer is taken into a forest to destroy a mysterious beast that has been terrorising villages.
Awesome Idea
I'll try to add that as soon as I can
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kattenelvis wrote:
i will be constantly (every day) add a new texture http://scratch.mit.edu/projects/kattenelvis/3282322 so you can get ideas to the story
Awesome
Can't wait
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in my textures i added a cave to the new tundra/ice to get an idea maybe
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kattenelvis wrote:
in my textures i added a cave to the new tundra/ice to get an idea maybe
awesome
great job!
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topazdragonlord wrote:
Blazingwave wrote:
Hmm maybe the archer is taken into a forest to destroy a mysterious beast that has been terrorising villages.
Awesome Idea
I'll try to add that as soon as I can
Don't forget this!
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Blazingwave wrote:
topazdragonlord wrote:
Blazingwave wrote:
Hmm maybe the archer is taken into a forest to destroy a mysterious beast that has been terrorising villages.
Awesome Idea
I'll try to add that as soon as I canDon't forget this!
i won't, check that project out every day because i will add a new texture/background every day
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Blazingwave wrote:
topazdragonlord wrote:
Blazingwave wrote:
Hmm maybe the archer is taken into a forest to destroy a mysterious beast that has been terrorising villages.
Awesome Idea
I'll try to add that as soon as I canDon't forget this!
done
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i start working with the sprites (?) for that i might be also a sprite maker (?)
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kattenelvis wrote:
i start working with the sprites (?) for that i might be also a sprite maker (?)
Cool
I'll add you as a Sprite maker for now and if you want to remove that status then just ask
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For the Necromancer: You have to use death magic to defeat a wizard. Unfortunately the wizard is almost immortal. You have to go on a quest to try and raise the wizards worst enemy from the dead, when you do that and show the worst enemy to the wizard he will surrender. Then you have to use magic to put the wizards worst enemy back into the dead before he destroys you. Then you go on a quest to an old mansion to raise the ghost that is haunting it back from the dead.
(of course this will contain No Blood and No brutal violence. The worst enemy and ghost shouldn't look very scary. The worst enemy is probably just another wizard.
Last edited by Blazingwave (2013-04-24 19:39:11)
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Blazingwave wrote:
For the Necromancer: You have to use death magic to defeat a wizard. Unfortunately the wizard is almost immortal. You have to go on a quest to try and raise the wizards worst enemy from the dead, when you do that and show the worst enemy to the wizard he will surrender. Then you have to use magic to put the wizards worst enemy back into the dead before he destroys you. Then you go on a quest to an old mansion to raise the ghost that is haunting it back from the dead.
(of course this will contain No Blood and No brutal violence. The worst enemy and ghost shouldn't look very scary. The worst enemy is probably just another wizard.
awesome I'll add that in now
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topazdragonlord wrote:
Blazingwave wrote:
For the Necromancer: You have to use death magic to defeat a wizard. Unfortunately the wizard is almost immortal. You have to go on a quest to try and raise the wizards worst enemy from the dead, when you do that and show the worst enemy to the wizard he will surrender. Then you have to use magic to put the wizards worst enemy back into the dead before he destroys you. Then you go on a quest to an old mansion to raise the ghost that is haunting it back from the dead.
(of course this will contain No Blood and No brutal violence. The worst enemy and ghost shouldn't look very scary. The worst enemy is probably just another wizard.awesome I'll add that in now
Great! The necromancer will need to defeat lots of weaker things on the way to level his staff to level 4 since you can only raise the dead at staff level 4 and to defeat the wizard you need to raise his enemy.
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