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#1 2013-04-15 16:55:08

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Bad language to stop bad language?

I'm making a city simulation game, which will hopefully have the ability to share cities. However, I'm worried that Mayors may call themselves inappropriate names, with cities rhyming with Trapville and Duck Island.

If I included a list (let's say it's called the naughty list) which the game doesn't allow, that means that if a scratcher was to download the project (or view it online in Scratch 2) they could find the naughty list and see all of the rude words.

Is it better that I include a list, or would that be worse?


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#2 2013-04-15 17:53:14

NoxSpooth
Scratcher
Registered: 2013-03-19
Posts: 500+

Re: Bad language to stop bad language?

It would be worse, because kids could easily access the list.


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#3 2013-04-15 17:55:37

Hyperbola
Scratcher
Registered: 2013-03-15
Posts: 100+

Re: Bad language to stop bad language?

I don't think you should have a list, and maybe add a flagging option for bad names (or suggest the ST add one to 2.0). Or maybe just use the username as the name for the mayor.


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#4 2013-04-15 18:10:46

jvvg
Scratcher
Registered: 2008-03-26
Posts: 1000+

Re: Bad language to stop bad language?

I think (but have not confirmed) that there is going to be a word censor on S2.


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#5 2013-04-16 08:53:34

cobraguy
Scratcher
Registered: 2009-11-18
Posts: 100+

Re: Bad language to stop bad language?

Well, if it was still possible to create a hidden sprite in 2.0 like you could in 1.4, then I think the list would work. Other than that, you could just use their username or something like that.


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#6 2013-04-16 12:09:01

ImagineIt
Scratcher
Registered: 2011-02-28
Posts: 1000+

Re: Bad language to stop bad language?

Just have the username block be used to name mayors.

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#7 2013-04-16 16:24:24

joshuaho
Scratcher
Registered: 2012-08-20
Posts: 100+

Re: Bad language to stop bad language?

Borrego6165 wrote:

I'm making a city simulation game, which will hopefully have the ability to share cities. However, I'm worried that Mayors may call themselves inappropriate names, with cities rhyming with Trapville and Duck Island.

If I included a list (let's say it's called the naughty list) which the game doesn't allow, that means that if a scratcher was to download the project (or view it online in Scratch 2) they could find the naughty list and see all of the rude words.

Is it better that I include a list, or would that be worse?

Don't add the bad words and don't include the list. Kids may see the words that may need to be beeped out.


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#8 2013-04-16 19:03:05

powerpoint56
Scratcher
Registered: 2012-04-19
Posts: 500+

Re: Bad language to stop bad language?

Maybe you could encrypt the rude words to kids can't see them but they're still censored. Try looking it up on the Scratch website; some people have already done this.


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#9 2013-04-16 19:04:07

Hyperbola
Scratcher
Registered: 2013-03-15
Posts: 100+

Re: Bad language to stop bad language?

powerpoint56 wrote:

Maybe you could encrypt the rude words to kids can't see them but they're still censored. Try looking it up on the Scratch website; some people have already done this.

Oh yeah, hashing would be great for this. I saw it on 2.0 before.


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#10 2013-04-17 20:24:04

Mokat
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: Bad language to stop bad language?

Hyperbola wrote:

powerpoint56 wrote:

Maybe you could encrypt the rude words to kids can't see them but they're still censored. Try looking it up on the Scratch website; some people have already done this.

Oh yeah, hashing would be great for this. I saw it on 2.0 before.

Yeah that would be a good idea.
You could make it so that they have [username] as the city name though....


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#11 2013-04-17 21:04:54

veggieman001
Scratcher
Registered: 2010-02-20
Posts: 1000+

Re: Bad language to stop bad language?

Hyperbola wrote:

powerpoint56 wrote:

Maybe you could encrypt the rude words to kids can't see them but they're still censored. Try looking it up on the Scratch website; some people have already done this.

Oh yeah, hashing would be great for this. I saw it on 2.0 before.

my restructuring of roijac's algorithm into a function might work


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#12 2013-04-19 12:44:45

LeDerpy123
Scratcher
Registered: 2013-01-26
Posts: 100+

Re: Bad language to stop bad language?

Or, people could just be smart enough to understand that this is a website for all ages so they know not to use such language  smile .


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#13 2013-04-19 12:46:26

firedrake969_test
Scratcher
Registered: 2012-08-08
Posts: 500+

Re: Bad language to stop bad language?

LeDerpy123 wrote:

Or, people could just be smart enough to understand that this is a website for all ages so they know not to use such language  smile .

Most people are, but some aren't.


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#14 2013-04-19 15:24:48

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Bad language to stop bad language?

thanks for all of your suggestions! i think i'll just not bother with it, instead i'll leave a note saying "any cities with rude names will not be allowed on leaderboards, competitions, and will be flagged".


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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