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#1 2013-04-04 14:45:13

iamepic3
Scratcher
Registered: 2011-03-07
Posts: 24

Sonic Game Collab: MrEpic382 + qwerts9000

when gf clicked
wait until <[scratch user v] has ideas>
say [Put 'em here!] for (2) secs
THAT'S RIGHT! If you want to help with me and qwerts9000's collab for a Sonic game, post here! However, you can only HELP with the collab (so you can't JOIN the collab, since it would be too crowded and take too much time).

CURRENT IDEAS:
-Sonic Game
-Tails
-Platformer
-MIGHT be in S2.0


http://scratch.mit.edu/static/projects/iamepic3/3261501_sm.png
Fight O'Chunks in Super Mario: Dimentio's Return, Part 3

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#2 2013-04-04 14:53:13

qwerts9000
Scratcher
Registered: 2011-02-21
Posts: 100+

Re: Sonic Game Collab: MrEpic382 + qwerts9000

Here we go!

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#3 2013-04-04 16:33:51

MrLog
Scratcher
Registered: 2010-08-03
Posts: 10

Re: Sonic Game Collab: MrEpic382 + qwerts9000

hmm... if you want the AI to work properly, you're probably gonna have to do with tiles or something(pathfinding algorithms, easy slopes etc...) I started a non tileish collab with cheeta, that pretty much worked physics wise, called sonic blur (look it up). That had full 360 degree not quite working slope physics, so I reckon you could use that  smile

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#4 2013-04-04 16:58:06

StarscreamClone
Scratcher
Registered: 2012-05-19
Posts: 1000+

Re: Sonic Game Collab: MrEpic382 + qwerts9000

Hey, guys!  Just curious, but would you like your collaboration listed in the Collaboration Directory?  If so, please submit it here  Thanks!  big_smile


http://www.blocks.scratchr.org/API.php?action=random&amp;return=image&amp;link1=http://i1154.photobucket.com/albums/p522/lizzyhipo/Angelica101-1-1-1.jpg&amp;link2=http://i46.tinypic.com/2elqwdy.png&amp;link3=http://i1273.photobucket.com/albums/y404/Hulydooly/decepticon.jpg&amp;link4=http://i44.tinypic.com/34rvb07.png

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#5 2013-04-05 10:42:14

qwerts9000
Scratcher
Registered: 2011-02-21
Posts: 100+

Re: Sonic Game Collab: MrEpic382 + qwerts9000

StarscreamClone wrote:

Hey, guys!  Just curious, but would you like your collaboration listed in the Collaboration Directory?  If so, please submit it here  Thanks!  big_smile

sure

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#6 2013-04-05 10:43:38

qwerts9000
Scratcher
Registered: 2011-02-21
Posts: 100+

Re: Sonic Game Collab: MrEpic382 + qwerts9000

MrLog wrote:

hmm... if you want the AI to work properly, you're probably gonna have to do with tiles or something(pathfinding algorithms, easy slopes etc...) I started a non tileish collab with cheeta, that pretty much worked physics wise, called sonic blur (look it up). That had full 360 degree not quite working slope physics, so I reckon you could use that  smile

It is perfect! I can use it. The problem is it lags to edit the scripts in Sonic, and the slope detection.

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#7 2013-04-13 23:28:31

qwerts9000
Scratcher
Registered: 2011-02-21
Posts: 100+

Re: Sonic Game Collab: MrEpic382 + qwerts9000

Now anybody can contribute to this game! More information can be found here.

Last edited by qwerts9000 (2013-04-13 23:28:42)

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