bharvey wrote:
Why is it you like Python, again?
Hey, that's mean!
I'm still undecided as to whether or not I should rename the kurt package to kurt2, seeing as it's a completely new API...
Offline
blob8108 wrote:
Hey, that's mean!
I'm allowed to be mean to Guido von thingo; he's bigger than I am.
I'm still undecided as to whether or not I should rename the kurt package to kurt2, seeing as it's a completely new API...
kurt1.5?
Offline
bharvey wrote:
kurt1.5?
No, I mean whether I should change the package name on pypi (ie "import kurt2" instead of "import kurt"), not add another version...
Offline
Can someone take a look at this xml and figure out why it keeps crashing Snap every time I try to import it? And ideally offer some kind of fix?
https://docs.google.com/file/d/0B3XP_TcfLIf2d0NmdHh2WU1aTWs/edit
Offline
Zygorithm wrote:
Can someone take a look at this xml and figure out why it keeps crashing Snap every time I try to import it? And ideally offer some kind of fix?
https://docs.google.com/file/d/0B3XP_Tc … 1aTWs/edit
"You need permission to access this item"
Offline
Snap! appears to be GETting a whole bunch of data:image/pngs, but they're failed/pending and taking minutes to return...
Offline
No idea! It's painfully hard to debug, Chrome keeps freezing up.
I managed to get this traceback, if it's of any use to Jens or anyone:
"TypeError: Object [object Object] has no method 'setContents' at SnapSerializer.loadInput (http://snap.berkeley.edu/snapsource/store.js:922:19) at SnapSerializer.<anonymous> (http://snap.berkeley.edu/snapsource/store.js:870:18) at Array.forEach (native) at SnapSerializer.loadBlock (http://snap.berkeley.edu/snapsource/store.js:863:20) at http://snap.berkeley.edu/snapsource/store.js:783:28 at Array.forEach (native) at SnapSerializer.loadScript (http://snap.berkeley.edu/snapsource/store.js:782:20) at http://snap.berkeley.edu/snapsource/store.js:718:30 at Array.forEach (native) at SnapSerializer.loadScripts (http://snap.berkeley.edu/snapsource/store.js:715:20)"
Offline
The problem sprite appears to be named "ElementControl"
Offline
What exactly is the problem? I don't think I have any strange code. There's only 1 costume for each of the ElementControl sprites and all they do is multiple if then statements that consider one variable and then set the super effective, not effective, or neutral calculation.
Offline
I just fixed a nasty bug with PNGs, so don't be surprised if they don't work.
bharvey wrote:
The first law of web design: Do not override only one of the user's chosen background color and the user's chosen foreground color. Either do it the user's way or do it your way.
White lettering on pale orange background is unreadable.
(And if, in self-defense, I turn off "allow pages to override these colors," then I can't see the black-on-black Apple logos. They need a white border or something.)
It took a minute to understand that—you have a custom CSS? I'll fix that.
Does "recommended" mean "what I have on my computer"? It makes me nervous when someone makes a recommendation without a reason given; I don't know how much weight to give the recommendation. Python 3 is... buggy? insecure? hideous? expensive? I'd prefer a straightforward "Snapin8r requires Python 2." (But making it really work in 3 would be better still, of course.)
Recommended means that it was built and tested thoroughly with Python 2, but Python 3 should work (untested and experimental—use at your own risk). I would be glad not to support Python 3, but lots of people on Windows have Python 3, not two, and telling them to reinstall Python would be even worse.
(By the way, language designers who make gratuitous non-backward-compatible changes to their language are extremely annoying. Just thought I'd mention it. Why is it you like Python, again?)
I like Python because it's not C or Java. No type declarations, convenience methods for whatever you need, but no annoying JavaScript sandbox. There's even, to some extent, prototyping OOP (metaclasses). All it lacks is a "stack block" lambda—Python lambdas are "reporters".
EDIT: But with your aversion towards whitespace dependent languages, I can see how you don't like it.
Last edited by Hardmath123 (2013-04-12 23:19:56)
Offline
Hardmath123 wrote:
you have a custom CSS?
Nothing so fancy. In the Firefox preferences I choose white print on a black background.
I didn't mean you had to explain to me about the Python 2 recommendation; I meant that you should explain it better to people who read the web page.
Offline
Hardmath123 wrote:
Here is my current design for the Snapin8r site. (the buttons don't work because I want to fix some bugs before actually releasing it).
What do you think? Is the design overkill?
How do you get a html file in google drive to actually open in the browser as a html file like that?
BTW: i managed to fix my scheme interpreter, (well not an actual scheme interpreter yet, just a test bed for the basis of one) link in my sig if anyone's interested
Last edited by joefarebrother (2013-04-13 17:36:09)
Offline
Just a thought, but won't we be able to program graphic effects in Snap! once costumes are first class? Then you could just have a kind of 'import effects' button in a menu.
Also, I'm nearly done with the Snap! extension launcher. I just have to add a few features, then I'll release it.
Offline
technoboy10 wrote:
Just a thought, but won't we be able to program graphic effects in Snap! once costumes are first class?
Yup! Although we won't know until we try it whether that'll be fast enough. But it'll certainly make for interesting programming projects.
Offline
bharvey wrote:
technoboy10 wrote:
Just a thought, but won't we be able to program graphic effects in Snap! once costumes are first class?
Yup! Although we won't know until we try it whether that'll be fast enough. But it'll certainly make for interesting programming projects.
Yep. It'd also be cool to see what effects other people can make.
Offline
Tutorial, 2nd attempt.
Duh. You have to tell YouTube you want to watch it in HD, then it looks good. Can you tell I don't use YouTube much? Anyway, here's the new upload:
http://www.scratch.mit.edu/ext/youtube/?v=Bbl2fh3igQ4
and it's still downloadable from
http://snap.berkeley.edu/TutorialIIIA1.mov
I think this video is smaller than last time, too.
Offline
joefarebrother wrote:
Hardmath123 wrote:
Here is my current design for the Snapin8r site. (the buttons don't work because I want to fix some bugs before actually releasing it).
What do you think? Is the design overkill?How do you get a html file in google drive to actually open in the browser as a html file like that?
Offline
@blob: Should I mention Kurt on the webpage? I hope eventually Snapin8r will just be a part of Kurt.
Offline
Hardmath123 wrote:
@blob: Should I mention Kurt on the webpage? I hope eventually Snapin8r will just be a part of Kurt.
I don't think so now, unless you want to. I hope so, too!
Offline
bharvey wrote:
technoboy10 wrote:
It'd also be cool to see what effects other people can make.
Maybe someone will make one that adds hair and takes away face bags.
We can make an entire Photoshop clone in Snap!!
Offline
technoboy10 wrote:
bharvey wrote:
technoboy10 wrote:
It'd also be cool to see what effects other people can make.
Maybe someone will make one that adds hair and takes away face bags.
We can make an entire Photoshop clone in Snap!!
And then a Snap! clone in Snap!!
Offline
Hardmath123 wrote:
And then a Snap! clone in Snap!!
*facepalm*
Offline