http://scratch.mit.edu/projects/custardncream8/3242319
please try my game. I think it'd really benefit my project as I would get a wide range of views. I'm also new at this and would like to know if I should make more games (not just for class work!) Thanks xx <3
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custardncream8 wrote:
http://scratch.mit.edu/projects/custardncream8/3242319
please try my game. I think it'd really benefit my project as I would get a wide range of views. I'm also new at this and would like to know if I should make more games (not just for class work!) Thanks xx <3
It's a game about a dog wanting to go to the beach and meet his friend goat!
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Thanks for putting my shop link here
Last edited by Blazingwave (2013-04-08 00:30:09)
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I know your busy but I would really appreciate it if you can review mine.
http://scratch.mit.edu/projects/fredmaster45/3238336
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custardncream8 wrote:
http://scratch.mit.edu/projects/custardncream8/3242319
please try my game. I think it'd really benefit my project as I would get a wide range of views. I'm also new at this and would like to know if I should make more games (not just for class work!) Thanks xx <3
Sure I'll do it as soon as I can
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fredmaster45 wrote:
I know your busy but I would really appreciate it if you can review mine.
http://scratch.mit.edu/projects/fredmaster45/3238336
No problem I'll do it as soon as I can
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Blazingwave wrote:
Thanks for putting my shop link here
Thanks, No problem btw the signature you made is amazing
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Game Review: Generation- 4001 Gold
Graphics- 19.5/20: The graphics are amazing. Absolutely amazing. I was completely torn between putting 19.5 and 20 but in the end I went with 19.5 just because of some miniscule details like the words 'Factory Reset' could either be a bit smaller or the box could be a bit larger. Despite that I love your graphics and honestly am blown away by your outstanding detail. Even though you have the same graphic score as your previous review (Generation- 3000) you have, without a doubt, improved the graphics on an immense scale- and I didn't think that was possible! Pure amazingness.
Creativity/Originality- 19/20: You have massively improved the originality score of this game. The additional features you've added such as the god mode and the advisor/ evil advisor have definitely boosted the creativity score and the originality score. Even though the game has some of the problems it had in the previous version (Generation- 3000) them problems have been greatly reduced making this game far more creative and unique. Excellent work.
Programming- 20/20: I literally cannot describe your scripting powers. But I can say that they are, as a massively massive understatement, epic. I am stunned by how complex your scripting can get. But if anyone doubts your skills they clearly haven't seen your scripting. You are obviously more than capable of somehow enhancing your scripts so I pretty much have nothing else to say here except- extraordinary.
Overall- 19/20: Everything in your game shouts awesomeness. I only managed to find one bug in your game and that was only minor. That is when you press 'L' to switch to the evil advisor you can do it wherever you are, even if you're not playing or your on the introduction etc. Despite that every other attribute of your game is pure and utter Greatness. I love everything you can do in this game and am looking forward to seeing another Generation game! A truly amazing piece of gaming.
77.5 - An epic game that concludes to ultimate freedom of choice, Definitely worth playing.
You can play this game here.
Last edited by topazdragonlord (2013-04-08 06:02:31)
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Woop! Woop! What were the "same problems as the previous version" might I ask?
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Borrego6165 wrote:
Woop! Woop! What were the "same problems as the previous version" might I ask?
Oh that was just for originality- there problems that can't really be solved but can be reduced. This quote basicly covers the whole of that issue. Amazing game btw.
"I've seen quite a few games like this in scratch but I have to say yours is probably the most detailed and elaborate. I've also seen a couple of games like this outside of scratch. Nevertheless this is still a very creative and original game with features that you have added yourself..."
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topazdragonlord wrote:
custardncream8 wrote:
http://scratch.mit.edu/projects/custardncream8/3242319
please try my game. I think it'd really benefit my project as I would get a wide range of views. I'm also new at this and would like to know if I should make more games (not just for class work!) Thanks xx <3Sure I'll do it as soon as I can
I had to delete that linked one but my new *fixed* version is on my pagey thingg
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custardncream8 wrote:
topazdragonlord wrote:
custardncream8 wrote:
http://scratch.mit.edu/projects/custardncream8/3242319
please try my game. I think it'd really benefit my project as I would get a wide range of views. I'm also new at this and would like to know if I should make more games (not just for class work!) Thanks xx <3Sure I'll do it as soon as I can
I had to delete that linked one but my new *fixed* version is on my pagey thingg
Sure I'll post a link now so I can use it later
Fixed Link
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omg! this is sent from my 3DS! I didn't even think that was possible! now I can check the forums more often
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Game Review: Soundwave Defence (DEMO)
Graphics- 16/20: Everything worked well together, like the purple background on the menu screen or the blue line on the black background. Although some of the graphics were very simple it still looks good. I especially like the decepticon on the menu screen but I'm quite strict with the graphics and there were a few bits that could use either some complexity or neatening. Despite that the graphics were pretty good.
Creativity/Originality- 20/20: An extremely creative and definitely original project! I have no clue to how you came up with this but it is very creative and original, so it's definitely got to be a 20/20. I love how you based this around a transformers character as well- since it suits your username and all your other projects and how you use sound waves by make noise through the microphone to destroy the enemies.
Programming- 19.5/20: Great scripting! I love how you've implemented the sound blocks into the scripts and made the line of red dots act sort of like an actual sound wave. You got a 19.5/20 because there is quite a big glitch where if you die your lives stay at 0 unless you click the green flag a couple of times. And there's another bug where the red dots just flicker around but I think that's where there's a constant input of sound coming in through the microphone. Other than that great job.
Overall- 19/20: A great game that is very creative. Perhaps in the full version you could add a minigame mode for those that don't have microphones? I think its great how you combined making as much noise as you can, with destroying enemy robots. Another suggestion for the full version- maybe you could create a difficulty panel with easy medium/average and hard? One last problem is that after a while it can get a little boring and not to mention exhausting- perhaps you could add achievements and perhaps like a bonus enemy where you get an achievement if you destroy it? But despite the few bugs and couple of graphical issues this is a great game and you can develop it into a whole bunch of different scenarios. Great Game.
74.5/80 - A great fun game that's perfect if you want to let out a little energy!
You can play this game here.
Last edited by topazdragonlord (2013-04-10 06:06:04)
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topazdragonlord wrote:
Game Review: Soundwave Defence (DEMO)
Graphics- 16/20: Everything worked well together, like the purple background on the menu screen or the blue line on the black background. Although some of the graphics were very simple it still looks good. I especially like the decepticon on the menu screen but I'm quite strict with the graphics and there were a few bits that could use either some complexity or neatening. Despite that the graphics were pretty good.
Creativity/Originality- 20/20: An extremely creative and definitely original project! I have no clue to how you came up with this but it is very creative and original, so it's definitely got to be a 20/20. I love how you based this around a transformers character as well- since it suits your username and all your other projects and how you use sound waves by make noise through the microphone to destroy the enemies.
Programming- 19.5/20: Great scripting! I love how you've implemented the sound blocks into the scripts and made the line of red dots act sort of like an actual sound wave. You got a 19.5/20 because there is quite a big glitch where if you die your lives stay at 0 unless you click the green flag a couple of times. And there's another bug where the red dots just flicker around but I think that's where there's a constant input of sound coming in through the microphone. Other than that great job.
Overall- 19/20: A great game that is very creative. Perhaps in the full version you could add a minigame mode for those that don't have microphones? I think its great how you combined making as much noise as you can, with destroying enemy robots. Another suggestion for the full version- maybe you could create a difficulty panel with easy medium/average and hard? One last problem is that after a while it can get a little boring and not to mention exhausting- perhaps you could add achievements and perhaps like a bonus enemy where you get an achievement if you destroy it? But despite the few bugs and couple of graphical issues this is a great game and you can develop it into a whole bunch of different scenarios. Great Game.
74.5/80 - A great fun game that's perfect if you want to let out a little energy!
You can play this game here.
Thanks for the review and the constructive critisism! I'll definately take these things into account for the full version (which I don't know when it will come out; it depends on when the collab it's for is ready to release the project it'll be in).
Couple of things I'd like to say;
1. Lives glitch-- good to know. Thanks for pointing that out.
2. The dots flicker? When abouts is this? If it's throughout the whole game, then I'm guessing it's background noise. In this case, I'll up the amount it has to be before it begins to move.
3. Boring-ness-- Yeah, I've noticed that as well. Again, I was crunched for amount I could put in, as it was for a collab with a bunch of games squished together. Full verson, I'll have a bunch more options (leaderboard, master volume, music selection, etc.) and I'll be adding more enemies; perhaps a nyan cat Optimus Prime with rainbowz? XD A little tip to cheat; play really loud music.
4. What bits would you make more complex regarding graphics?
Anyhow, thank you very much, and the review was very helpful.
Last edited by StarscreamClone (2013-04-10 18:47:49)
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StarscreamClone wrote:
topazdragonlord wrote:
Game Review: Soundwave Defence (DEMO)
Graphics- 16/20: Everything worked well together, like the purple background on the menu screen or the blue line on the black background. Although some of the graphics were very simple it still looks good. I especially like the decepticon on the menu screen but I'm quite strict with the graphics and there were a few bits that could use either some complexity or neatening. Despite that the graphics were pretty good.
Creativity/Originality- 20/20: An extremely creative and definitely original project! I have no clue to how you came up with this but it is very creative and original, so it's definitely got to be a 20/20. I love how you based this around a transformers character as well- since it suits your username and all your other projects and how you use sound waves by make noise through the microphone to destroy the enemies.
Programming- 19.5/20: Great scripting! I love how you've implemented the sound blocks into the scripts and made the line of red dots act sort of like an actual sound wave. You got a 19.5/20 because there is quite a big glitch where if you die your lives stay at 0 unless you click the green flag a couple of times. And there's another bug where the red dots just flicker around but I think that's where there's a constant input of sound coming in through the microphone. Other than that great job.
Overall- 19/20: A great game that is very creative. Perhaps in the full version you could add a minigame mode for those that don't have microphones? I think its great how you combined making as much noise as you can, with destroying enemy robots. Another suggestion for the full version- maybe you could create a difficulty panel with easy medium/average and hard? One last problem is that after a while it can get a little boring and not to mention exhausting- perhaps you could add achievements and perhaps like a bonus enemy where you get an achievement if you destroy it? But despite the few bugs and couple of graphical issues this is a great game and you can develop it into a whole bunch of different scenarios. Great Game.
74.5/80 - A great fun game that's perfect if you want to let out a little energy!
You can play this game here.Thanks for the review and the constructive critisism! I'll definately take these things into account for the full version (which I don't know when it will come out; it depends on when the collab it's for is ready to release the project it'll be in).
Couple of things I'd like to say;
1. Lives glitch-- good to know. Thanks for pointing that out.
2. The dots flicker? When abouts is this? If it's throughout the whole game, then I'm guessing it's background noise. In this case, I'll up the amount it has to be before it begins to move.
3. Boring-ness-- Yeah, I've noticed that as well. Again, I was crunched for amount I could put in, as it was for a collab with a bunch of games squished together. Full verson, I'll have a bunch more options (leaderboard, master volume, music selection, etc.) and I'll be adding more enemies; perhaps a nyan cat Optimus Prime with rainbowz? XD A little tip to cheat; play really loud music.
4. What bits would you make more complex regarding graphics?
Anyhow, thank you very much, and the review was very helpful.
Your welcome
Yep your doing it for the Northern Lights collaboration- right?
2.Oh and yep I think its background noise as well.
3.That...would...be...awesome! lol Nyan Prime and I can't wait for the full version it sounds amazing
4.Perhaps when you move your mouse over the buttons it could do something? and maybe you could change the button designs? and one more thing btw- in the top right corner on the menu screen there's some little white dots which haven't been coloured in -hope this helps
-topazdragonlord
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Here ya go.
http://scratch.mit.edu/projects/Firedrake969/3245138
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firedrake969_test wrote:
Here ya go.
http://scratch.mit.edu/projects/Firedrake969/3245138
sure - I'll put that under Firedrake969
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hey topaz are you allowed to view pix rpg base I know ur in the collab but could you still review it coos you haven't done any work on it
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jamiewinter wrote:
hey topaz are you allowed to view pix rpg base I know ur in the collab but could you still review it coos you haven't done any work on it
Sure and I'm sorry I haven't had much time If you want you can remove me from the collab feel free to. I'm very sorry. But I'll still watch pix and If I get an idea or suggestion I'll drop it of for you
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I wont remove you but feel free to contribute
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http://scratch.mit.edu/projects/NamorTheFirst/3254869
I know you have already looked at this game, but could you review Triangle Man?
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NamorTheFirst wrote:
http://scratch.mit.edu/projects/NamorTheFirst/3254869
I know you have already looked at this game, but could you review Triangle Man?
Sure thing
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