I've got a lot of time on my hands, so I'll be reviewing any projects you have! Just post a link here and I'll get to it as soon as possible.
Oh and I forgot to mention: Projects that I feel have had a lot of hard work put into them and are very well done will earn love-its (no limit to the number given out).
Last edited by shivadas (2013-03-29 13:47:55)
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prokohtu wrote:
my f1 2013, link in signature, thanks
Great game! Extremely well made and very professional looking (the music was very fitting as well). These are my suggestions:
- In the car setup page after you click play, you might want to have something that tells you the pros and cons of each option. I personally know nothing about cars so I was a bit l lost and didn't know which I wanted.
- You might want to think about adding different levels of difficulty. I did really badly on the game because my car kept going out of the road, so maybe you could add a beginner level for people like me.
Very well done! Earned a love-it from me
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7734f wrote:
My neon clock? The link is in the signature
Thanks,
~7734f
Great job! In your description, you said that it was messed up online, but it seemed to work fine for me. My suggestions are:
- Add a ticking noise. In your description you said you needed help finding one so I found a site where you can download clock sounds for free: http://www.soundjay.com/clock-sounds-1.html
- Allow users to change the color scheme of the clock and set their own time. The clock itself is not an interactive project, and you could better engage users by allowing them to personalize it.
- Learn the trigonometry behind it, it will help you in future projects. There are quite a few trig art projects out right now.
- Allow users to switch the model of the clock (grandfather, alarm, analog, digital, etc.).
- Incorporate the clock into another project, preferably a game. For example, if you had a timed game, you could add the clock in the background to show how much time you had left.
- What I do when I need text in a different place is I make a new sprite with just the text as a costume and no scripts and I position it wherever it needs to be; you should do that with the 8, 4, 1, and 7 at least.
Good job, and good luck with your project!
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shivadas wrote:
7734f wrote:
My neon clock? The link is in the signature
Thanks,
~7734fGreat job! In your description, you said that it was messed up online, but it seemed to work fine for me. My suggestions are:
- Add a ticking noise. In your description you said you needed help finding one so I found a site where you can download clock sounds for free: http://www.soundjay.com/clock-sounds-1.html
- Allow users to change the color scheme of the clock and set their own time. The clock itself is not an interactive project, and you could better engage users by allowing them to personalize it.
- Learn the trigonometry behind it, it will help you in future projects. There are quite a few trig art projects out right now.
- Allow users to switch the model of the clock (grandfather, alarm, analog, digital, etc.).
- Incorporate the clock into another project, preferably a game. For example, if you had a timed game, you could add the clock in the background to show how much time you had left.
- What I do when I need text in a different place is I make a new sprite with just the text as a costume and no scripts and I position it wherever it needs to be; you should do that with the 8, 4, 1, and 7 at least.
Good job, and good luck with your project!
Thanks!
I am making an OS, so this will go in it.
I will fix the text, thanks for the suggestion.
I will TRY to learn the trig, we are supposed to learn it next month in Math
Thanks for the ticking noise!
I will add a variable that allows color changing
I can TRY to make it so that you can set your own time, at least the hour hand, maybe.
Making it digital would take the point out of it, so I don't think I will do that. PLus, I already made one.
Thanks for the review!
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7734f wrote:
shivadas wrote:
7734f wrote:
My neon clock? The link is in the signature
Thanks,
~7734fGreat job! In your description, you said that it was messed up online, but it seemed to work fine for me. My suggestions are:
- Add a ticking noise. In your description you said you needed help finding one so I found a site where you can download clock sounds for free: http://www.soundjay.com/clock-sounds-1.html
- Allow users to change the color scheme of the clock and set their own time. The clock itself is not an interactive project, and you could better engage users by allowing them to personalize it.
- Learn the trigonometry behind it, it will help you in future projects. There are quite a few trig art projects out right now.
- Allow users to switch the model of the clock (grandfather, alarm, analog, digital, etc.).
- Incorporate the clock into another project, preferably a game. For example, if you had a timed game, you could add the clock in the background to show how much time you had left.
- What I do when I need text in a different place is I make a new sprite with just the text as a costume and no scripts and I position it wherever it needs to be; you should do that with the 8, 4, 1, and 7 at least.
Good job, and good luck with your project!Thanks!
I am making an OS, so this will go in it.
I will fix the text, thanks for the suggestion.
I will TRY to learn the trig, we are supposed to learn it next month in Math
Thanks for the ticking noise!
I will add a variable that allows color changing
I can TRY to make it so that you can set your own time, at least the hour hand, maybe.
Making it digital would take the point out of it, so I don't think I will do that. PLus, I already made one.
Thanks for the review!
No problem, hope it helped!
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shivadas wrote:
prokohtu wrote:
my f1 2013, link in signature, thanks
Great game! Extremely well made and very professional looking (the music was very fitting as well). These are my suggestions:
- In the car setup page after you click play, you might want to have something that tells you the pros and cons of each option. I personally know nothing about cars so I was a bit l lost and didn't know which I wanted.
- You might want to think about adding different levels of difficulty. I did really badly on the game because my car kept going out of the road, so maybe you could add a beginner level for people like me.
Very well done! Earned a love-it from me
thanks for the review
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prokohtu wrote:
shivadas wrote:
prokohtu wrote:
my f1 2013, link in signature, thanks
Great game! Extremely well made and very professional looking (the music was very fitting as well). These are my suggestions:
- In the car setup page after you click play, you might want to have something that tells you the pros and cons of each option. I personally know nothing about cars so I was a bit l lost and didn't know which I wanted.
- You might want to think about adding different levels of difficulty. I did really badly on the game because my car kept going out of the road, so maybe you could add a beginner level for people like me.
Very well done! Earned a love-it from methanks for the review
No problem
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http://scratch.mit.edu/projects/fredmaster45/3238336
Could you review this please?
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