when gf clicked if << (at party) = [1] > and < (time) < [12:30] >> leave [party v] cry//what's the point of crying when you start a party too early!? go to [home v] else do the Harlem shake with [your friends v] drink [green cordial v] add [green cordial] to [drinks drank v] eat [ice cream cake v] add [ice cream cake] to [food eaten v] eat [everything else] add [everything else] to [food eaten v] drink [everything else] add [everything else] to [drinks drank v] wait [14400] secs//which is 4 hours broadcast [that was fun v] end when I receive [that was fun v] repeat [10] play sound [phew v] until done end sweat for [600] secs//which is 10 minutes say [that was fun!!] for [1] secs stop allwill this work?
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Emerald15 wrote:
when gf clicked forever if <touching [Ground V]?> set [Y Velocity V] to [0] end wait until <not<touching [Ground V]?>>[/quote] Oops!when gf clicked forever if <touching [Ground V]?> set [Y Velocity V] to [0] end wait until <not<touching [Ground V]?>>
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when gf clicked forever if <key [left arrow] pressed> turn left [15] degrees end if <key [right arrow] pressed> turn right [15] degrees end if <key [up arrow] pressed> move [10] steps end if <key [down arrow] pressed> move [-10] steps end end
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when gf clicked move [movement] steps forever if <key [left arrow] pressed?> turn left [15] degrees end if <key [right arrow] pressed?> turn right [15] degrees end if <key [up arrow] pressed?> move [10] steps if <[movement] < [10]> change [movement] by (1) end end if <key [down arrow] pressed?> move [-10] steps if <[movement] > [-10]> change [movement] by (-1) end end end
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PaulBrownMagic wrote:
when gf clicked move (movement) steps forever if <key [left arrow v] pressed?> turn left [15] degrees end if <key [right arrow v] pressed?> turn right [15] degrees end if <key [up arrow v] pressed?> move [10] steps if <(movement) < [10]> change [movement v] by (1) end end if <key [down arrow v] pressed?> move [-10] steps if <(movement) > [-10]> change [movement v] by (-1) end end
fixed.
Last edited by Liamadams (2013-04-08 18:13:00)
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Emerald15 wrote:
Emerald15 wrote:
when gf clicked forever if <touching [Ground v]?> set [Y Velocity Vv] to [0] end wait until <not<touching [Ground v]?>> Oops!when gf clicked forever if <touching [Ground v]?> set [Y Velocity V] to [0] end wait until <not<touching [Ground v]?>>
fixed.
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beyen wrote:
when gf clicked set [injury v] to [0] repeat until < (injury) = [100] > walk [everywhere v] flip [if tempted to v] change [injury v] by [1] end next costume say [ohhh, owww! I've got to go to the hospital!] for [10] weeks stop all
fixed.
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Liamadams wrote:
when gf clicked say <when gf clicked> for [5] secs when gf clicked say <when i receive [lol v]> for [5] secs when gf clicked say <when [space v] key pressed> for [5] secs
Take this:
when gf clicked <when I recieve [blank v] say <when gf clicked> say <when [Sprite 1] clicked
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I ♥ glitch
when gf clicked [3.1415926535897932384626433832795028841971693993751058209749445923] set [pi v] to (3.1415926535897932384626433832795028841971693993751058209749445923) forever say <<when gf clicked> * <<when [space v] key pressed> * <<when I receive [lol v]> * (pi)>>> for [3.1415926535897932384626433832795028841971693993751058209749445923] secs
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when gf clicked if ((popcorn) * (<when gf clicked> * (join(3.1415926535897932384626433832795028841971693993751058209749445923) (smelly old sock))))// = 300 say <[universe v] contains <item (last v) of [3.1415926535897932384626433832795028841971693993751058209749445923 v]><when gf clicked <when gf clicked>><when [space v] key pressed <I die! no, just kidding.>><when I receive [nothing v] <clear>>> end else repeat (165) turn right (2) degrees say [whee!] for [0.01] secs end repeat (5) play sound [glitch v] until done end stop all pinks stop all
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LOLOL say [Did this work?] go (10)
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testing
<true>
<false>
<or>
<and>
<<and>or<and>>
<<or>and<or>>
Last edited by firedrake969_test (2013-04-09 12:44:55)
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SLENDERMAN wrote:
when slendermanseen change [slendermanvictims v] by (1)
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when gf clicked set [vel x] to [0] set [vel y] to [0] forever if <key [left arrow v] pressed?> change [vel x] by [-1] end if <key [right arrow v] pressed?> change [vel x] by [1] end end
Last edited by cobraguy (2013-04-09 20:34:13)
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cobraguy wrote:
when gf clicked set [vel x v] to (0) set [vel y v] to (0) forever if <key [left arrow v] pressed?> change [vel x v] by (-1) end if <key [right arrow v] pressed?> change [vel x v] by (1) end
Fixed; you were mainly missing v's in your drop down menus.
With regards,
ErnieParke
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ErnieParke wrote:
cobraguy wrote:
when gf clicked set [vel x v] to (0) set [vel y v] to (0) forever if <key [left arrow v] pressed?> change [vel x v] by (-1) end if <key [right arrow v] pressed?> change [vel x v] by (1) endFixed; you were mainly missing v's in your drop down menus.
With regards,
ErnieParke
Thank you
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repeat until <touching color [black]> move [10] steps endCan I make the "touching color" block display a black box instead of the word black?
Last edited by cobraguy (2013-04-09 20:46:08)
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