Hello, I've been having a big problem with the entire highscore system that I have tried to make for my game that I have been creating for the past 6 months (school), now it's nearly deadline and I need to have the highscores built into the game urgently. What I'm getting at is, can anyone assist me personally, or perhaps include a highscore to this attached project? You would save my life.
Thank You!
http://speedy.sh/sa9CS/TARGET-PRACTISE-Szymon.sb - Link to the project
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An alternative link if that one does not work (which it does not for me) http://www.mediafire.com/?h1cowq606o3299h
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@Dusty22 Firstly, thanks for acknowledging this post, secondly I would love it if the the highscores were based on amount of targets hit,
Thank you!
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when gf clicked set (score) to [0] forever target's code goes here if <target is hit>//what's in here you put in the code that executes once a target is hit change (score) by [1] end end When I receive [game's over!] if <(score) > (highscore)> set (highscore) to (score) endIt's actually very simple, just have to use 2 variables.
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xlk wrote:
when gf clicked set (score) to [0] forever target's code goes here if <target is hit>//what's in here you put in the code that executes once a target is hit change (score) by [1] end end When I receive [game's over!] if <(score) > (highscore)> set (highscore) to (score) endIt's actually very simple, just have to use 2 variables.
If you want to have several highscores, them you'll have to make a list and add the scores onto them, and once the length of the list exceeds 10, make it delete the lowest score.
Also, If you make it on scratch 2.0 then you can have the highscore be a cloud variable, where the data is stored on the website.
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