CopperHawk wrote:
Necromaster wrote:
thecraftmaster wrote:
Ok! Here's my dungeon map for the Sefar Caves! (I'm Nomo's test btw.)
Cool.
I had some dungeon ideas:
Desert Ruins
Forest Temple
Undead Monastery
Goblin Mines... Misty Mountains styleDesert ruins sound great! Either that or a pyramid.
A forest temple would be cool too.
Don't know about the undead monastery... XD
As for the sewers, it might be a good place to practice on medium-strength enemies.
EDIT:
Idea: Maybe enemies have a small chance of dropping money?
You guys posted so much.......
The sewers could be a place that is just there as an easter egg, or holds many side quests!
Lol, sorry about posting so much. It's hard to leave an active collab for a bit and catch up afterward. xD
Last edited by Nomolos (2013-04-03 21:30:24)
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Nomolos wrote:
CopperHawk wrote:
Necromaster wrote:
Cool.
I had some dungeon ideas:
Desert Ruins
Forest Temple
Undead Monastery
Goblin Mines... Misty Mountains styleDesert ruins sound great! Either that or a pyramid.
A forest temple would be cool too.
Don't know about the undead monastery... XD
As for the sewers, it might be a good place to practice on medium-strength enemies.
EDIT:
Idea: Maybe enemies have a small chance of dropping money?
You guys posted so much.......The sewers could be a place that is just there as an easter egg, or holds many side quests!
Lol, sorry about posting so much. It's hard to leave an active collab for a bit and catch up afterward. xD
Yeah, there could be a side quest that leads you to the sewers, and then there might be another quest (or two).
Also, I was thinking, there's cave trolls and trolls, maybe armoured trolls too? They would do the same amount/ or less damage, but they have to be hit twice.
Last edited by CopperHawk (2013-04-03 21:52:37)
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CopperHawk wrote:
Nomolos wrote:
CopperHawk wrote:
Desert ruins sound great! Either that or a pyramid.
A forest temple would be cool too.
Don't know about the undead monastery... XD
As for the sewers, it might be a good place to practice on medium-strength enemies.
EDIT:
Idea: Maybe enemies have a small chance of dropping money?
You guys posted so much.......The sewers could be a place that is just there as an easter egg, or holds many side quests!
Lol, sorry about posting so much. It's hard to leave an active collab for a bit and catch up afterward. xDYeah, there could be a side quest that leads you to the sewers, and then there might be another quest (or two).
Also, I was thinking, there's cave trolls and trolls, maybe armoured trolls too? They would do the same amount/ or less damage, but they have to be hit twice.
I already posted the armored trolls idea on my dungeon map project.
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Nomolos wrote:
CopperHawk wrote:
Nomolos wrote:
The sewers could be a place that is just there as an easter egg, or holds many side quests!
Lol, sorry about posting so much. It's hard to leave an active collab for a bit and catch up afterward. xDYeah, there could be a side quest that leads you to the sewers, and then there might be another quest (or two).
Also, I was thinking, there's cave trolls and trolls, maybe armoured trolls too? They would do the same amount/ or less damage, but they have to be hit twice.I already posted the armored trolls idea on my dungeon map project.
Oh. XD Great minds think alike?
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CopperHawk wrote:
Nomolos wrote:
CopperHawk wrote:
Yeah, there could be a side quest that leads you to the sewers, and then there might be another quest (or two).
Also, I was thinking, there's cave trolls and trolls, maybe armoured trolls too? They would do the same amount/ or less damage, but they have to be hit twice.I already posted the armored trolls idea on my dungeon map project.
Oh. XD Great minds think alike?
Only when Copper's is greater. That didn't make much sense, did it. Oh well, I meant it to be a compliment. xD
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Nomolos wrote:
CopperHawk wrote:
Nomolos wrote:
I already posted the armored trolls idea on my dungeon map project.Oh. XD Great minds think alike?
Only when Copper's is greater. That didn't make much sense, did it. Oh well, I meant it to be a compliment. xD
No it didn't make much sense. XD My mind isn't that great...
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TO ALL:
Currently working on the next version.
I've added the Spell of Vampires, I think that will be really fun. .vv.
Other than that, what do you guys want to be added?
Last edited by CopperHawk (2013-04-03 23:52:13)
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CopperHawk wrote:
TO ALL:
Currently working on the next version.
I've added the Spell of Vampires, I think that will be really fun. .vv.
Other than that, what do you guys want to be added?
Fix teh inventorez.
Oh yeh and spell bookz.
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Necromaster wrote:
CopperHawk wrote:
TO ALL:
Currently working on the next version.
I've added the Spell of Vampires, I think that will be really fun. .vv.
Other than that, what do you guys want to be added?Fix teh inventorez.
Oh yeh and spell bookz.
What needs to be fixed with them?
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CopperHawk wrote:
Necromaster wrote:
CopperHawk wrote:
TO ALL:
Currently working on the next version.
I've added the Spell of Vampires, I think that will be really fun. .vv.
Other than that, what do you guys want to be added?Fix teh inventorez.
Oh yeh and spell bookz.What needs to be fixed with them?
Nothing actually.
We need a good spell menu. Also, can the map be faded a bit so you can still see what's going on onscreen? For the spells maybe you could click on the spellbook and select which spell is active. Then you could press a key like the space bar and you would cast it.
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Well, here's what I've done so far:
-I shaded bricks for the fun of it, but I'm not really happy with how they came out...
-Made a tall grass tile.
-I shaded chest, really like how it turned out.
-made a sand tile, it now has a grainy texture.
-made 2 alternate sand tiles, one with some rocks, and one with 2 big ones.
-made sandstone look like a mix of stone and sand instead of recoloured dirt.
Things I'd like to point out:
-glass could be made transparent, instead of being opaque. We could do something similar to minecraft's glass, have a diagonal shine on the corner that goes over the transparent area, so it doesn’t look empty.
-walls for castle, that cover up the BG. Just use a darkened brick block.
-the screen with the 2 mole thingies an the vampire in which you glitch through the ground appears to be a badly compressed image, which is causing the colour detection hilarity...
-the sword stays behind while you swing it, giving the appearance of a floating hand...
Don't know if this is intentional or not.
-grey is used when objects have to be non-solid, yet locks and the bed have black in them. Why not use a colour like #010000, with a minimal amount of brightness, just enough to not be black.
-fighting is a tad weird... with slimes you just hold down the mouse and slowly come up to them, and with troll all you can do is run into it and hope he dies first, unless there's a pattern in his movement...
-maybe add some sort of weapon spell of sorts, so spells aren't only for events, like bridge fixing or finishing side quests?
-More trees please? :C
-a bow and arrow would be awesome...
-inventory being transparent is problematic, having a colour based physics system..
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Hey, guys! Just curious, but would you like your collaboration listed in the Collaboration Directory? If so, please submit it here Thanks!
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StarscreamClone wrote:
Hey, guys! Just curious, but would you like your collaboration listed in the Collaboration Directory? If so, please submit it here Thanks!
If someone could sign us up that would be great! (I'm too lazy right now.)
Last edited by CopperHawk (2013-04-04 19:22:13)
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Necromaster wrote:
CopperHawk wrote:
Necromaster wrote:
Fix teh inventorez.
Oh yeh and spell bookz.What needs to be fixed with them?
Nothing actually.
We need a good spell menu. Also, can the map be faded a bit so you can still see what's going on onscreen? For the spells maybe you could click on the spellbook and select which spell is active. Then you could press a key like the space bar and you would cast it.
Okay, I'll work on it.
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CopperHawk wrote:
StarscreamClone wrote:
Hey, guys! Just curious, but would you like your collaboration listed in the Collaboration Directory? If so, please submit it here Thanks!
If someone could sign us up that would be great! (I'm too lazy right now.)
You wouldn't have to do it now, but anyone in your collab can do it.
Oh, and I'm StarscreamClone; this is my alt.
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xlk wrote:
Well, here's what I've done so far:
-I shaded bricks for the fun of it, but I'm not really happy with how they came out...
-Made a tall grass tile.
-I shaded chest, really like how it turned out.
-made a sand tile, it now has a grainy texture.
-made 2 alternate sand tiles, one with some rocks, and one with 2 big ones.
-made sandstone look like a mix of stone and sand instead of recoloured dirt.
I'm currently working on the next version, can you upload these sprites? I'd be curious to see them.
xlk wrote:
Things I'd like to point out:
-glass could be made transparent, instead of being opaque. We could do something similar to minecraft's glass, have a diagonal shine on the corner that goes over the transparent area, so it doesn’t look empty.
-walls for castle, that cover up the BG. Just use a darkened brick block.
-the screen with the 2 mole thingies an the vampire in which you glitch through the ground appears to be a badly compressed image, which is causing the colour detection hilarity...
-the sword stays behind while you swing it, giving the appearance of a floating hand...
Don't know if this is intentional or not.
-grey is used when objects have to be non-solid, yet locks and the bed have black in them. Why not use a colour like #010000, with a minimal amount of brightness, just enough to not be black.
-fighting is a tad weird... with slimes you just hold down the mouse and slowly come up to them, and with troll all you can do is run into it and hope he dies first, unless there's a pattern in his movement...
-maybe add some sort of weapon spell of sorts, so spells aren't only for events, like bridge fixing or finishing side quests?
-More trees please? :C
-a bow and arrow would be awesome...
-inventory being transparent is problematic, having a colour based physics system..
-Glass: Maybe we can change that later, I say leave it as it is for now.
-BG? What do you mean?
-Colour detection: I realized this too, and changed it. In the Sefar region, something similar happened. There's not much we can do about it, it's just Scratch.
-Sword: Still need to fix that, but still haven't done so yet.
-Has been noted already, will fix soon enough.
-I agree with the troll, but I disagree about the slime, it's not that strange.
-Please view Nomolos's spell inventory. There are much more.
-More trees are coming, but in different areas. Be patient.
-A bow and arrow would defeat the purpose of all our enemies, and would make the game far too easy.
-Yes, but so is having an inventory that the player can walk behind.
Just to note: some of these issues are already known, thank you, but please check other comments and posts first.
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Preferred Position:
Medic(?)
Blacksmith(?)
Why I want to join:
I love RPG and I think I could come up with some good ideas.
Active:
I would say that I am active on a scale, a 5 or 6.
Also I have seen thecraftmaster's Dungeon map #1 and I asked them if I could join and they said yes, sooooo yeah. Thanks.
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californiagirl2011 wrote:
Preferred Position:
Medic(?)
Blacksmith(?)
Why I want to join:
I love RPG and I think I could come up with some good ideas.
Active:
I would say that I am active on a scale, a 5 or 6.
Also I have seen thecraftmaster's Dungeon map #1 and I asked them if I could join and they said yes, sooooo yeah. Thanks.
Medic? Blacksmith? Those aren't positions.
This is a collab for creating a computer game on Scratch.
Last edited by CopperHawk (2013-04-04 20:36:42)
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Okay, here's a list of what I'm adding in the next version.
-Spell of Vampires -Added!
-New way to use spell book. -Added!
-Monster guidebook. -Added!
-Kazon at Sefar Cave.
-Sefar Cave area.
-Adawa town gates.
Also, if anyone has a better name for Adawa town, please tell me!
Last edited by CopperHawk (2013-04-05 00:27:32)
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Can't put images, which sucks, so I'll have to leave a link:
http://bin.smwcentral.net/u/10043/xlksprites.gif
Tiles I've made and a 10 second sprite to fill in empty space. I've got them made in scratch, uploaded an single image for simplicity.
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CopperHawk wrote:
californiagirl2011 wrote:
Preferred Position:
Medic(?)
Blacksmith(?)
Why I want to join:
I love RPG and I think I could come up with some good ideas.
Active:
I would say that I am active on a scale, a 5 or 6.
Also I have seen thecraftmaster's Dungeon map #1 and I asked them if I could join and they said yes, sooooo yeah. Thanks.Medic? Blacksmith? Those aren't positions.
This is a collab for creating a computer game on Scratch.
She might think that this is a text based rpg.
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Necromaster wrote:
CopperHawk wrote:
californiagirl2011 wrote:
Preferred Position:
Medic(?)
Blacksmith(?)
Why I want to join:
I love RPG and I think I could come up with some good ideas.
Active:
I would say that I am active on a scale, a 5 or 6.
Also I have seen thecraftmaster's Dungeon map #1 and I asked them if I could join and they said yes, sooooo yeah. Thanks.Medic? Blacksmith? Those aren't positions.
This is a collab for creating a computer game on Scratch.She might think that this is a text based rpg.
Yeah, I think she does.
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xlk wrote:
Can't put images, which sucks, so I'll have to leave a link:
http://bin.smwcentral.net/u/10043/xlksprites.gif
Tiles I've made and a 10 second sprite to fill in empty space. I've got them made in scratch, uploaded an single image for simplicity.
Love the sand blocks! I don't know about some of the others.
TO ALL: Please say if you like these more.
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CopperHawk wrote:
Necromaster wrote:
CopperHawk wrote:
Medic? Blacksmith? Those aren't positions.
This is a collab for creating a computer game on Scratch.She might think that this is a text based rpg.
Yeah, I think she does.
Lol, whoops. Big misunderstanding. xD
Hey californiagirl2011, I think there was a misunderstanding here. Pixainia is an RPG, but not one that you play in and stuff. It's a game that the team is creating together. If you want to RP somewhere else though, I'm sure there are plenty of RPGs out there that you could join. Sorry for misleading you.
^^WOW! Love the sand blocks, improved chests, and the grass. The rest I'm not so sure on though. I'll look closer and give my full opinion.
EDIT: Ok, I have no idea what those water droplets are for, but I like the rest. The brick is only ok, but the silver brick looks great.
Last edited by Nomolos (2013-04-05 19:10:56)
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Nomolos wrote:
^^WOW! Love the sand blocks, improved chests, and the grass. The rest I'm not so sure on though. I'll look closer and give my full opinion.
EDIT: Ok, I have no idea what those water droplets are for, but I like the rest. The brick is only ok, but the silver brick looks great.
I agree, I don't like the chests much, but everything else is awesome!
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