Okay. What I will change: Pear doesn't actually meet the banana until the end of the game, but finds a lot of evidence about him (ex. writing on the walls). Pear isn't magic and he won't eat fruits, he will just make them normal again. And also, in that world, all fruits are alive.
(to be continued...)
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Programmer_112 wrote:
Wow, this storyline is intense.
Yep
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Very intense. And pear never met the stb until the end anyway. He tried to chase him and catch him, but was distracted by his deputy or something like that or his guards or whatever, and big boss stb got away. At the conglomeration of sabres in level 3(?) anyway. He didn't almost meet him any other time apart from then.
Actually, a deputy's a pretty good idea. And pear has to have some stalk based attak or nothing in the story works proerly anymore.
Hey maybe it could be an electrocuting whip? Flamethrower?
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pinnipediator wrote:
Very intense. And pear never met the stb until the end anyway. He tried to chase him and catch him, but was distracted by his deputy or something like that or his guards or whatever, and big boss stb got away. At the conglomeration of sabres in level 3(?) anyway. He didn't almost meet him any other time apart from then.
Actually, a deputy's a pretty good idea. And pear has to have some stalk based attak or nothing in the story works proerly anymore.
Hey maybe it could be an electrocuting whip? Flamethrower?
How about both? Maybe pear is some special mutant fruit and so is the STB. They were exposed to high levels of radiation. Also, there should be villager fruits and stuff.
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This storyline is intense O.O
Anyway, here's what I was doing for some musiks for this:
https://soundcloud.com/robox1o1/the-evil-banana-wip
Please let me know if it's good or not so I could continue with it
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RoBoX1o1 wrote:
This storyline is intense O.O
Anyway, here's what I was doing for some musiks for this:
https://soundcloud.com/robox1o1/the-evil-banana-wip
Please let me know if it's good or not so I could continue with it
Super awesome! Keep up the good work!
I made my own soundtrack here. It's not that great.
Last edited by OrcaCat (2013-03-23 20:17:48)
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I like it, Orca. :3
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Yup, those ideas are all good, keep going if you think there's going to go!
I need soundcloud. I have quite a bit to put on there since I got less abstract, more synth rock that uses classical guitar and sounds like it brought the middle ages back with more modern rhythm.
That sums my music up almost completely actually.
Did I tell you about patternmusic? If you ever want a seriously good composing app, put it into the app store, it's free!
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Gravitation wrote:
I like it, Orca. :3
Music? Thanks. It's by far my best--my others are horrible jumbles of chords and pointless melodies.
Bog darn these Scratch glitches, my vector art died
Gravitation, do you mind making a pygame platformer base?
pinnipediator wrote:
Yup, those ideas are all good, keep going if you think there's going to go!
I need soundcloud. I have quite a bit to put on there since I got less abstract, more synth rock that uses classical guitar and sounds like it brought the middle ages back with more modern rhythm.
That sums my music up almost completely actually.
Did I tell you about patternmusic? If you ever want a seriously good composing app, put it into the app store, it's free!
Cool. I realized something: everyone here composes. We could all write one track for the game. I am learning how to make my own instruments in garageband, which is helpful.
We should try to get something done.
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GarageBand. I've heard if it. At the moment I'm looking for free old versions of fl studio, and I think i've found one, but if it doesn't go well, how much is GarageBand?
I must be the lowest budget composer in the world. I use my phone to record myself on instruments that were given to me and were lying around and I pull it all together on audacity, but I'm looking for somethig better. Know anything free with a built in synthesizer that allows importing of sound from other places? Basically a free version of fl studio or a free equvilant. or at least fl studios the only one I've heard of.
I'm straying from topic and going on a bit aren't I. Please ignore me unless anythig ive said was interesting.
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RoBoX1o1 wrote:
This storyline is intense O.O
Anyway, here's what I was doing for some musiks for this:
https://soundcloud.com/robox1o1/the-evil-banana-wip
Please let me know if it's good or not so I could continue with it
And that song is just as intense! Nice job, sounds very video game-y, and I never really could see DnB as video game music until now. Picturing an awesome intro with Pear posing to this song, right now.
It has a pretty nice guitar segment in the background. I play electric guitar and bass, do tell me if you ever need me to jam to your tracks.
I haven't progressed at all in the XML map handling; it's getting quite complicated and as I've said, I've spent my time mostly in school and producing my band's music. We really should be tackling the platformer engine first, with a hard coded map (in a Python list) and then implement map importing.
pinnipediator wrote:
Know anything free with a built in synthesizer that allows importing of sound from other places?
Linux MultiMedia Studio (which is also fully compatible with Windows btw). Takes a bit of technical knowledge to use right, though (a bit less user friendly than, say, FL Studio).
Last edited by technoguyx (2013-03-25 18:31:29)
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pinnipediator wrote:
GarageBand. I've heard if it. At the moment I'm looking for free old versions of fl studio, and I think i've found one, but if it doesn't go well, how much is GarageBand?
It comes with Mac (and iPad, I think).
pinnipediator wrote:
I must be the lowest budget composer in the world. I use my phone to record myself on instruments that were given to me and were lying around and I pull it all together on audacity, but I'm looking for somethig better.
Lol! Actually, I haven't spent a cent on my composing.
pinnipediator wrote:
Know anything free with a built in synthesizer that allows importing of sound from other places? Basically a free version of fl studio or a free equvilant. or at least fl studios the only one I've heard of.
I'm straying from topic and going on a bit aren't I. Please ignore me unless anythig ive said was interesting.
You could use AudioSauna. My friend showed it to me, but I never used it.
technoguyx wrote:
RoBoX1o1 wrote:
This storyline is intense O.O
Anyway, here's what I was doing for some musiks for this:
https://soundcloud.com/robox1o1/the-evil-banana-wip
Please let me know if it's good or not so I could continue with itAnd that song is just as intense! Nice job, sounds very video game-y, and I never really could see DnB as video game music until now. Picturing an awesome intro with Pear posing to this song, right now.
It has a pretty nice guitar segment in the background. I play electric guitar and bass, do tell me if you ever need me to jam to your tracks.
I haven't progressed at all in the XML map handling; it's getting quite complicated and as I've said, I've spent my time mostly in school and producing my band's music.pinnipediator wrote:
Know anything free with a built in synthesizer that allows importing of sound from other places?
Linux MultiMedia Studio (which is also fully compatible with Windows btw). Takes a bit of technical knowledge to use right, though (a bit less user friendly than, say, FL Studio).
Yeah, it loops really well too
The map thing is fine, no one else is doing anything, really. Neither am I, and I'm really busy too.
technoguyx wrote:
We really should be tackling the platformer engine first, with a hard coded map (in a Python list) and then implement map importing.
I totally agree with you.
Hey, you know what? Everyone here composes. We could each write a song!
Last edited by OrcaCat (2013-03-25 21:07:10)
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OrcaCat wrote:
Hey, you know what? Everyone here composes. We could each write a song!
Yeah, that sounds cool
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Gravitation wrote:
OrcaCat wrote:
Hey, you know what? Everyone here composes. We could each write a song!
Yeah, that sounds cool
Mind working on the base?
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Gravitation wrote:
OrcaCat wrote:
Hey, you know what? Everyone here composes. We could each write a song!
Yeah, that sounds cool
Indeed c:
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technoguyx wrote:
Gravitation wrote:
OrcaCat wrote:
Hey, you know what? Everyone here composes. We could each write a song!
Yeah, that sounds cool
Indeed c:
Well, I already did mine. Here.
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OrcaCat wrote:
Gravitation wrote:
OrcaCat wrote:
Hey, you know what? Everyone here composes. We could each write a song!
Yeah, that sounds cool
Mind working on the base?
Platformer base?
Okay, sure, no prob. I might need some help with sensing though.
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Gravitation wrote:
OrcaCat wrote:
Gravitation wrote:
Yeah, that sounds cool
Mind working on the base?Platformer base?
Okay, sure, no prob. I might need some help with sensing though.
Great
I know how to sense Rect objects in theory with get width and get height, but I haven't tried it yet
I have no idea how to sense colors and use "Scratch sensing" where it counts as touching alpha transparency as not touching.
I tried this and didn't see anything that we wanted...
I just got a good idea! We could make a class called scratchscripts or something, and it would have built in functions like ghost effect, colorR, G, and B effect, rotation, etc. that all the actor inherited.
Last edited by OrcaCat (2013-03-27 12:02:39)
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Each write a song? Kk, shall I get started?
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pinnipediator wrote:
Each write a song? Kk, shall I get started?
Yes!
Last edited by OrcaCat (2013-03-29 11:29:42)
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Mine might turn out really short, but can you give a basic overview of the kind of music you'd like? :3
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I'm doing something repetitive but catchy because that's how computer games have their music.
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I'll be sure to write something if I do come up with something.
We might end up with a concept album instead of a game. xP
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Sorry, but I will be unable to visit this topic for the next week or so.
pinnipediator wrote:
I'm doing something repetitive but catchy because that's how computer games have their music.
Exactly.
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