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#1 2013-03-10 05:33:37

GDrama97
New Scratcher
Registered: 2013-02-02
Posts: 100+

the adventures of antonio

has anyone got any ideas on what i can do in order to make my game more enjoyable to play. i am wanting to have 10 levels with the last one being the boss level. Antonio has found himself to be selected to defend the world against invasion of vicious blood sucking beasts who want to take over the world. Antonio is a highly trained fighter and a hunter with many skills to rid the world of these horrific creatures who are invading the world to enslave humans. In his quest he is faced with many obstacles including deadly, possessed vampire bats, crabs with ten inch venomous pinchers. His mission is to navigate through the highly dangerous zones where these beasts have emerged from holes in the ground. As he is being invaded he must reach the portal to conquer the next level jam-packed with more fun and games.  Antonio has to navigate his way carefully through each level in order to stay alive. If he falls in the lava he will disintegrate, beats will eat him alive when his back is turned.  Each stage becomes progressively harder with more enemies to kill, lava to manoeuvre around and points to collect. Antonio must collect as many points as possible as he works through each level these include coins worth 1 point. Killing beasts ranges from 1-4 points depending on which beast is annihilated. The higher the point level the more upgrades arm him to better defend the world against these beasts. E.g. speed. Let the invasion of these wild beasts begin.

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#2 2013-03-11 18:48:51

GDrama97
New Scratcher
Registered: 2013-02-02
Posts: 100+

Re: the adventures of antonio

how do i make another level on my game

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#3 2013-03-14 17:26:37

GDrama97
New Scratcher
Registered: 2013-02-02
Posts: 100+

Re: the adventures of antonio

what are some good ideas for my current levels and my next few levels plus a boss level. what should i add into my game in order to make it more enjoyable to play and have more levels as well.

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#4 2013-03-15 07:43:08

GDrama97
New Scratcher
Registered: 2013-02-02
Posts: 100+

Re: the adventures of antonio

i have an assignment due on monday i need some ideas

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#5 2013-03-15 11:24:25

CAA14
Scratcher
Registered: 2013-01-14
Posts: 1000+

Re: the adventures of antonio

I don't really know about your assignment, but it looks like you need to try something simpler, like ping pong... Because if you only have two more days to make it, and you only have 2 levels and you want ten, then you really need to either settle for less or do something way simpler...

Regards,

CAA14

P.S. I already addressed the new level thing in the collaboration thread...  hmm

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#6 2013-03-16 04:22:47

GDrama97
New Scratcher
Registered: 2013-02-02
Posts: 100+

Re: the adventures of antonio

i have made 4 levels so i might just make 6 with the last one being the boss but how do i make an upgrades menu, get the goal to go to gow to the next level, and make my game more inresting

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#7 2013-03-16 05:51:25

GDrama97
New Scratcher
Registered: 2013-02-02
Posts: 100+

Re: the adventures of antonio

are you able to tell me what i can do in order to make my game more enjoyable

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#8 2013-03-16 07:29:08

GDrama97
New Scratcher
Registered: 2013-02-02
Posts: 100+

Re: the adventures of antonio

what should i do to improve my game

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#9 2013-03-16 11:16:23

CAA14
Scratcher
Registered: 2013-01-14
Posts: 1000+

Re: the adventures of antonio

Well, making a menu is simple. Just make certain button sprites, and then when they receive upgrade menu, go to the right location and then show.

The rest you should be plenty able for.  smile  it's just about telling the buttons when to appear.

Good luck with your assignment,

Regards,

CAA14

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#10 2013-03-16 18:32:30

GDrama97
New Scratcher
Registered: 2013-02-02
Posts: 100+

Re: the adventures of antonio

r u able to help me make some levels for my game

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#11 2013-03-16 18:39:27

GDrama97
New Scratcher
Registered: 2013-02-02
Posts: 100+

Re: the adventures of antonio

Are you able to help me make my game better it is due tomorrow and i am stressing out as i have one of the worst game in my class and i want mine to be one of the best

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#12 2013-03-16 23:12:09

GDrama97
New Scratcher
Registered: 2013-02-02
Posts: 100+

Re: the adventures of antonio

my game is due tomorrow can you please help me make it better

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#13 2013-03-16 23:15:16

GDrama97
New Scratcher
Registered: 2013-02-02
Posts: 100+

Re: the adventures of antonio

how can i make my game more like a mario game

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#14 2013-03-17 05:19:46

GDrama97
New Scratcher
Registered: 2013-02-02
Posts: 100+

Re: the adventures of antonio

how do you make it so when an enemy that is hooting dies he stops shooting

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#15 2013-03-18 08:24:34

GDrama97
New Scratcher
Registered: 2013-02-02
Posts: 100+

Re: the adventures of antonio

i need to fix the levels everyone on except level 1 because i think level 1 is ok. in level 1 i think there is only 1 things wrong and that is that the crabs are in the game as you as you press start that is one things i think we need to fix. i also need to fix in level two the bricks i added multiple bricks and i want the to line up and i also want to make level two and beyond work better and be more like Mario. in level four i need to fix the ghost once he is killed io need to make him stop shooting. on level five i need to make Antonio move on the black line and i just also have to fix up the arrow. on level 1 it works fine where once u reach 7 points it goes to level 2 but once you kill everything on level 2 the goal doesn't show up so you can jump on it to go to the next level. if you can have a look at those things and see if you fix them that would be great.

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#16 2013-03-18 09:33:22

CAA14
Scratcher
Registered: 2013-01-14
Posts: 1000+

Re: the adventures of antonio

Well, to make something transition after all enemies have been killed, then make a variable called "enemies in lvl 2" and set it to however many enemies there are going to be in that level. Then, whenever that enemy is killed, and the level is level 2, then subtract one from "enemies in lvl 2" and have script that says when I receive/ when level equals two, wait until "enemies in lvl 2" equals 0, broadcast show exit.

Also, you don't really need to worry about copying Mario, and the other stuff can be fixed similarly to how I said to fix this one.

Regards,

CAA14

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#17 2013-03-18 11:39:06

GDrama97
New Scratcher
Registered: 2013-02-02
Posts: 100+

Re: the adventures of antonio

are you able to fix up those things for me

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#18 2013-03-18 19:14:32

CAA14
Scratcher
Registered: 2013-01-14
Posts: 1000+

Re: the adventures of antonio

GDrama97 wrote:

are you able to fix up those things for me

Um, no. This is your project. When i asked for help( because i was at first clueless about scratch), the people told me what to do and i did it. You are asking me to in a sense "Make" your project, or at least finish it. You only learn by experience in this type of thing, and i think you just need to try, and if you fail, try again.

Besides, if this is a school project, it's not about the score, it's about the hands on learning experience.

And, this is not a collab, i only wanted to try and help you by giving you pointers, but you don't seem to want to do what i suggest.

Don't be lazy, try.

Regards,

CAA14

Last edited by CAA14 (2013-03-18 19:15:08)

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