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#1 2013-03-13 12:54:40

soniku3
Scratcher
Registered: 2011-12-08
Posts: 1000+

My First Mod : Shine 0.5

So, here comes my first mod. Which will have many new effects and other stuff. You can help me. Got ideas?


internet's all about cats today.

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#2 2013-03-13 13:17:56

shadowmouse
New Scratcher
Registered: 2013-02-03
Posts: 100+

Re: My First Mod : Shine 0.5

If it's got new effects and things like that then I guess that you're focussing on graphics. In that case two things:
1)I highly suggest adding

(height)
(width)
(pen size)
(pen down)
stamp [sprite 1 v]
change height by
change width by
and redoing the old effects.
Some are my ideas, some from other mods.
2) May I use some features from your mod in mine (and vice versa if you want to), I will give appropriate credit?

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#3 2013-03-13 13:19:18

soniku3
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: My First Mod : Shine 0.5

Yes. I haven't started on it. And I'll need alot of help. Cause I suck at coding.


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#4 2013-03-15 14:46:41

soniku3
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: My First Mod : Shine 0.5

bump


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#5 2013-03-15 14:53:51

shadowmouse
New Scratcher
Registered: 2013-02-03
Posts: 100+

Re: My First Mod : Shine 0.5

What do you want help with (something speific please)? I'll help if I can.

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#6 2013-03-16 07:07:37

soniku3
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: My First Mod : Shine 0.5

With the blocks you noted.


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#7 2013-03-16 17:31:01

shadowmouse
New Scratcher
Registered: 2013-02-03
Posts: 100+

Re: My First Mod : Shine 0.5

Go to scratchObjects, scratchSpriteMorph, blockspecs, blockSpecs. right click and press 'pretty print if you're using the soure code. Each bit of code in a set of bracket represent one block. It is made up of 'x' the name ' #- #' what type of block it is (for more detail go to scriptableScratchMorph, blockspecs, blockSpecs and it explains at the top. and then the method is the final bit of text. for the height block type in, in the list of blocks after 'looks', ('height' #r #height). Press 'accept' in the right click menu and this should make a height reporter. If it doesn't, look in a different plaette, e.g. motion, and then back to looks. Do the same but replace height with width and 'height' with 'width' and you should have the width block. Change height and change width are in pnather(I think) as stretch and v stretch. But if you don't have pantehr I'll explain them tomorrow because they're more difficult. for pen size do: ('pen size' #r #penSize) in the list headed pen, and ('pen down?' #b #penDown) for the pen down block. I have no idea how to stamp a different sprite, it was just an idea. Hope that helps, and sorry that it's huge, but I've no idea what you know, so I've put everything that I can thiink of (i presume that you know how to get into the browser, if not, post and I'll tell you, but you'll have to tell me whether you're using scratch or the source code).

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#8 2013-03-17 05:05:25

shadowmouse
New Scratcher
Registered: 2013-02-03
Posts: 100+

Re: My First Mod : Shine 0.5

Do you know how to add methods?

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#9 2013-03-17 08:07:00

soniku3
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: My First Mod : Shine 0.5

Not yet, on the moment im busy with scratch 2.0


internet's all about cats today.

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#10 2013-03-17 09:42:49

shadowmouse
New Scratcher
Registered: 2013-02-03
Posts: 100+

Re: My First Mod : Shine 0.5

Well can you tell me when you get back to doing this, because at the moment I'm busy with my mod (gloop).

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#11 2013-03-17 10:20:14

soniku3
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: My First Mod : Shine 0.5

'kay.


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