StarscreamClone wrote:
Thanks, guys! So far, I've got the things for the Soundwaves to work, and I'm working on the menu right now. I've got tons of motivation for this; everything seems to be going smoothly, and I've figured out the Music Selection bit. Right now, I'm adding an about screen with how to play, then I'll do a leaderboard. Making the game itself should be pretty easy!
Okay, I'll try not to have too big a file size (which may prove tough. ). Mind if I have a larger version on its own?
Hey, just to keep in mind, keep the menu's simple, we do not have a lot of memory to deal with. Maybe a "Click to start" Kind of thing. The complex menu will be made by me and funnymee.
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CAA14 wrote:
StarscreamClone wrote:
Thanks, guys! So far, I've got the things for the Soundwaves to work, and I'm working on the menu right now. I've got tons of motivation for this; everything seems to be going smoothly, and I've figured out the Music Selection bit. Right now, I'm adding an about screen with how to play, then I'll do a leaderboard. Making the game itself should be pretty easy!
Okay, I'll try not to have too big a file size (which may prove tough. ). Mind if I have a larger version on its own?Hey, just to keep in mind, keep the menu's simple, we do not have a lot of memory to deal with. Maybe a "Click to start" Kind of thing. The complex menu will be made by me and funnymee.
This menu is more of for the game itself (I go a little overboard when I do these things ). Perhaps I should leave music selection and whatnot to the full version.
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funnymee323 wrote:
You may make a larger version after Arcade is realeased.
iao's Balloon Pop has already been viewed and played, and i'd rather if it was revealed only for the Arcade.
Yes, agreed. No worries iao, just for next time.
StarscreamClone wrote:
CAA14 wrote:
StarscreamClone wrote:
Thanks, guys! So far, I've got the things for the Soundwaves to work, and I'm working on the menu right now. I've got tons of motivation for this; everything seems to be going smoothly, and I've figured out the Music Selection bit. Right now, I'm adding an about screen with how to play, then I'll do a leaderboard. Making the game itself should be pretty easy!
Okay, I'll try not to have too big a file size (which may prove tough. ). Mind if I have a larger version on its own?Hey, just to keep in mind, keep the menu's simple, we do not have a lot of memory to deal with. Maybe a "Click to start" Kind of thing. The complex menu will be made by me and funnymee.
This menu is more of for the game itself (I go a little overboard when I do these things ). Perhaps I should leave music selection and whatnot to the full version.
Yeah, that's probably best. We can implement the music later.
Last edited by CAA14 (2013-03-15 12:54:09)
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funnymee323 wrote:
You may make a larger version after Arcade is realeased.
iao's Balloon Pop has already been viewed and played, and i'd rather if it was revealed only for the Arcade.
Whoops! Do you want me to delete it?
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funnymee323 wrote:
You may make a larger version after Arcade is realeased.
iao's Balloon Pop has already been viewed and played, and i'd rather if it was revealed only for the Arcade.
Alright! Thanks!
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I presume leaderboard will be implemented separately as well?
Just making sure I know what and what not to implement is all.
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StarscreamClone wrote:
I presume leaderboard will be implemented separately as well?
Just making sure I know what and what not to implement is all.
Hmm... Yes, probably. But that's a little ahead of ourselves, lets focus on getting those games made, within the guidelines on the front post, then, once we have the menu setup, we can work on the leader boards. I am thinking that that will be a whole other tab that you can click on, where you can look at all the leader boards for all the games.
What do you think?
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CAA14 wrote:
StarscreamClone wrote:
I presume leaderboard will be implemented separately as well?
Just making sure I know what and what not to implement is all.Hmm... Yes, probably. But that's a little ahead of ourselves, lets focus on getting those games made, within the guidelines on the front post, then, once we have the menu setup, we can work on the leader boards. I am thinking that that will be a whole other tab that you can click on, where you can look at all the leader boards for all the games.
What do you think?
What I would do is have a tab at green flag that says leaderboards, then have a bunch of buttons for each come up to bring up the leaderboards for every game. The broadcasts make this possible, having each hide at a given broadcast. I would suggest lists, but for some reason you don't have a block to show or hide lists.
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BIG REALIZATION:
If we use the guide lines on the front, we will have to have tons of broadcasting. If we use global variable for each game, we will have tons of variables,
Which one do y'all think is better?
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CAA14 wrote:
BIG REALIZATION:
If we use the guide lines on the front, we will have to have tons of broadcasting. If we use global variable for each game, we will have tons of variables,
Which one do y'all think is better?
Broadcasts. They are a lot simpler (I'm also quite fond of them ).
EDIT: My game is also based a lot on broadcasts.
Last edited by StarscreamClone (2013-03-15 13:08:42)
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CAA14 wrote:
BIG REALIZATION:
If we use the guide lines on the front, we will have to have tons of broadcasting. If we use global variable for each game, we will have tons of variables,
Which one do y'all think is better?
I really need to know, as i am working on my game right now... Okay, i will try that then. So, still follow the guidelines on the front post.
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IMPORTANT:
You need to put this on the front post to:
{
You must use broadcasting to set variables. So, after each broadcast name, like "Set Score", put "_(Initials of your project here)". So, for CAA14's Project, Shooting Match, It would be "Set Score_SM".
}
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Okay, Imma panic-ing a little here. Front post said a global variable... er, I dunno what that is. I can do braodcasts just fine, but...
If I have a start up broadcast in the button, then give a comment in it, could you still use it? I'll list all the variables if you need and what each does.
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StarscreamClone wrote:
Okay, Imma panic-ing a little here. Front post said a global variable... er, I dunno what that is. I can do braodcasts just fine, but...
If I have a start up broadcast in the button, then give a comment in it, could you still use it? I'll list all the variables if you need and what each does.
A Global variable is a variable for the whole project. You know how you can click to check one of two choices when you make a variable? Well, the default is Global.
Don't worry, if you made them Global, you can just remake them rather easy as local.
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CAA14 wrote:
StarscreamClone wrote:
Okay, Imma panic-ing a little here. Front post said a global variable... er, I dunno what that is. I can do braodcasts just fine, but...
If I have a start up broadcast in the button, then give a comment in it, could you still use it? I'll list all the variables if you need and what each does.A Global variable is a variable for the whole project. You know how you can click to check one of two choices when you make a variable? Well, the default is Global.
Don't worry, if you made them Global, you can just remake them rather easy as local.
Ah, okay. Okay... Imma okay then.
EDIT: What if I need the variable for several sprites?
Last edited by StarscreamClone (2013-03-15 13:22:07)
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StarscreamClone wrote:
CAA14 wrote:
StarscreamClone wrote:
Okay, Imma panic-ing a little here. Front post said a global variable... er, I dunno what that is. I can do braodcasts just fine, but...
If I have a start up broadcast in the button, then give a comment in it, could you still use it? I'll list all the variables if you need and what each does.A Global variable is a variable for the whole project. You know how you can click to check one of two choices when you make a variable? Well, the default is Global.
Don't worry, if you made them Global, you can just remake them rather easy as local.Ah, okay. Okay... Imma okay then.
EDIT: What if I need the variable for several sprites?
You refer to that variable using this block:
< [Your variable v] of [That weird circle thing v] >To set it, just use a broadcast under the guidelines i posted above, which i will repost now.
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CAA14 wrote:
StarscreamClone wrote:
CAA14 wrote:
A Global variable is a variable for the whole project. You know how you can click to check one of two choices when you make a variable? Well, the default is Global.
Don't worry, if you made them Global, you can just remake them rather easy as local.Ah, okay. Okay... Imma okay then.
EDIT: What if I need the variable for several sprites?You refer to that variable using this block:
< [Your variable v] of [That weird circle thing v] >To set it, just use a broadcast under the guidelines i posted above, which i will repost now.
You must use broadcasting to set variables. So, after each broadcast name, like "Set Score", put "_(Initials of your project here)". So, for CAA14's Project, Shooting Match, It would be "Set Score_SM".
Errm... I may be possessed by Dreadwing's ghost or something (cannot comprehend somehow!!). Can you put an example?
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StarscreamClone wrote:
CAA14 wrote:
StarscreamClone wrote:
Ah, okay. Okay... Imma okay then.
EDIT: What if I need the variable for several sprites?You refer to that variable using this block:
< [Your variable v] of [That weird circle thing v] >To set it, just use a broadcast under the guidelines i posted above, which i will repost now.
You must use broadcasting to set variables. So, after each broadcast name, like "Set Score", put "_(Initials of your project here)". So, for CAA14's Project, Shooting Match, It would be "Set Score_SM".Errm... I may be possessed by Dreadwing's ghost or something (cannot comprehend somehow!!). Can you put an example?
Lol, sure.
would you like me to post what i've got so far on my game and you can take a peak or just use scratchblocks?
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CAA14 wrote:
StarscreamClone wrote:
CAA14 wrote:
You refer to that variable using this block:< [Your variable v] of [That weird circle thing v] >To set it, just use a broadcast under the guidelines i posted above, which i will repost now.
You must use broadcasting to set variables. So, after each broadcast name, like "Set Score", put "_(Initials of your project here)". So, for CAA14's Project, Shooting Match, It would be "Set Score_SM".Errm... I may be possessed by Dreadwing's ghost or something (cannot comprehend somehow!!). Can you put an example?
Lol, sure.
would you like me to post what i've got so far on my game and you can take a peak or just use scratchblocks?
Post what you got. I hate to be a Dreadwing (which can mean I'm clueless, a pain, or both ), but could you put comments next to the bits I need?
Anyway, thanks so much, Rodimus.
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StarscreamClone wrote:
CAA14 wrote:
StarscreamClone wrote:
Errm... I may be possessed by Dreadwing's ghost or something (cannot comprehend somehow!!). Can you put an example?Lol, sure.
would you like me to post what i've got so far on my game and you can take a peak or just use scratchblocks?Post what you got. I hate to be a Dreadwing (which can mean I'm clueless, a pain, or both ), but could you put comments next to the bits I need?
Anyway, thanks so much, Rodimus.
No problem, about to upload now... and yes, let me do that commenting real quick...
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Alrighty, here it is starscream.
Yeah, i know, it's not working right right now, but it was and is in progress...
Last edited by CAA14 (2013-03-15 13:45:09)
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CAA14 wrote:
Alrighty, here it is starscream.
Yeah, i know, it's not working right right now, but it was and is in progress...
Thanks so much. I'll tell you when I got it.
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