A car has artificial intelligence... is it a Transformer then?
Okay, so I'm in a collaboration, and one of the the ideas is a racing scroller. Problem is, a random set x-vel wouldn't be very, er, probable to win if they have a faster x-vel than the player (unless they encountered traps along the way...). But anyhoo, any ideas on how to do this? Thanks!
Also: In response to my above question, it's no because Cybertronians don't have artificial intelligence, and the car probably doesn't transform.
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let's think about this, maybe they build up speed gradually, and if they bonk into something they slow down? But the steering is a problem.
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ianthestuntman wrote:
let's think about this, maybe they build up speed gradually, and if they bonk into something they slow down? But the steering is a problem.
What I'm trying to find is how, though.
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[scratchblocks]
when gp clicked
forever
if (not touching obstacle or car)
set [xv] to <(xv)*(1.1)>
end
end
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when gp clicked forever if (not touching obstacle or car) set [xv] to <(xv)*(1.1)> end end
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I mean when gf clicked
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ianthestuntman wrote:
when gf clicked forever if < not < <touching? [obstacle v]> or <touching? [car v]> > > set [xv v] to < (xv) * [1.1] > end end
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