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7734f wrote:
Can I join? I have some tutorials that could help
Well, we don't neccessarily need tutorials, though yes, you can join. Welcome!
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Blayer98 wrote:
Why are you bumping? can't you just make a guide?
Make a guide for what?
With regards,
ErnieParke
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ErnieParke wrote:
7734f wrote:
Can I join? I have some tutorials that could help
Well, we don't neccessarily need tutorials, though yes, you can join. Welcome!
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=Blayer98 wrote:
Why are you bumping? can't you just make a guide?
Make a guide for what?
With regards,
ErnieParke
I think he means to make a "Scripting Guide", but that would take a lot of work, and this model is much more practical.
Regards,
CAA14
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CAA14 wrote:
ErnieParke wrote:
7734f wrote:
Can I join? I have some tutorials that could help
Well, we don't neccessarily need tutorials, though yes, you can join. Welcome!
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=Blayer98 wrote:
Why are you bumping? can't you just make a guide?
Make a guide for what?
With regards,
ErnieParkeI think he means to make a "Scripting Guide", but that would take a lot of work, and this model is much more practical.
Regards,
CAA14
Also, along with that, there already is one, though not by this shop. And yes, I guessed that me meant a scripting guide, though I was wondering if he meant something a bit more specific since scripting is a bit of a broad topic.
With regards,
ErnieParke
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ErnieParke wrote:
7734f wrote:
Can I join? I have some tutorials that could help
Well, we don't neccessarily need tutorials, though yes, you can join. Welcome!
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=Blayer98 wrote:
Why are you bumping? can't you just make a guide?
Make a guide for what?
With regards,
ErnieParke
Yay! Thanks!
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ErnieParke wrote:
CAA14 wrote:
ErnieParke wrote:
7734f wrote:
Can I join? I have some tutorials that could help
Well, we don't neccessarily need tutorials, though yes, you can join. Welcome!
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Make a guide for what?
With regards,
ErnieParkeI think he means to make a "Scripting Guide", but that would take a lot of work, and this model is much more practical.
Regards,
CAA14Also, along with that, there already is one, though not by this shop. And yes, I guessed that me meant a scripting guide, though I was wondering if he meant something a bit more specific since scripting is a bit of a broad topic.
With regards,
ErnieParke
Yes, like i was saying the topic is so broad that this model of people asking a specific question is much more efficient than trying to figure out all the possible problems and put it in a guide.
Regards,
CAA14
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CAA14 wrote:
ErnieParke wrote:
CAA14 wrote:
I think he means to make a "Scripting Guide", but that would take a lot of work, and this model is much more practical.
Regards,
CAA14Also, along with that, there already is one, though not by this shop. And yes, I guessed that me meant a scripting guide, though I was wondering if he meant something a bit more specific since scripting is a bit of a broad topic.
With regards,
ErnieParkeYes, like i was saying the topic is so broad that this model of people asking a specific question is much more efficient than trying to figure out all the possible problems and put it in a guide.
Regards,
CAA14
And a guide would not solve everybody's problems. The idea of the shop is to solve peoples' specific scripting needs.
Regards,
JH1010
Last edited by JH1010 (2013-03-11 03:39:18)
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JH1010 wrote:
CAA14 wrote:
ErnieParke wrote:
Also, along with that, there already is one, though not by this shop. And yes, I guessed that me meant a scripting guide, though I was wondering if he meant something a bit more specific since scripting is a bit of a broad topic.
With regards,
ErnieParkeYes, like i was saying the topic is so broad that this model of people asking a specific question is much more efficient than trying to figure out all the possible problems and put it in a guide.
Regards,
CAA14And a guide would not solve everybody's problems. The idea of the shop is to solve peoples' specific scripting needs.
Regards,
JH1010
Exactly.
Any way, could you add me to this shop, please?
Regards,
CAA14
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CAA14 wrote:
JH1010 wrote:
CAA14 wrote:
Yes, like i was saying the topic is so broad that this model of people asking a specific question is much more efficient than trying to figure out all the possible problems and put it in a guide.
Regards,
CAA14And a guide would not solve everybody's problems. The idea of the shop is to solve peoples' specific scripting needs.
Regards,
JH1010Exactly.
Any way, could you add me to this shop, please?
Regards,
CAA14
Done.
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JH1010 wrote:
CAA14 wrote:
JH1010 wrote:
And a guide would not solve everybody's problems. The idea of the shop is to solve peoples' specific scripting needs.
Regards,
JH1010Exactly.
Any way, could you add me to this shop, please?
Regards,
CAA14Done.
Thanks.
Regards,
CAA14
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Gudnyola wrote:
when I have clicked my scripts to see if it works, it won´t go back to how it is supposed to be, it stays on? Like I have put on "change size", it doesn´t shrink again, but stays big
I take it your script is like this:
change size by [10]But you need to tell it to shrink again
change size by [-10]You didn't tell it to shrink, so it didn't shrink
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Hey guys, I'm just messing around with Scratch after downloading it today. I'm surprised at how intuitive it is, but I have one problem that's bugging me. I'm making a little shooter. Everything is working well except for my actual projectiles.
As of right now, I have the projectile centered on my main sprite (the one that moves around), with the projectile arrow always facing towards the mouse pointer. This works pretty well and even looks kinda neat.
Here's my problem: To shoot the projectile I'm using "Glide to Mouse X, Mouse Y for 1 secs", and I know there has to be a much better way. The thing that really bugs me though, is that my arrow keeps always facing towards my mouse pointer! I just want it too shoot straight like an arrow should, but it will spin if I move my mouse in circles.
Any hints?
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Thanks, that's definitely better than what I have going on. Just to clarify, will that really keep the arrow from pointing at the mouse cursor while in flight? (My current model will turn sideways if I move the mouse.)
Also, I was imagining a system that fired one arrow per click, not that you have to hold down LMB, but hey. Like I said it's way better than what I have.
Thanks
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